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Author Topic: kingdoms: web-based RPG  (Read 132731 times)

Datgum

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Re: kingdoms: web-based RPG
« Reply #390 on: October 23, 2011, 06:17:21 am »

I have just slain a group of 9 chimeras.

Respect
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #391 on: October 23, 2011, 07:05:14 am »

Ok, I've finally decided you guys are idiots.

You don't just go guns ablazing everywhere, bro. I'm serious. If you are unsure of a town, try for an election. If the prosperity is low, try for an election. Low prosperity = 9001 Veteran guards.
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Raddish

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Re: kingdoms: web-based RPG
« Reply #392 on: October 23, 2011, 07:12:54 am »

Not all of us are acting as such.

I took over a town, now to work out how to run it and look after it, hmm a new button...
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #393 on: October 23, 2011, 07:38:50 am »

The problem I'm seeing is guys raiding on prosperity 7 towns, every time reasilzing that lower prosperity means more money on guards, only to forget once the match is over.
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Sartain

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Re: kingdoms: web-based RPG
« Reply #394 on: October 23, 2011, 07:48:20 am »

I'm in as Wanderers and I'm currently running for elections up in the far north west.
This place is littered with free city NPC towns so I'm going to train my party up a bit more and go get them.

I'll just repeat this here, so we don't get into a conflict with each other:

These are the cities I currently control, so please keep your grubby mitts off those ;)
Lichcity
Runlevy
Hill Grove
Cherrygain
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squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #395 on: October 23, 2011, 08:12:27 am »

I'm now team level six. Getting up there, albeit more slowly than you guys. I've been going from Slimecastle to a level one dungeon, back and forth. S'fun. Anyone know if healer costs aid town prosperity?
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Ehndras

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Re: kingdoms: web-based RPG
« Reply #396 on: October 23, 2011, 08:15:12 am »

No, I meant werebears. I've been able to rape 9-man groups of bugbears in 2-4 turns since level 2.


Aye, with trade halls we can give equipment to each other and gold as well.
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #397 on: October 23, 2011, 08:17:04 am »

Moved my Mage to front row. He's attacked far less now.
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Neyvn

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Re: kingdoms: web-based RPG
« Reply #398 on: October 23, 2011, 08:27:48 am »

WTF!!! I was doing my dungeon run when SUDDENLY I WAS ATTACKED BY A MOB THAT WAS OP!!! I LOST EVERYONE IN TWO ROUNDS!!! WTF!!!
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #399 on: October 23, 2011, 08:29:30 am »

WTF!!! I was doing my dungeon run when SUDDENLY I WAS ATTACKED BY A MOB THAT WAS OP!!! I LOST EVERYONE IN TWO ROUNDS!!! WTF!!!

What does that mean?
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Neyvn

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Re: kingdoms: web-based RPG
« Reply #400 on: October 23, 2011, 08:31:19 am »

WTF!!! I was doing my dungeon run when SUDDENLY I WAS ATTACKED BY A MOB THAT WAS OP!!! I LOST EVERYONE IN TWO ROUNDS!!! WTF!!!

What does that mean?
I fucked up, gotta restart T_T
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Raddish

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Re: kingdoms: web-based RPG
« Reply #401 on: October 23, 2011, 08:38:03 am »

I have a mayor in the town of Pastopus, so please do your best not to litter, loiter or invade.

I dunno about lower prosperity necesarily meaning more/better guards.  They have to be able to afford them to begin with.
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #402 on: October 23, 2011, 08:44:44 am »

I have a mayor in the town of Pastopus, so please do your best not to litter, loiter or invade.

I dunno about lower prosperity necesarily meaning more/better guards.  They have to be able to afford them to begin with.

All towns started with the same prosperity. I'fe noticed that NPC's spend money on something, so if the prosperity is droping like a fly then all tha money is going into stuff like guards.

Or you can keep throwing adventurers at them and hope biologic warfare is made, so the +1000000 rotting corpses kills everyone.
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Neyvn

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Re: kingdoms: web-based RPG
« Reply #403 on: October 23, 2011, 08:48:18 am »

I have a mayor in the town of Pastopus, so please do your best not to litter, loiter or invade.

I dunno about lower prosperity necesarily meaning more/better guards.  They have to be able to afford them to begin with.

All towns started with the same prosperity. I'fe noticed that NPC's spend money on something, so if the prosperity is droping like a fly then all tha money is going into stuff like guards.

Or you can keep throwing adventurers at them and hope biologic warfare is made, so the +1000000 rotting corpses kills everyone.
I feel that the Guards/Prosperity isn't all that matched up to be honest, the prosperity is affected by a few different things over then that of Income/Expenses...
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #404 on: October 23, 2011, 08:53:12 am »

Hop you can afford the revives, then.
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