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Author Topic: kingdoms: web-based RPG  (Read 132712 times)

Neyvn

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Re: kingdoms: web-based RPG
« Reply #405 on: October 23, 2011, 08:59:05 am »

Hop you can afford the revives, then.
No mate I had a look into it...

Prosperity grows in 5 different ways...
Player Foot Traffic. The more players that pass through the town and pay the entrance tax the better.
Player Sales/Purchases. When Players buy and sell things through the stores, there is a tax on those amounts, its not much though.
Player Quest Completion. Completing quests boosts Prosperity.
Player Killing Mobs. The more mobs you kill in the towns local area, the more prosperity grows.
Player Investments. As a Mayor you can invest into the towns coffers, the larger the coffers the higher the prosperity.

Prosperity lowers in about 3-4 different ways...
Lack of Funds.
Lack of Player Foot Traffic (and thus Sales/Purchases/Quests)
Lack of Monsters being killed around the area.

JUST because a Town has low prosperity doesn't mean that the Coffers are empty due to Guards, because when an NPC town reaches a point where he is going into the red, he fires the guards themselves. The world isn't all that full of active players so there will be MANY areas where there is no one passing by their little village, thus no one killing, buying, selling and completing quests which means that the area around them loses value and the Prosperity lowers considerably...
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Raddish

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Re: kingdoms: web-based RPG
« Reply #406 on: October 23, 2011, 09:00:07 am »

The town I took was prosperity 33 and was easy to take, mostly newly recruited guards with maybe 2 or 3 stacks of seasoned.
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Sartain

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Re: kingdoms: web-based RPG
« Reply #407 on: October 23, 2011, 09:09:07 am »

With a liberal appliance of the Flame spell and plenty of priest buffs, I just killed my first 2 Veteran Guards.
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baruk

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Re: kingdoms: web-based RPG
« Reply #408 on: October 23, 2011, 09:30:29 am »

No, I meant werebears. I've been able to rape 9-man groups of bugbears in 2-4 turns since level 2.

 Good for you! I've only met two groups of werebears in the wilderness, it's not like they grow on trees round these parts. At level two, my group slew a wounded werebear, but not before it one shotted one of the raw recruits with a 10 damage hit - it seemed a good reason to treat them with respect. I didn't realise everyone had become expert werebear hunters in the 8 days or so this thread had been up.

squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #409 on: October 23, 2011, 09:40:00 am »

Out of healing for the day, so I'm going to chill out until tomorrow. Yeah, that was fast. At level 7 now.

What happened to the mayor of Slimecastle? Did he die?
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #410 on: October 23, 2011, 11:19:27 am »

Hop you can afford the revives, then.
No mate I had a look into it...

Prosperity grows in 5 different ways...
Player Foot Traffic. The more players that pass through the town and pay the entrance tax the better.
Player Sales/Purchases. When Players buy and sell things through the stores, there is a tax on those amounts, its not much though.
Player Quest Completion. Completing quests boosts Prosperity.
Player Killing Mobs. The more mobs you kill in the towns local area, the more prosperity grows.
Player Investments. As a Mayor you can invest into the towns coffers, the larger the coffers the higher the prosperity.

Prosperity lowers in about 3-4 different ways...
Lack of Funds.
Lack of Player Foot Traffic (and thus Sales/Purchases/Quests)
Lack of Monsters being killed around the area.

JUST because a Town has low prosperity doesn't mean that the Coffers are empty due to Guards, because when an NPC town reaches a point where he is going into the red, he fires the guards themselves. The world isn't all that full of active players so there will be MANY areas where there is no one passing by their little village, thus no one killing, buying, selling and completing quests which means that the area around them loses value and the Prosperity lowers considerably...

Hmm, I didn't know about people affecting prosperity.

Anyway, I'm heading south, My one Dwarf warrior steamrolling machine died yesterday when I ran into a ton of Centuars and other nasties.
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Sartain

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Re: kingdoms: web-based RPG
« Reply #411 on: October 23, 2011, 11:35:06 am »

For anyone looking for a place to adventure, come to my budding realm:

Spoiler (click to show/hide)
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Fortis

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Re: kingdoms: web-based RPG
« Reply #412 on: October 23, 2011, 11:48:25 am »

Looking good Sartain. I look forward to joining a proper dwarfy kingdom.
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Dr.Feelgood

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Re: kingdoms: web-based RPG
« Reply #413 on: October 23, 2011, 12:18:27 pm »

I tried to raid Ashfold, since it has 94 prosperity. And I ended up having to flee twice. Interestingly, you can sometimes flee without being thrown in jail.

I know some that isn't on that list. Want me to add them?

Sure!

Knowing where all the towns are located would be useful to our goals, so far the list has 28/120.
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Sartain

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Re: kingdoms: web-based RPG
« Reply #414 on: October 23, 2011, 12:25:43 pm »

I tried to raid Ashfold, since it has 94 prosperity. And I ended up having to flee twice. Interestingly, you can sometimes flee without being thrown in jail.

I know some that isn't on that list. Want me to add them?

Sure!

Knowing where all the towns are located would be useful to our goals, so far the list has 28/120.

I do not believe in the "higher prosperity means less guards" belief
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squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #415 on: October 23, 2011, 12:44:46 pm »

Too many factors decide prosperity to guard ratio, so let's just call it unreliable. Check the news to see if the town has been low priority for a while, rather than a sudden drop?

And I'll be migrating up north west. All glory to Sartain!
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #416 on: October 23, 2011, 01:12:48 pm »

I always check the news.
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Ehndras

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Re: kingdoms: web-based RPG
« Reply #417 on: October 23, 2011, 01:37:24 pm »

Hmmmm.

Great growth, man!

I think I'm going to head back north, the way this is going. I'll take cities under the name of Staberinde for the 5 days I can't leave their kingdom, and then suddenly leave them and take all my cities with me. :P
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squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #418 on: October 23, 2011, 01:44:22 pm »

Are you certain your owned cities transfer loyalty?

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Sartain

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Re: kingdoms: web-based RPG
« Reply #419 on: October 23, 2011, 01:51:47 pm »

Are you certain your owned cities transfer loyalty?

Not automatically, but you can change the loyalty of the towns you own. So if Ehndras reaches 8 cities and party level 16 before me, he can switch their loyalties in one fell swoop and declare himself King Of The Dwarves :D

Also, minor setback as Die Kinder des Grals took Hill Grove but apparently just left an NPC mayor in place. I may have overextended myself a bit so I'll try and consolidate my position a bit more before I take it back.
« Last Edit: October 23, 2011, 02:02:03 pm by Sartain »
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