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Author Topic: kingdoms: web-based RPG  (Read 132713 times)

Azkanan

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Re: kingdoms: web-based RPG
« Reply #330 on: October 22, 2011, 09:07:40 am »

Castle? What?



Agility may be an acceptable choice for archers (though my archers raise CON exclusively now), but in my opinion, the other three classes shouldn't touch it on level up, rather they should invest in better armour instead.
Armour reduces damage.
Agility negates damage.

Problem?

Example, I currently have a Level 4 party fighting 3 ogres, 3 wererats and 3 gargoyles. They have no armour. They all have 25+ Agility.

Quote
    Wererat #3 attacked Azkanan II with its Claws and missed.
    Wererat #2 attacked Ghren Vestal with its Claws and missed.
    Gargoyle #3 attacked Azkanan II with its Claws and missed.
    Ogre #2 attacked Denger EagleEye with its Hand Axe and missed.
    Azkanan II attacked Gargoyle #3 with his Long Bow and hit for 1 points of damage.
    Projeear II attacked Ogre #3 with his Long Bow and hit for 5 points of damage.
    Wererat #1 attacked Denger EagleEye with its Claws and missed.
    Azkanan II attacked Gargoyle #1 with his Long Bow and hit for 3 points of damage.
    Gargoyle #2 attacked Bishop McVenge with its Claws and missed.
    Denger EagleEye attacked Wererat #1 with her Long Bow and hit for 1 points of damage.
    Ogre #3 attacked Azkanan II with its Dagger and missed.
    Denger EagleEye attacked Gargoyle #1 with her Long Bow and hit for 4 points of damage.
    Projeear II attacked Gargoyle #1 with his Long Bow and hit for 3 points of damage.
    Gargoyle #1 attacked Denger EagleEye with its Claws and missed.

They haven't hit me once, yet. :)

Quote
Day 1106    We attacked a group of 3 Gargoyles, 3 Ogres and 3 Wererats at sector 90, 75 and crushed them like the maggots they are!
The battle lasted 12 rounds, and 1 spells were cast.
We dealt out 196 in damage, and sustained 0 deaths.
In return, we took 11 in damage, and inflicted 9 deaths.
We gained a total of 455 xp and 315 gold from the battle
View Full Battle Messages
« Last Edit: October 22, 2011, 09:21:24 am by Azkanan »
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Raddish

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Re: kingdoms: web-based RPG
« Reply #331 on: October 22, 2011, 09:18:46 am »

There are a few different ways to play that work I think, there isn't really 1 right way for fighting the mobs.  I would say against another player party the agility is going to be negated by the warriors high strength meaning just as great attack values.
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ductape

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Re: kingdoms: web-based RPG
« Reply #332 on: October 22, 2011, 09:32:13 am »

2. Agility is your best friend in this game. If they can't hit you, problem?
Two problems with agility - it doesn't raise movement factor (silly, I know) or carrying capacity.  For this reason constitution is the god stat that all other stats must bow before in this game (extra hp on level up is a nice little side bonus).
 Agility may be an acceptable choice for archers (though my archers raise CON exclusively now), but in my opinion, the other three classes shouldn't touch it on level up, rather they should invest in better armour instead.
 Only once your party reaches movement factor 8, then it is time to abandon CON and raise the lesser stats.

Maybe this is why you were having a hard time with werebears at level 8? Just asking.
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Sartain

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Re: kingdoms: web-based RPG
« Reply #333 on: October 22, 2011, 09:35:02 am »

I wish the OP was active in this thread too, would be nice to have a listing of all our parties in the original post so we don't end up taking towns from each other
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Azkanan

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Re: kingdoms: web-based RPG
« Reply #334 on: October 22, 2011, 09:42:39 am »

I wish the OP was active in this thread too, would be nice to have a listing of all our parties in the original post so we don't end up taking towns from each other

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Sartain

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Re: kingdoms: web-based RPG
« Reply #335 on: October 22, 2011, 10:06:38 am »

I wish the OP was active in this thread too, would be nice to have a listing of all our parties in the original post so we don't end up taking towns from each other


Don't you like, get tarred and feathered for making duplicate threads?
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #336 on: October 22, 2011, 10:17:41 am »

Honesty the thought of all of you guys waging full on war with each other is great.
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Azkanan

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Re: kingdoms: web-based RPG
« Reply #337 on: October 22, 2011, 10:17:53 am »

I wish the OP was active in this thread too, would be nice to have a listing of all our parties in the original post so we don't end up taking towns from each other


Don't you like, get tarred and feathered for making duplicate threads?

Without a good reason, yes. However, we need the OP for listing active parties.
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Dr.Feelgood

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Re: kingdoms: web-based RPG
« Reply #338 on: October 22, 2011, 10:49:06 am »

I'm now in Ashford, which is near that castle and tower. I'm doing a dungeon for more xp and gold before I start raiding towns.

Here's (an incomplete) list of towns for those who are doing messenger quests:

Spoiler (click to show/hide)

And here's a list of Bay12 parties:

Spoiler (click to show/hide)

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scriver

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Re: kingdoms: web-based RPG
« Reply #339 on: October 22, 2011, 11:04:21 am »

I'm now in Ashford, which is near that castle and tower. I'm doing a dungeon for more xp and gold before I start raiding towns.

Here's (an incomplete) list of towns for those who are doing messenger quests:

Spoiler (click to show/hide)

I know some that isn't on that list. Want me to add them?


Quote
And here's a list of Bay12 parties:

Spoiler (click to show/hide)

No Purple Mushrooms? I'm surprised they weren't from over here.
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Neyvn

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Re: kingdoms: web-based RPG
« Reply #340 on: October 22, 2011, 11:12:32 am »

T_T I seem to be on the bottom of everything...
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dehimos

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Re: kingdoms: web-based RPG
« Reply #341 on: October 22, 2011, 11:16:12 am »

I am very lazy  :( I wanted to show the game, I did not think the game was popular.

It is better for all serious thread  :D
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shadenight123

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Re: kingdoms: web-based RPG
« Reply #342 on: October 22, 2011, 11:24:59 am »

hey hey you forgot SHADOW.
we are bay12. made by yours truly SHADE.
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Ninteen45

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Re: kingdoms: web-based RPG
« Reply #343 on: October 22, 2011, 11:35:21 am »

It looks like Palladuim Corp has a massive fort in Time terriory.


Also, this is the third time I'm saying it, Please don't team up with Time. If you want to ruin this game, DDoS it or something.
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Neyvn

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Re: kingdoms: web-based RPG
« Reply #344 on: October 22, 2011, 11:37:22 am »

GAH!!!!! THATS THE 15th FUCKING GROUP OF MONSTERS THAT HAVE FLED FROM ME IN THE LAST FEW TURNS!!!!
GET BACK HERE YOU COWARDLY LITTLE THINGS!!!
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Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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