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Author Topic: kingdoms: web-based RPG  (Read 132646 times)

Kivish Zokun

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Re: kingdoms: web-based RPG
« Reply #420 on: October 23, 2011, 02:05:31 pm »

And I'll be migrating up north west. All glory to Sartain!

I'll also be heading north, if we're going to make a kingdom we might as well start with someone who has land already.

Glory to Sartain, Glory to Armok!!!
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Datgum

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Re: kingdoms: web-based RPG
« Reply #421 on: October 23, 2011, 02:08:06 pm »

I am near-ish to Sartain (although we're working different areas now) and am the mayor of Skullyean, so please don't mess with it.

And I think there are enough of us, and a limited enough amount of landmarks (dungeons, towns) that we will need to settle in multiple areas.
« Last Edit: October 23, 2011, 02:11:27 pm by Datgum »
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Sartain

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Re: kingdoms: web-based RPG
« Reply #422 on: October 23, 2011, 02:27:04 pm »

I am near-ish to Sartain (although we're working different areas now) and am the mayor of Skullyean, so please don't mess with it.

And I think there are enough of us, and a limited enough amount of landmarks (dungeons, towns) that we will need to settle in multiple areas.

But if we settle close to each other, we lessen the response time if we come under attack and we also indirectly provide growth as the chance that we visit our allies towns is bigger.
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Datgum

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Re: kingdoms: web-based RPG
« Reply #423 on: October 23, 2011, 02:35:37 pm »

Agreed, but I think we have enough people to make that happen in the South, Northwest, and maybe even other areas with potential.
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King Cow

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Re: kingdoms: web-based RPG
« Reply #424 on: October 23, 2011, 02:37:08 pm »

Well I guess I will start the long treck north then and help out.

Order of the Dripping Ebony Dagger <-
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scriver

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Re: kingdoms: web-based RPG
« Reply #425 on: October 23, 2011, 02:39:46 pm »

I'm up around there as well, though I've mostly been drifting around looking for stuff so I can level up my damn mage and priest. They're holding my party level back.
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Love, scriver~

Julius Clonkus

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Re: kingdoms: web-based RPG
« Reply #426 on: October 23, 2011, 02:41:53 pm »

How exactly can I raise the Movement Factor of my adventurers?
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scriver

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Re: kingdoms: web-based RPG
« Reply #427 on: October 23, 2011, 02:43:40 pm »

Lighter inventory, higher Constitution.

..Maybe a little bit of Strength as well, I'm not certain.
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Love, scriver~

stabbymcstabstab

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Re: kingdoms: web-based RPG
« Reply #428 on: October 23, 2011, 02:59:13 pm »

Hey any one got any hits on how to make alot of money safely with a level 2 party, and were can I get a Sapphire in a 13 day radius of travel for theivesmeads this is the town location 71, 32 please help! :'(
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squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #429 on: October 23, 2011, 03:00:13 pm »

Got full plate mail for all my warriors, and a few artifacts. Nice. This should make adventuring a lot easier.

Stabby, check high prosperity towns. They have things in their stores that little ones usually don't.
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Sartain

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Re: kingdoms: web-based RPG
« Reply #430 on: October 23, 2011, 03:01:15 pm »

Hey any one got any hits on how to make alot of money safely with a level 2 party, and were can I get a Sapphire in a 13 day radius of travel for theivesmeads this is the town location 71, 32 please help! :'(

Ask a sage for the location of a level 1 dungeon, if you're careful and decently equipped you should be able to handle it at level 2/3 onwards.
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Azkanan

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Re: kingdoms: web-based RPG
« Reply #431 on: October 23, 2011, 03:01:43 pm »

The whole turn-limitting-gameplay is beginning to bum me out... I wait an hour for literally 60-80 seconds of gameplay. :(
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Kivish Zokun

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Re: kingdoms: web-based RPG
« Reply #432 on: October 23, 2011, 03:04:05 pm »

Camped in Lichcity now until I get more turns. Only level 3 but i'll just stick around  the area fighting monsters to increase prosperity.

What steps are needed to create a kingdom proper?
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Azkanan

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Re: kingdoms: web-based RPG
« Reply #433 on: October 23, 2011, 03:06:31 pm »

Camped in Lichcity now until I get more turns. Only level 3 but i'll just stick around  the area fighting monsters to increase prosperity.

What steps are needed to create a kingdom proper?

8 Cities under one player's control.
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squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #434 on: October 23, 2011, 03:09:29 pm »

Quite burned out on turns my self. I'm barely half way North, and I'll have to make this trek back to finish up a quest later, too.
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