Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 56 57 [58] 59 60 ... 135

Author Topic: kingdoms: web-based RPG  (Read 132981 times)

Sartain

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #855 on: December 25, 2014, 10:11:17 am »

I think the graves also represent dead party-members who are buried in the wild, ie. rookie mistakes  :)
Logged

etgfrog

  • Bay Watcher
  • delete & NULL;
    • View Profile
Re: kingdoms: web-based RPG
« Reply #856 on: December 25, 2014, 11:14:43 am »

yea, that is also the case, however members of your party you can go to a healer to revive, not sure about garrison, I guess I'll give it a try sometime in the future
« Last Edit: December 25, 2014, 11:20:45 am by etgfrog »
Logged
"How dare you get angry after being scammed."

ArKFallen

  • Bay Watcher
  • Bohandean Desserter
    • View Profile
Re: kingdoms: web-based RPG
« Reply #857 on: December 25, 2014, 11:54:42 am »

Silver Dale (51,51) has 5 indestructible short swords in the Trade Hall for 3k a pop. If you want a few to kick start garrison equipment or something they are there.
I personally won't get or use them (unless I get them free) because the investment for a decent indestructible short sword eventually gets off the wall. They are better than quarterstaves though.
Logged
Hm, have you considered murder?  It's either that or letting it go.
SigText
I logged back on ;_;

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: kingdoms: web-based RPG
« Reply #858 on: December 25, 2014, 12:31:24 pm »

Eventually the upgrade differences for indestructibles seems to level off.  5 compared to 8 is a big deal, but 5+40 compared to 8+40 isn't a big deal.  So even weak weapons can be great at huge upgrades.  So you can build things to suit flavor, if you're into that.

Reelya

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #859 on: December 25, 2014, 08:11:30 pm »

That's good to know. What you can do then is optimize for reduced weight - light indestructible items with high upgrades. I'm getting hit with movement speed issues now that most of my peeps are in full plate, so any strategy to get more speed would be nice.

EDIT: I just stumbled on a dungeon at 55/88, it says "level 1" dungeon though. Well this is my first dungeon so I'm going to check it out.

What's a good rule of thumb for dungeon difficulty, e.g. is a level 4 dungeon good for a party of 5x level 4's?
« Last Edit: December 25, 2014, 08:21:30 pm by Reelya »
Logged

TTHSK

  • Bay Watcher
  • Lurked for a very long time
    • View Profile
Re: kingdoms: web-based RPG
« Reply #860 on: December 25, 2014, 08:44:41 pm »

That's good to know. What you can do then is optimize for reduced weight - light indestructible items with high upgrades. I'm getting hit with movement speed issues now that most of my peeps are in full plate, so any strategy to get more speed would be nice.

EDIT: I just stumbled on a dungeon at 55/88, it says "level 1" dungeon though. Well this is my first dungeon so I'm going to check it out.

What's a good rule of thumb for dungeon difficulty, e.g. is a level 4 dungeon good for a party of 5x level 4's?

As far as I know, dungeon level x 5 is ~ expected character level (although how your gear is expected to have scaled I don't know). Maybe (dungeon level - 1) x 5, actually. There's a x5 in there, at least.
Logged

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: kingdoms: web-based RPG
« Reply #861 on: December 25, 2014, 09:37:17 pm »

That's good to know. What you can do then is optimize for reduced weight - light indestructible items with high upgrades. I'm getting hit with movement speed issues now that most of my peeps are in full plate, so any strategy to get more speed would be nice.

EDIT: I just stumbled on a dungeon at 55/88, it says "level 1" dungeon though. Well this is my first dungeon so I'm going to check it out.

What's a good rule of thumb for dungeon difficulty, e.g. is a level 4 dungeon good for a party of 5x level 4's?

As far as I know, dungeon level x 5 is ~ expected character level (although how your gear is expected to have scaled I don't know). Maybe (dungeon level - 1) x 5, actually. There's a x5 in there, at least.
That's about right.  I've only found a single level 2 dungeon so far.  If you notice dungeons above level 1, might be worth commenting.

Reelya

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #862 on: December 26, 2014, 07:19:16 am »

Quote
A level 2 dungeon can be found at 28, 68

Using the sage "find level 2 dungeon" feature for 600 gold. I only saw a "level 1 dungeon" search feature when I checked the sage out when I started playing. Maybe it's this town, or maybe it's based on my current level, idk yet. Theoretically higher level players could search for level 3 dungeons? anyone want to try this? It looks like using the sage feature we can find Lvl2 dungeons any time needed.

I'll probably go try out that level 2 dungeon 12 hours from now, so i'd like it if no-one raids it around that time. The level 1 dungeon was way too easy, and I definitely think I could make more money with a harder dungeon. How long does a dungeon take to refill with monsters, any idea?

« Last Edit: December 26, 2014, 07:35:01 am by Reelya »
Logged

etgfrog

  • Bay Watcher
  • delete & NULL;
    • View Profile
Re: kingdoms: web-based RPG
« Reply #863 on: December 26, 2014, 08:26:27 am »

I found a 2nd level 2 dungeon, although the loot was pitiful compared to the first one I found.
17, 62
The meh one
   
28, 68
The better one

In other news...I think I'm going to try a world tour, start from 1,100, go to 1,1 then down 2, 1.

Update: so far...its working, I left 7 of my party members as a garison and I'm wandering around with a priest with a highly enchanted sword and chainmail, so far only things that can touch me is crits, went from level 8 to 12 using 200 or so turns.
« Last Edit: December 26, 2014, 02:59:09 pm by etgfrog »
Logged
"How dare you get angry after being scammed."

TTHSK

  • Bay Watcher
  • Lurked for a very long time
    • View Profile
Re: kingdoms: web-based RPG
« Reply #864 on: December 26, 2014, 02:57:58 pm »

That's good to know. What you can do then is optimize for reduced weight - light indestructible items with high upgrades. I'm getting hit with movement speed issues now that most of my peeps are in full plate, so any strategy to get more speed would be nice.

EDIT: I just stumbled on a dungeon at 55/88, it says "level 1" dungeon though. Well this is my first dungeon so I'm going to check it out.

What's a good rule of thumb for dungeon difficulty, e.g. is a level 4 dungeon good for a party of 5x level 4's?

As far as I know, dungeon level x 5 is ~ expected character level (although how your gear is expected to have scaled I don't know). Maybe (dungeon level - 1) x 5, actually. There's a x5 in there, at least.
That's about right.  I've only found a single level 2 dungeon so far.  If you notice dungeons above level 1, might be worth commenting.

There's a level 3 dungeon at 72,20 that I've been farming for the past week or so.

How long does a dungeon take to refill with monsters, any idea?

Wandering in once a day seems fine, although it's probably quicker than that.
Logged

Reelya

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #865 on: December 26, 2014, 04:19:44 pm »

Just now I took a dungeon quest and it gave me a third level 2 dungeon at 49,92

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: kingdoms: web-based RPG
« Reply #866 on: December 26, 2014, 04:25:29 pm »

Quote
A level 2 dungeon can be found at 28, 68

Using the sage "find level 2 dungeon" feature for 600 gold. I only saw a "level 1 dungeon" search feature when I checked the sage out when I started playing. Maybe it's this town, or maybe it's based on my current level, idk yet. Theoretically higher level players could search for level 3 dungeons? anyone want to try this? It looks like using the sage feature we can find Lvl2 dungeons any time needed.

I'll probably go try out that level 2 dungeon 12 hours from now, so i'd like it if no-one raids it around that time. The level 1 dungeon was way too easy, and I definitely think I could make more money with a harder dungeon. How long does a dungeon take to refill with monsters, any idea?
Sages appear to be bugged and not actually perform the search.  You can't click "okay" and get results.

Reelya

  • Bay Watcher
    • View Profile
Re: kingdoms: web-based RPG
« Reply #867 on: December 26, 2014, 04:31:32 pm »

It's funny then because that was what I got from the sage, so maybe it's fickle or affects different browsers differently.

etgfrog

  • Bay Watcher
  • delete & NULL;
    • View Profile
Re: kingdoms: web-based RPG
« Reply #868 on: December 26, 2014, 04:47:20 pm »

Yes, I can search for level 3 dungeons with a sage, higher then your level dungeons will not show up even if you enter a square that has it. Dungeons seem to reset every day.

I found something out, at party level 12 you can make custom characters like you did at the start at the recruitment offices.

Quote
Training a new character costs 50 turns and 15000 gold
« Last Edit: December 26, 2014, 04:50:10 pm by etgfrog »
Logged
"How dare you get angry after being scammed."

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: kingdoms: web-based RPG
« Reply #869 on: December 26, 2014, 05:01:47 pm »

My sage is still bugged.  I may get people to search for things for me once I get to a more decent level.  I'm mainly just after some rough dungeons, so that I can dive for loot.

ALSO a call for trade.  If anyone can find an indestructible plate armor I will pay price-gouging levels of gold for it!
Pages: 1 ... 56 57 [58] 59 60 ... 135