Thanks, though I did find it myself a little while later somehow I never noticed that before.
Does anyone have experience with setting up a garrison and what the gameplay rules are for that?
I'm interested if it would be a source of XP while I'm offline. So do the characters in a garrison heal/regain spells like normal, and if the garrison gets wiped out can you pop back in and revive them all?
They stand in place and attack monsters that wander in. At higher level you can build structures to help defend them, starting with a tower and adding runes and upgrades to make it more durable and give your guys buffs in combat. They do recover spells and they properly do end-of-day calculations. You can also set a flee rule for what percentage of health is reasonable and set spells to auto-cast.
I don't know what happens if your garrison is wiped. I had mine wiped, and now my list of characters under the 'party' screen is bugged. I got a message a few days later that one of my characters had been brought back to the nearby town's morgue. I assume I can go pick them up, but it really doesn't interest me a ton at this point.
You can additionally built a market and barracks on a garrison, which will give gold and exp daily, though not much, and you have to go back to pick up the gold. However, you should really utilize them when you can drop some cash into upgrades, as it seems relatively easy for high level players to wipe you. The defender can utilize defensive wards though, which are produced only with money, so they're easy to install.