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Author Topic: kingdoms: web-based RPG  (Read 133369 times)

Neyvn

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Re: kingdoms: web-based RPG
« Reply #30 on: October 16, 2011, 07:03:28 am »

Surprisingly Good...
...
...

...

Yeah I will keep playing this...
Look out for me...
Party: Marauding Party of Dwarves
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Raddish

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Re: kingdoms: web-based RPG
« Reply #31 on: October 16, 2011, 08:21:05 am »

Edit: Can anyone tell me if potions like Potion Of Strength and such are permanent? So far as I can tell all evidence points towards it being so...

Wait, they are?  I sold a couple to get my guy a Strength +5 sword....  That might have been a mistake after all.
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dehimos

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Re: kingdoms: web-based RPG
« Reply #32 on: October 16, 2011, 08:29:01 am »

I use Potion Of Agility yesterday and I still have +1 in agility
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squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #33 on: October 16, 2011, 08:54:22 am »

So, where should I start heading now? Everyone keeps giving coordinates in different spots.
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Greyejoy

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Re: kingdoms: web-based RPG
« Reply #34 on: October 16, 2011, 08:59:30 am »

Form your own kingdom. Make everyone come to you.

Also, I'm The Bridgeburners. It might show up as just Bridgeburners.
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If you had necromancy powers, this would be a pretty solid way to prank people.
A creepy old man runs up to you and suddenly the skin in your backpack tries to kill you? High Octane Nightmare Fuel much.

Dutchling

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Re: kingdoms: web-based RPG
« Reply #35 on: October 16, 2011, 09:05:52 am »

I just made the Interracial Centipede.
Lemme see if this is fun
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squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #36 on: October 16, 2011, 09:10:39 am »

Bleh, I'll just faff around until I get a position. I made F.R.O.S.T., or "Fourth's Recon, Observation and Strategies Team." All dorfs, one fighter, one archer, one mage and two priests.
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Dutchling

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Re: kingdoms: web-based RPG
« Reply #37 on: October 16, 2011, 09:11:54 am »

I was buying some equipment in some town but I forgot which member was which class, so I checked my part statues.
Now how do I get back in the shopping menu?
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squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #38 on: October 16, 2011, 09:28:50 am »

Click the x on the top right part of the popped up menu. That will take you out of your class menu, kicking you back to the shop.
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Neyvn

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Re: kingdoms: web-based RPG
« Reply #39 on: October 16, 2011, 09:48:09 am »

Bleh, I'll just faff around until I get a position. I made F.R.O.S.T., or "Fourth's Recon, Observation and Strategies Team." All dorfs, one fighter, one archer, one mage and two priests.
Don't forget to shuffle around the party positions, I forgot and had to revive my Mage 3 times before I noticed. He was in the front line with a puny dagger...

Still he seems to attract ALL damage even in the back... Poor bastard...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #40 on: October 16, 2011, 09:50:39 am »

Bleh, I'll just faff around until I get a position. I made F.R.O.S.T., or "Fourth's Recon, Observation and Strategies Team." All dorfs, one fighter, one archer, one mage and two priests.
Don't forget to shuffle around the party positions, I forgot and had to revive my Mage 3 times before I noticed. He was in the front line with a puny dagger...

Still he seems to attract ALL damage even in the back... Poor bastard...
Everyone has 18 con, but yeah I threw my fighter in the front. Doesn't seem to matter, my Mage keeps soaking up damage. I'm rather timid, so I keep going back for healing.

The sewers seem to be empty of any more encounters, and I've completely mapped it out. Is it supposed to only be two floors, or am I missing a door? Where should I go after that? (No level ups yet)
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Raddish

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Re: kingdoms: web-based RPG
« Reply #41 on: October 16, 2011, 10:10:09 am »

Only 2 levels for any sewer I have found, but after scouring them I was able to fight some enemies in the wilds, ones it told me I could slaughter easy though.
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Rilder

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Re: kingdoms: web-based RPG
« Reply #42 on: October 16, 2011, 10:19:22 am »

Playing around with it, seems alright a few annoyances like the spear (at least the one I saw) being two handed when they should be one handed, and some enemy group sizes being so large in the sewer they block out any of the movement options (and for some reason I couldn't attack them)
« Last Edit: October 16, 2011, 10:37:40 am by Rilder »
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It felt a bit like a movie in which two stoners try to steal a military helicopter

dehimos

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Re: kingdoms: web-based RPG
« Reply #43 on: October 16, 2011, 10:21:16 am »

Only 2 levels for any sewer I have found, but after scouring them I was able to fight some enemies in the wilds, ones it told me I could slaughter easy though.

I had done 4 sewers, only my first sewer had 4 levels, the rest 1-2 levels.
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Raddish

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Re: kingdoms: web-based RPG
« Reply #44 on: October 16, 2011, 10:28:52 am »

My mage died, again...  I have spent more reviving her than she is worth to the party I think.  I wonder if she is less likely to be attacked if I give her a ranged weapon instead of that puny dagger she starts with.

EDIT:  If we are going to have a Kingdom where would it be best to place it?  I guess somewhere a little way away from any towns already there.
« Last Edit: October 16, 2011, 10:32:47 am by Raddish »
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