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Author Topic: kingdoms: web-based RPG  (Read 132703 times)

Datgum

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Re: kingdoms: web-based RPG
« Reply #360 on: October 22, 2011, 04:36:09 pm »

So can you try to raid a town, and if the defense looks too tough, immediately flee without being jailed?
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Sartain

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Re: kingdoms: web-based RPG
« Reply #361 on: October 22, 2011, 04:45:40 pm »

So can you try to raid a town, and if the defense looks too tough, immediately flee without being jailed?

I ran around like a headless chicken for lots of turns fleeing and ended up spending 22 turns in the town jail
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #362 on: October 22, 2011, 05:19:43 pm »

Lol I can see why Time is worried when 60% of active players are spamming "twelve bays FTW" everywhere.
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Seriyu

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Re: kingdoms: web-based RPG
« Reply #363 on: October 22, 2011, 05:38:35 pm »

And let's not forget that this thread is directly linked in the bay12 has arrived thread on the forums, so they can see all of the stuff we were planning to do.

Ninteen45

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Re: kingdoms: web-based RPG
« Reply #364 on: October 22, 2011, 05:41:32 pm »

And let's not forget that this thread is directly linked in the bay12 has arrived thread on the forums, so they can see all of the stuff we were planning to do.
So? We outnumber every active member, period.
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Azkanan

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Re: kingdoms: web-based RPG
« Reply #365 on: October 22, 2011, 05:47:04 pm »

And let's not forget that this thread is directly linked in the bay12 has arrived thread on the forums, so they can see all of the stuff we were planning to do.
So? We outnumber every active member, period.

You have learned very little from your battles. 9 wisps can't take down a mage and a full party can't take down veteran guards. Most of the time.
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A pool of Dwarven Ale.
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Seriyu

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Re: kingdoms: web-based RPG
« Reply #366 on: October 22, 2011, 05:55:49 pm »

It's still not a good thing to be doing when it's easily prevented by getting an IRC channel going or something.

Neyvn

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Re: kingdoms: web-based RPG
« Reply #367 on: October 22, 2011, 05:58:15 pm »

I am already running Slimecastle...
Currently running through a dungeon to earn more cash to get that towns prosperity up...
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squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #368 on: October 22, 2011, 06:23:08 pm »

For those who want to go rich first, the following cities are high prosperity and near each other:

Waxchannel (53, 82)
Evershield (46, 86)
Downstad (63, 89)
Oldhaven (57, 94)

I'll be heading to Slimecastle to reinforce Neyvn.
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Azkanan

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Re: kingdoms: web-based RPG
« Reply #369 on: October 22, 2011, 06:44:55 pm »

Oh, Look...

"Azkanan, Administrator"

http://forum.kingdoms-game.com/index.php?action=profile;u=367


YEEAAAAAHHHHHHHHHHH!!!!!!!!!!!!!!!!
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #370 on: October 22, 2011, 06:59:45 pm »

Damn. Time just completely Wiped that black box made from the palladium corporation. It's just a few pockets now.

Edit: I'm sure palladium died a while back, Mongoo is just cleaning up. Anyway, Urritz The Bowman?
« Last Edit: October 22, 2011, 07:07:05 pm by Ninteen45 »
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Kivish Zokun

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Re: kingdoms: web-based RPG
« Reply #371 on: October 22, 2011, 08:10:56 pm »

Hey I just started this kingdom game, where do I have to go to join this Bay12 Kingdom??
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #372 on: October 22, 2011, 08:17:00 pm »

Isn't one ATM. Most of us have 2 places each, and anyone with enough levels 8's to actually manage a town seen dead set for losing half their parties just randomly raiding towns, slowing all progress down.
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Neyvn

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Re: kingdoms: web-based RPG
« Reply #373 on: October 22, 2011, 08:30:55 pm »

Right then after I get a nice big boost in cash I am off to go looking for more Dwarves to add to my party...
Sigh there so needs to be a better way to boost prosperity...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
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My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Fanofgaming

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Re: kingdoms: web-based RPG
« Reply #374 on: October 22, 2011, 08:33:08 pm »

I... guess I'll give this a shot?
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