Started college now, officially no time to play the adventuring side of things, since I really want to focus on study.
But ... I'm willing to boot up the kingdom and login once a day to do kingdom management stuff, and occasional improvements on the map system (practicing web programming is not a waste of my time and is in line with my area of study). We can see how a kingdom goes then, and anyone else is welcome to become monarch if they like down the track. Also, with the money my garrisons are making I can use my turns to stick up some castles for other people as we go along. That's about all the time I can justify playing. The other possible monarch candidates, girlinhat and TTHSK haven't been around recently, and I think momentum might be important here, if we don't want the newfound enthusiasm to completely dry up.
Currently we have 15 cities I think, but I'd like to hear that a few more people are close to expanding that before we go ahead, so we have growth momentum as things go along. So anyone without a city aiming for level 15, let me know that you are actively playing.
One thing I think might be good to organize things and build momentum, is a thread reboot once the kingdom starts, with the correct current name of the game, links to the game and the Bay12 map etc, and we put together a new players guide in the OP and following posts, which details helpful tips on getting started and leveling up, what gear to buy and what quests to do, plus handle frequently-asked-questions and the like, like what level you need to be to do different actions, and what potions of clarity/diffusion do: these crop up constantly. A few different experienced players could reserve posts after the OP for updatable how-to guides for different things, e.g. one person handles the getting-started guide, another owns the FAQ, etc. One person could do all of that but I like the idea of a collaborative approach instead. I'm just putting the idea out there for now.
By laying out a roadmap for new interested players, with how they can personally help the kingdom long-tern: get a castle going, take over 1 city at level 15, then this could help motivate new players to stick around long enough to add permanent value to the kingdom. Someone who has a defined end-goal to take over 1 city for the kingdom then goes inactive would be a long-term benefit, much more than someone who signs up and we just say "get some levels up then we'll talk".