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Author Topic: kingdoms: web-based RPG  (Read 132918 times)

Reelya

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Re: kingdoms: web-based RPG
« Reply #1125 on: January 02, 2015, 06:43:52 am »

I figure that if we put up a 4x4 grid of garrisons at the optimal locations (from 69,60) to (97,87) we'll look bigger on the map than Cardolan does. This is the layout I'm thinking of based on Cardolan's:

Spoiler (click to show/hide)

The little houses are the towns: Ashford is the city at center right. Black Rooks are where there are Bay12 garrisons already that I know of. Blue is where I propose we should build more. Locations are based on being 4 tiles from the right and bottom of the map so that if the pattern is extended then it will fill all the space with the minimum number of garrisons. Sometimes a city is in the way, so two garrisons are used to fill that gap.

We could probably forgo the northeast one and northwest one, and the bottom row of 4 isn't as close to controllable cities so it's only important for controlling more land / making us look bigger. The core idea would be to prioritize the centre two rows (a total of 8 garrisons), and the couple of black ones in the northwest, since there are a couple of free cities near there. Zangi has one black garrison, I have two. So if everyone else can put up a total of 7 garrisons in the center two rows, and think about building a second one in the lowest row, then we will be able to have a huge block of one color.

I'm thinking of starting tower construction tomorrow on my two fortress locations, it might be good if we get a head start on land-controlling constructions before the kingdom is actually started. A tower costs:15 wood, 8 iron, 6 stone, 16 clay. These seem pretty plentiful in the stores so the main thing is the cost. I work out a tower costs under $2500 based on the local store, which isn't too much. I can fund this from my next dungeon raid then see what the next level of fortress costs.
« Last Edit: January 02, 2015, 07:19:13 am by Reelya »
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Arx

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Re: kingdoms: web-based RPG
« Reply #1126 on: January 02, 2015, 07:16:03 am »

I'm game. I'm still not high enough level, but I'm making rapid progress as turn income allows.
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1127 on: January 02, 2015, 07:21:10 am »

After level 6 you might want to start parking in a garrison rather than a city. Garrison all your top guys, and hire chumps to be the "party" and put them in a city. Your main guys will earn XP and money while you sleep without using turns, it's best if it's a wild area with lots of monsters. Bonus points if it's one of those blue locations I noted. I have a chump party who are about levels 1-3 who man the garrison while my main party is adventuring.

I'm a bit worried about putting up the towers though, because that is visible on the map, and a no-building garrison is not. I might not put my valuable characters into one of the visible garrisons for a while, until I see whether they get attacked.
« Last Edit: January 02, 2015, 07:28:00 am by Reelya »
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Zangi

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Re: kingdoms: web-based RPG
« Reply #1128 on: January 02, 2015, 07:29:51 am »

Well, keep in mind, your garrison can be overrun by monsters.  Their armor and weapons will be damaged if I remember correctly.  So make sure the party can last a day or 2 of fighting.  Or switch em out for repairs/healing earlier.

Mind you, this is a great way to gain xp without spending too much extra in turns once it is set-up and doesn't get messed with by others.  My xp per turn is the testament to that.
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Arx

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Re: kingdoms: web-based RPG
« Reply #1129 on: January 02, 2015, 07:31:44 am »

When do you actually get to build garrisons? And how much of what do you need?

Also, by 'building-less garrison' do you mean camping?

This game seriously needs some documentation. Maybe we should set up a wiki or something.

Edit: My party should be able to pull quite long stints, thanks to having three priests with medicine and recall and all but one of the archers having fletching. I don't remember fletching being very useful, though.
« Last Edit: January 02, 2015, 07:35:08 am by Arx »
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Zangi

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Re: kingdoms: web-based RPG
« Reply #1130 on: January 02, 2015, 07:48:02 am »

You don't really need garrisons if you don't want them.
They are generally a benefit for the player in terms of xp gain.  Well, some gold too.

Camping is... ... I don't remember its benefits/use.  Its got nothing to do with garrisons.
There is the help section?  I reckon players were content with asking Mutant directly in the chat or forums, way back then.
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1131 on: January 02, 2015, 08:01:24 am »

When do you actually get to build garrisons? And how much of what do you need?

Also, by 'building-less garrison' do you mean camping?

At level 6 you can place characters in a "garrison" which takes 15 turns to build.  It can't be right next to a city or another garrison, i think. It costs nothing. You can optionally add towers and fortifications later, but that makes it visible to other players, which could be bad if high-level players from the big countries decide to wipe you out. The garrison is a permanent outpost and doesn't need to be rebuilt ever as long as you have a minimum of 1 character at the site (you can swap them in and out whenever your party is at the location, so it's like extra character storage too).

Note that your party must be average level 6 to build the garrison, but you can in fact stock it with 8 level 1 characters if you want to, after it is built.

You should place the garrison in an area with lots of monster groups. The characters in the garrison will hang out and fight monsters who wander through, you can basically have extra parties this way, and you can put your main party into the garrison when you log off to train them more until you get turns again.

If you get items that heal you every day that could help with garrison survivability a lot.
« Last Edit: January 02, 2015, 10:08:58 am by Reelya »
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Zangi

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Re: kingdoms: web-based RPG
« Reply #1132 on: January 02, 2015, 09:57:51 am »

Nifty... the website seems to work pretty decently on the iPad.  On the side view, the map works and you can tap to move on the overworld.  The party screen, you can see by just scrolling down.  Mind you, I havn't tried fighting anything yet... or anything complicated.  So I guess at the very least, you can manage in-town stuff and moving from town to town.
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Arx

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Re: kingdoms: web-based RPG
« Reply #1133 on: January 02, 2015, 10:01:22 am »

It works on my tiny Android touch-screen phone. It's not great though, possibly because Opera has issues. I've used it for the couple of times I've not wanted to leave my party somewhere odd.
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etgfrog

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Re: kingdoms: web-based RPG
« Reply #1134 on: January 02, 2015, 02:12:41 pm »

This is the first time I've ever entered a dungeon and all the chests being empty.
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Zangi

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Re: kingdoms: web-based RPG
« Reply #1135 on: January 02, 2015, 02:51:19 pm »

This is the first time I've ever entered a dungeon and all the chests being empty.
It may mean someone beat you to the loot... for the time being anyways.  I forgot how long it takes for loot to come back.
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etgfrog

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Re: kingdoms: web-based RPG
« Reply #1136 on: January 02, 2015, 02:59:00 pm »

I never knew this was a thing. :-\
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ArKFallen

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Re: kingdoms: web-based RPG
« Reply #1137 on: January 02, 2015, 03:11:07 pm »

Now that I'm actually looking it seems Defense Factor is literally just EquipmentDef+Agility. Ranged Attack Factor is WeaponAtt+Agility. I want to say Melee Attack Factor is WeaponAtt+Strength but all of my warriors have an inconsistent remainder after subtraction.
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Zangi

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Re: kingdoms: web-based RPG
« Reply #1138 on: January 02, 2015, 03:26:49 pm »

I never knew this was a thing. :-\
Yea...  being the greedy bastard I am, I'm reluctant to share the dungeon location I'm hitting.  >.>
I've just only recently totally explored it.  I should probably map out the location of lone treasure chests rather then randomly going through the rooms based on poor memory.
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Crowe~

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Re: kingdoms: web-based RPG
« Reply #1139 on: January 02, 2015, 03:34:08 pm »

Yea, thats my conclusion also.

Thats why I was asking whats the difference between a warrior and priest yesterday and if they would perform the same with the same stats/weapons since it appears to me they might unless there are hidden bonuses, like the Archer double attack that starts at Lv3.

My warriors at Lv4 work out as AttackFactor=WeaponAtt+STR fine. What level are your warriors? Maybe theres a bonus after a certain level.


Edit: I noticed sometimes there is additional "extra" value after swapping a bunch of equipment around. Like the game doesn't refresh the stats properly. But it disappears after a little while or a page reload. I think Reelya/Girlinhat talked about this as a potential bug way back in the thread somewhere if I remember rightly?
« Last Edit: January 02, 2015, 03:39:38 pm by Crowe~ »
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