Part of the idea was to set structures atop of dungeons and assign them to different players. The players owning them may run through them and clear them out. I wouldn't even mind giving people materials to construct towers and such.
idk how viable it is in the long term for players to be assigned specific dungeons, to the point they built and occupied a particular tower there. Generally, you'd only be raiding a level 1 dungeon for a week or so, max before really needing to move on to level 2 dungeons etc. And it's better if players have quests for the dungeon they're hitting. That way even if it's cleared out then you get the quest bonus if not so much action. Maybe just a list of players vs dungeon they're assign to would do. We can't stop non-Bay12 players from raiding the same dungeon anyway, and when they want we can change the list to assign them to a better dungeon.
Well, I got my answer as to how scribing works: You spend 1 use of a spell for scribing 1 scroll. So making a batch of portal scrolls is going to take a bit of time.
Remember scrolls can be made and sold. I sold some to the shop in waspnesse. Currently there are 4 scrolls of portal on sale here for $132 each in the first shop. The interesting thing is that I distinctly remember selling the shop 4 scrolls of different types, but at the day rollaround, they've morphed into 4 scrolls of portal, and they've been
stacked, something I couldn't get the ones I made to do at all. It might be a consolidation feature of the code that's meant to clear up similar shop items.
I might play around with this to work out the "rules" behind this silly "feature". Maybe they morph into the first scroll you sold, or maybe it's based on the lowest ID number / first created. But yeah, it should be possible to make a whole batch of heal scrolls, sell them to a shop along with one earlier made portal scroll, and they turn into a huge stack of portal scrolls, as long as your willing to pay cash to get them.