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Author Topic: kingdoms: web-based RPG  (Read 132851 times)

TTHSK

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Re: kingdoms: web-based RPG
« Reply #765 on: December 09, 2014, 08:44:19 pm »

I'm playing. Not sure what you mean by "lead" though.

Run a dwarf kingdom >_>
Sure, yeah. Should be fun. What are the perquisites for forming a kingdom? Do I need to be a specific level? Do I need to conquer a town?

http://crownofconquest.com/help/reference/mayors and http://crownofconquest.com/help/reference/kingdoms imply that... The king-to-be needs to control four towns, which will require nine level twenty characters (because of the mayor limit). I don't know if those help pages are up to date, though.
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a1s

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Re: kingdoms: web-based RPG
« Reply #766 on: December 09, 2014, 09:10:05 pm »

Ok, one last question how is party level determined? (I know where to read it- mine is 4, but what is it?)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Girlinhat

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Re: kingdoms: web-based RPG
« Reply #767 on: December 09, 2014, 09:11:50 pm »

Anyone want me to refer them?

Hanzoku

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Re: kingdoms: web-based RPG
« Reply #768 on: December 10, 2014, 02:05:14 am »

If I recall correctly, party level is an average of your character levels. So if you have  level 2 character and a level 10 character, the party level would be 6.
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #769 on: December 10, 2014, 03:55:36 am »

Well, I'm getting kinda into this.  Doing a fair job trompsing the local sewer, likely attempting some out of town excursions soon.  Got the best equipment available in this little rinkydink town, we'll see if there's anything better tomorrow.

Business Inc. has 4 dwarf warriors and 1 dwarf priest.  After leveling my priest, I just set her to memorize like 12 heals tomorrow.  I'm likely just gonna go wandering the wilderness looking for some groups to stomp and get my reward.  After that, depending on equipment and level... well, no idea~

a1s

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Re: kingdoms: web-based RPG
« Reply #770 on: December 10, 2014, 04:10:43 am »

You can improve your gear at the blacksmith at the cost of some durability (and gold, natch).

If I recall correctly, party level is an average of your character levels. So if you have  level 2 character and a level 10 character, the party level would be 6.
So signing on two rookies (TIL you can have more than 4 people in your active party) was a mistake. Live and learn, I guess. (I also learned that party members are slaves to be bought, sold and not fed, let alone paid) Speaking of feeding, are there going to be health potions at some point? (so far my only source of non-town healing are my cleric's Heal spells)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Sartain

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Re: kingdoms: web-based RPG
« Reply #771 on: December 10, 2014, 04:19:48 am »

In case the Staberinde player is still playing I suggest you call your kingdom Mountainhome in an attempt to perpetuate the meaningless circle of violence  :)
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TTHSK

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Re: kingdoms: web-based RPG
« Reply #772 on: December 10, 2014, 04:32:48 am »

Speaking of feeding, are there going to be health potions at some point? (so far my only source of non-town healing are my cleric's Heal spells)

I've gotten two health potions from somewhere (dungeons or wilderness battles). So they exist, but they don't seem to be common.
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #773 on: December 10, 2014, 04:43:57 am »

I'm still looking for better equipment.  I'm also looking for exact combat information.  Like, what exactly is the "Back Rank Penalty" and how do I exploit it?  And do I get the chance to custom create characters later?

Tiruin

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Re: kingdoms: web-based RPG
« Reply #774 on: December 10, 2014, 05:07:04 am »

Stumbled across this thread ._. Currently in PTW. Though it looks a lot of fun to join (especially if with fellow B12ers)
Err, this is multiplayer right? (And by that, I mean, internet heavy?)
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HARD

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Re: kingdoms: web-based RPG
« Reply #775 on: December 10, 2014, 06:32:11 am »

seems like not many ppl playing, anyway gonna give it a try
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Hanzoku

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Re: kingdoms: web-based RPG
« Reply #776 on: December 10, 2014, 09:48:59 am »

When you have more then three characters, if you take a look, there's a line dividing them. Those above the line are in the front rank, while those behind are in the back rank. I'm not sure if the back rank is less likely to get hit, but the idea is that ranged weapons and reach weapons will hit for full damage from there, while things like a dagger will get a penalty.
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #777 on: December 10, 2014, 01:22:40 pm »

Stumbled across this thread ._. Currently in PTW. Though it looks a lot of fun to join (especially if with fellow B12ers)
Err, this is multiplayer right? (And by that, I mean, internet heavy?)
It is multiplayer, it is a browser MMO, but it's also a browser MMO, so the actual 'multiplayer' is a bit staggered and disconnected.

Also, my first impressions and advice: It's like DnD if you controlled the whole party at once.  Warriors with big, two-handed weapons are pretty great.  Battle axes and partisans are really good.  Getting at least one priest is fairly important, if only to give them a bow and then max out their heals-per-day.

TTHSK

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Re: kingdoms: web-based RPG
« Reply #778 on: December 17, 2014, 06:17:21 pm »

I'm still mucking about, getting close to being able to have two towns (although I don't have any yet). How's everyone else doing?
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a1s

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Re: kingdoms: web-based RPG
« Reply #779 on: December 17, 2014, 06:44:54 pm »

I'm level 8, just tried to raid a town- big mistake, got half my party killed, and only took out 2 guards.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.
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