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Author Topic: kingdoms: web-based RPG  (Read 133025 times)

Girlinhat

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Re: kingdoms: web-based RPG
« Reply #900 on: December 27, 2014, 11:32:11 am »

An enemy player wiped out my garrison, now I'm bugged and can't view my character list...

etgfrog

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Re: kingdoms: web-based RPG
« Reply #901 on: December 27, 2014, 12:10:02 pm »

Bay12's bugtesting sciencing abilities never cease to amaze me.
Fixed for you.

there is only 2 stats that works with this bug, resistances and movement factor, it does not work with the hard stats like strength or constitution. I can understand why resistances can be effected since those will be 1-3% per level.

One thing that I found to help, put your mage to 100% chance to cast while online, it will let you set to auto cast during battle, that way you don't have to cast every single time.

I found a potion of healing...I didn't even realize these existed. Maybe I just never noticed.
« Last Edit: December 27, 2014, 12:30:02 pm by etgfrog »
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ArKFallen

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Re: kingdoms: web-based RPG
« Reply #902 on: December 27, 2014, 02:14:17 pm »

I'm going to report the bug in the "Submit a Bug" feature

An enemy player wiped out my garrison, now I'm bugged and can't view my character list...
That sucks :(
I wouldn't have thought you would have enemies yet.
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etgfrog

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Re: kingdoms: web-based RPG
« Reply #903 on: December 27, 2014, 04:11:19 pm »

I don't think it is a mater of enemies, I think some people will just go attack any and every garrison posted because they can.
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Mapleguy555

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Re: kingdoms: web-based RPG
« Reply #904 on: December 27, 2014, 05:03:55 pm »

Has anyone gotten that bug to work with +turns? :v
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Reelya

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Re: kingdoms: web-based RPG
« Reply #905 on: December 27, 2014, 05:24:37 pm »

there is only 2 stats that works with this bug, resistances and movement factor, it does not work with the hard stats like strength or constitution. I can understand why resistances can be effected since those will be 1-3% per level.

No my ring is (+5 move +3 Int) and all my characters are geniuses now as well as having built in 7-league boots. It definitely works with hard stats too.

I rolled up a temp party too and bought a +Con shield and it also boosted Con for the temp party.

Clarification: Shields and rings are the things I've managed to get it working with. Nothing else so far. Sword +3 all resistances didn't work and I just tested a sling +15 poision resistance and that didn't work either. A sword +3 Str didn't work either.

Has anyone gotten that bug to work with +turns? :v

+turns is a daily effect, and the bug only works with character effects. But +move is like free turns basically.
« Last Edit: December 27, 2014, 06:28:32 pm by Reelya »
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #906 on: December 28, 2014, 03:57:17 am »

When you set a character as a mayor, can they continue gaining exp somehow?  Do like, in-city barracks aid them?

Reelya

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Re: kingdoms: web-based RPG
« Reply #907 on: December 28, 2014, 07:08:14 am »

Yeah, not sure yet. I'm up to level 8 guys now, but I don't really want to use my top level guys for mayors. I hear at level 12 I can create new custom chars @ level 1?

btw my party is "Nudist Beach".

I'm wondering if we should talk to the leaders of the smaller countries. Good relations with them might be beneficial. I've focused most of my adventuring in the southern orange country just so that Starberinde doesn't get so much taxation from me...
« Last Edit: December 28, 2014, 11:57:21 am by Reelya »
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FireCrazy

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Re: kingdoms: web-based RPG
« Reply #908 on: December 28, 2014, 11:55:04 am »

Log Horizon :p
Just wandering around some towns atm
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Reelya

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Re: kingdoms: web-based RPG
« Reply #909 on: December 28, 2014, 11:59:45 am »

Gem quests are easy money once you have a little spare dollars to invest. If you're going from town to town a lot then having a couple of each gem type can net you lots of extra spending money.

Looking at the "stats" page I'm #14 on the main rating of "XP per turn" so I must be doing something right. girlinhat you're on #15, you need to boost your act (j/k).

My goal now is to boost my XP per turn as high as possible.
« Last Edit: December 28, 2014, 12:05:34 pm by Reelya »
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FireCrazy

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Re: kingdoms: web-based RPG
« Reply #910 on: December 28, 2014, 12:05:53 pm »

There's not much for me to do really xP I'll be nearby druiddite for now leveling if you want to find me
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Reelya

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Re: kingdoms: web-based RPG
« Reply #911 on: December 28, 2014, 12:07:02 pm »

I'm not sure there's much collaboration type stuff we can do at this stage.

Girlinhat

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Re: kingdoms: web-based RPG
« Reply #912 on: December 28, 2014, 02:04:10 pm »

Right now, just focus on leveling yourself.  You can make great monetary gains by accepting "find artifact inside dungeon" quests, and exp gains by just raiding dungeons anyways.  When I'm getting a bit further along, I'm going to push for being a mayor, and from there see what I can do to advance group play.

As soon as I can get 4 cities under my belt, I'll be starting a kingdom and from there I'll be able to give out quests to other players, so the gains will be a lot more direct.

Mapleguy555

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Re: kingdoms: web-based RPG
« Reply #913 on: December 28, 2014, 03:33:27 pm »

2000 gold for finding a sapphire pls
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #914 on: December 28, 2014, 03:39:52 pm »

2000 gold for finding a sapphire pls
They'll be mainly kingdom upkeep quests, like 'patrol an area' and 'kill some monsters' and other things that help the kingdom remain secure and bountiful.  They get you money, and they help the kingdom prosper, which means cities have higher prosperity and give better quests and equipment.
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