The Intrepid Lil Group consists of:
Thorgest Crowchaser - Dwarf Warrior
Lux the Chippy - Human Warrior
Milo of the Wildest Oats - Elf Archer
Momar the Drow - Elf Archer
Ragnar Plate Top - Human Priest
Morgana Dark Binding - Elf Warrior
The key member of the group has become Ragnar Plate Top (named for his bald head), due to the many Heals and Portal spell he brings to the team. Milo is the flashiest member, staying on the front lines with some of the worst armor and the highest agility, and always staying alive. Just now I found an awesome 2.4k bow for sale in town and bought it for Milo: it is a Long Bow that procs a Level 8 Ice Damage spell on most hits. I have seen monsters take between 5-16 ice damage per hit so far. Thorgest, my only dwarf, is the leader. Morgana, my only recruited member, is the black sheep and the only one who has needed to be resurrected. Lux has the highest strength so she is the door basher. Momar is the quiet, steady DPS.
I have been hanging out in a cluster of towns and dungeons in the West-North West of the world. I am fully loyal to the Kingdom of the Twelve Bays, and will likely make my way south at some point, but for now I am grinding in this area, and I will experiment with conquering towns once I advance a few more levels. I am well equipped due to the overpowered chests in sewers, and with a few sets of Plate Mail, Splint, and Scale Mail to round out the crew, most monsters are unable to hit me at all.
The game is really cool at first because it is somewhat hard to get going (depending on where you start) and the world feels undiscovered and rural, but my big concern is that it quickly is getting very easy and grindy (since most fights are oh so easy). Hopefully the PvP, politics, and higher level dungeons give it a longer life.