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Author Topic: kingdoms: web-based RPG  (Read 132354 times)

Tiruin

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Re: kingdoms: web-based RPG
« Reply #1830 on: January 18, 2015, 07:27:28 pm »

I've encountered a dungeon with 2 treasure rooms so pretty sure multiple rooms are possible.
I saw two treasure rooms right next to each other at the level 4 dungeon to the north.
Curses, I keep on using a portal out when I first see one....
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1831 on: January 18, 2015, 07:29:23 pm »

It's not common, that's the only time I saw two together.

Seriyu

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Re: kingdoms: web-based RPG
« Reply #1832 on: January 18, 2015, 07:32:17 pm »

Alright, I might just keep hanging around the far north and put up some garrisons when I get to level 6. I'll be sure to consult the map when I get around to that!

Tomcost

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Re: kingdoms: web-based RPG
« Reply #1833 on: January 18, 2015, 08:26:50 pm »

Do we already have any ideas about the name for our next kingdom? I don't want it to be called the Second Mountainhome or somehting like that.

Sartain

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Re: kingdoms: web-based RPG
« Reply #1834 on: January 18, 2015, 08:41:01 pm »

Do we already have any ideas about the name for our next kingdom? I don't want it to be called the Second Mountainhome or somehting like that.

In the spirit of the same silliness that likely gave birth to the name of Staberinde, I suggest Hammerstan :)
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Crowe~

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Re: kingdoms: web-based RPG
« Reply #1835 on: January 18, 2015, 08:48:15 pm »

Seriyu, A none building garrison wont claim land and show up even if you are in a Kingdom unless you set it to (tick box), so if you put them out of walking paths, eg. city to city routes, the chances of finding are low.

----

You should think about getting the Kingdom going asap. The Overlords mind is most definitely elsewhere.
Information from the Black Hawks say that while the orange/green splurge and disappearance of a few empty forts was mostly ignored, the ritual sacrifice of some 7 mayors, 20 characters, 70+ guards, including a manned garrison didnt.... strange questions of "why" have started trickling in. Drago, the crazed leader of the warband, is lost for words as to what to send in reply. Why? - Why not is more appropriate. The God of Death herself demands an end to the stagnation of the worlds idle leaders - what more can be said.

It was hoped maybe the actions would fire up some long lost feeling of doing "anything at all" with the King of Cardolan, who while undermanned in comparison to the Overlords, still maintains a highly trained elite force, but it seems he has a very fixed fascination with rectangular objects - the thought of even moving from his throne breaks him into a cold sweat...

Little official communication has passed between the rulers of the two Realms, but should it come to a "put a leash" on your man or else, its likely the Black Hawks will cease actions until such a time as they can once again walk as freemen. The God of Death demands willing puppets in her plan, men forged of steel, not idle rectangle lovers.
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Seriyu

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Re: kingdoms: web-based RPG
« Reply #1836 on: January 18, 2015, 09:06:06 pm »

oh okay, very good to know! I'll be sure to let them get built up before I set them to claim territory.

etgfrog

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Re: kingdoms: web-based RPG
« Reply #1837 on: January 18, 2015, 11:47:58 pm »

hm...potion of diffusion...what is this?
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1838 on: January 19, 2015, 12:58:57 am »

I think it clears off negative spell effects.

northwest of Land of Lost Swords/Souls, there are some unmarked Kronk'S garrisons surrounded by little islands of red on the map. I came across them when I was doing the level 3 dungeons in that area. So make sure you don't turn on "claim land" on your regular garrisons once you have a country, if you want them to be completely invisible. They can claim the same radius as a city.
« Last Edit: January 19, 2015, 01:01:20 am by Reelya »
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Sartain

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Re: kingdoms: web-based RPG
« Reply #1839 on: January 19, 2015, 04:55:44 am »

BTW I took over Waggonslade at [95,82], just south of Ashford. It's a whopping prosperity 3 at the moment so visitors would be appreciated. It's the closest town to the level 3 dungeon at [100,89]. Unfortunately Waggonslade doesn't have a Blacksmith currently (like Ashford, and Pastopus) so closest Blacksmith it at Rothaven [85,80], but between those three towns it's a pretty good staging ground for repeated dungeon forays.
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Arx

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Re: kingdoms: web-based RPG
« Reply #1840 on: January 19, 2015, 08:33:26 am »

I saw that. I've been going past frequently, but no combat until I have more time, sorry.
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Urist McScoopbeard

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Re: kingdoms: web-based RPG
« Reply #1841 on: January 19, 2015, 10:59:37 am »

Looks like Cardolan took a chunk outta Staberinde. They went from ~1000 land to ~1240 and from 88 prestige to 100. Nice?
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Sartain

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Re: kingdoms: web-based RPG
« Reply #1842 on: January 19, 2015, 11:23:39 am »

I saw that. I've been going past frequently, but no combat until I have more time, sorry.

No worries, with my uselessly high constitution scores I can scour the area for monsters pretty easily myself. I'm just hoping people will drop by and pay the entrance fee :)
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Mapleguy555

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Re: kingdoms: web-based RPG
« Reply #1843 on: January 19, 2015, 11:31:41 am »

Looks like Cardolan took a chunk outta Staberinde. They went from ~1000 land to ~1240 and from 88 prestige to 100. Nice?
Yes, yes, let them fight each other, then we will strike from nowhere and rule the world. *evil laughter plays distantly*
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Zangi

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Re: kingdoms: web-based RPG
« Reply #1844 on: January 19, 2015, 12:58:27 pm »

So...  I reckon I should eventually get into this Bay12 map thing...  since I am on hunt for a god-like, plus I found an excellent that may become god-like later.  (Skelstaf 71, 50)

EDIT:
22 Con = 6 Movement Factor
26 Con = 7 Movement Factor

38 Con = 10 Movement Factor

EDIT2: *Complains to Nudist Beach about high party taxes.
« Last Edit: January 19, 2015, 02:56:32 pm by Zangi »
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