April's Release - Scrolls, Claiming Thones and more - [2012-04-29 03:26:39]
Another release of Kingdoms has just hit the servers. This one adds new features, tweaks and fixes a slew of bugs. To begin with, a new item type has been added - scrolls. As you may guess, these let you cast a spell once. As they're light, it can be very useful to stockpile a few important spells, such as Portal and Heal.
Next up is a change for kingdoms controlled by an NPC. Parties of a suitable level within these kingdoms can now try to 'claim the throne'. This will initiate a 7 day period, during which other parties in the kingdom can either support or oppose the claim. If there is enough support for the claim, the nominated character will be crowned king or queen, meaning the Kingdom can now be controlled properly.
Another important change is the results of a party getting wiped out during combat. Previously, the party was deleted, and you were prompted to roll a new one. Now, the party will be transported to a nearby town, with one character resurrected free of charge. This is a service offered by local healers, but they will take one or more characters (or their corpses at least!) for their own purposes. If there is only one character in the party, the healer will take an item of equipment. It's then up to you to try to resurrect your party and play on, or decide to disband it and start again.
You can view the full list of changes here, and as usual, please post bugs and feedback in the forum.
Detonate, Kingdom Relationships and a better Garrison UI - [2012-03-20 21:32:01]
The latest release has been on the servers for a few hours now, and - as usual - it adds new features and tweaks to a lot of stuff. First, there's a new spell for mages called Detonate. It requires a Vial of Dragon's Blood, which can be purchased from the Sage (or found in dungeons if you're very lucky). When cast, it will plant a bomb either in the wilderness, a dungeon, or town's castle. However, it only has any use when planted in a wilderness sector adjacent to a building, or in a town's castle where that town has a building. When the bombs planted in these locations detonate, they will do damage to the building's Rune upgrade. This damage can be temporary or permanent, but in either case it will make the town or building easier to attack.
Another new feature is the addition of the ability for Kings to declare their relationship with other kingdoms. This will warn the king if parties take actions against towns belonging to kingdoms they are at peace with. The party's loyalty with the kingdom will also be affected.
On top of this, the UI for adding and removing characters to garrisons has been overhauled. Additionally, garrison characters will not be deleted if the garrison is wiped out, meaning creating a garrison is not such a risk. You'll still have to collect and resurrect those characters of course!
I hope you're all enjoying the game. A big thanks to those who've donated recently. Kingdoms is run out of our own pocket, and your donations help keep the game running. If you haven't already done so, please head to the Donate page. Thanks!
Resistances, Building Add-ons, a new logo, and more! - [2012-02-07 09:13:06]
The first release of 2012 has just hit the servers. This one includes a whole lot more artwork from Kooho, including a new logo, background image, and buttons for actions in the wilderness and dungeons.
On top of this, there are new features and a bunch of tweaks and bug fixes. This release adds resistance ratings for each character, against Fire, Ice and Poison damage. Some spells (such as Flame) and magical damage are subject to a resistance roll, meaning the target can avoid taking damage if he or she resists. You can also find magical items to boost your character's resistances. To balance the nerf to mages, the cost of Flame has been reduced, and a couple of new spells - Poison Blast and Ice Bolt - added.
Another new feature is Building add-ons. These can be purchased and upgraded to give bonuses in combat to the residents of the building, or generate some xp or gold. You can also now view profiles of other parties, and send and receive in-game messages.
I hope you're all enjoying the game, and stick around for the many more changes planned for the rest of the year!
Skills & Snow - [2011-12-04 04:53:19]
The last Kingdoms release of the year adds a new major feature - Skills. There are 15 skills available, which will help your characters with combat, magic, mayoralties and more. Each character gets 1 skill point per level (besides level 1), so any existing characters can now assign their allocation.
On top of that, Kooho has provided a whole new wilderness tileset - snow - which you can find in the north of the world. And there are a few new monster portraits to discover, plus some xmas decoartions
Finally, to round out a large release, there are a number of changes to managing towns, which should help you in defending them. Buildings can now be constructed to improve defences, and traps can be set to catch raiders.
This year working on Kingdoms has been a lot of fun, but there are plenty more goodies to come in 2012, so stick around!