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Author Topic: kingdoms: web-based RPG  (Read 133472 times)

Ehndras

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Re: kingdoms: web-based RPG
« Reply #180 on: October 18, 2011, 07:41:06 pm »

No idea if we can craft with them. You can always suggest a Diablo-style crafting system using gems, it'll make them more useful. The Creator is usually on the chat a few times a day, he's open to suggestions. :)
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Ehndras

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Re: kingdoms: web-based RPG
« Reply #181 on: October 18, 2011, 07:45:47 pm »

Hrm, help me out guys.

I have 1,400 gp from running a few Jewel quests, and hunting. I can spend 900 gp on a crossbow with +5 agility. Worth it? I'd kinda rather not spend all my hard-earned gold on one thing, but I'm wondering what Agility does.

Til now, I've been pumping my warriors and archers full of agi. Not really sure what it does in this particular game, though. Hehe.
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Fortis

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Re: kingdoms: web-based RPG
« Reply #182 on: October 18, 2011, 07:59:09 pm »

Agility is involved with attacking with ranged weapons, and archer's defense too I think. Mind, I'm just a beginner, but that crossbow looks like a good buy to me.
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Seriyu

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Re: kingdoms: web-based RPG
« Reply #183 on: October 18, 2011, 08:09:44 pm »

I think Agi might increase attack speed too? I dunno though. You'd prolly need a lot for it to affect it in any meaningful way. Maybe dodge chance?

I'd just assumed it was an archer damage stat mostly.

Dr.Feelgood

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Re: kingdoms: web-based RPG
« Reply #184 on: October 18, 2011, 08:16:58 pm »

AGI is for ranged attacks and def. It's part of the reason archers are considered OP (other reason is that they attack twice per turn). Def determines whether you get hit or not. Maxed def (18) in the beginning with some armor makes you nearly untouchable.

Crossbows and short bows are good for archers. And halberds and long blades are good for warriors.
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Seriyu

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Re: kingdoms: web-based RPG
« Reply #185 on: October 18, 2011, 08:21:42 pm »

Got me a halberd for my shieldless warrior and a Long sword for my Shield warrior so that's good to know.

Raddish

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Re: kingdoms: web-based RPG
« Reply #186 on: October 18, 2011, 08:33:01 pm »

I have a sling that apparently does fire damage and my Mage seems to be able to out-dps everyone else when she wants to.  It's kinda funny.
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squeakyReaper

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Re: kingdoms: web-based RPG
« Reply #187 on: October 18, 2011, 08:37:08 pm »

Wait, agility does defense? Agh! I've been giving all my warriors high divinity, because it said luck.
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Dr.Feelgood

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Re: kingdoms: web-based RPG
« Reply #188 on: October 18, 2011, 08:37:53 pm »

I meant 18 agi (not def) in my previous post. It's the most you can assign in the beginning when creating a custom party.

Hrm, help me out guys.

I have 1,400 gp from running a few Jewel quests, and hunting. I can spend 900 gp on a crossbow with +5 agility. Worth it? I'd kinda rather not spend all my hard-earned gold on one thing, but I'm wondering what Agility does.

Til now, I've been pumping my warriors and archers full of agi. Not really sure what it does in this particular game, though. Hehe.

I wouldn't spend that much on a breakable weapon.
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baruk

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Re: kingdoms: web-based RPG
« Reply #189 on: October 18, 2011, 11:34:58 pm »

I've been having a look at stats by doing some item juggling whilst I wait for the new day. The game system seems fairly transparent:

Encumbrance = (STR+CON) X 10
Attack factor (melee) = STR + weapon attack factor - back rank penalty (if applicable)
Attack factor (ranged) = AGI + weapon attack factor - back rank penalty (if applicable)
Note: slings appear to have an undocumented back rank penalty of 4!
Defence factor = AGI + armour factor
Damage = weapon damage

 Hit points and magic points seem to rise randomly on levelling, with a bonus based on the relevant stat (CON, INT or DIV). INT and DIV may or may not affect other less visible aspects of the game system, like luck - perhaps a test would be to record critical hit rates, and see if the priests do any better..

 Movement factor affects the cost of entering wilderness squares. The party movement factor is, like party level, the average of individual members. Potential movement factor (the value in brackets) is CON/5 rounded up. I think actual movement factor is derived by taking your unused encumbrance as a fraction of the total encumbrance, multiplying it by your potential movement factor, and rounding to the nearest whole number but it could be something a little more complicated.
 One odd result from this choice of mechanic, is that the STR/CON pumping dwarf fighter is much, much speedier than the stereotypical elven archer agility fiend.
 With regard to the effect on speed in the wilderness, I've had a look at parties of movement factor 2 and 3 so far:
Terrain     Movement cost @Factor 2    @Factor 3
Fields                             One turn      One turn
Marsh                            Two turns     One turn
Medium forest                 Three turns   Two turns
Dense forest                   Four turns    Three turns
Hill                                Five turns     Four turns
Lake                              Six turns      Five turns
Mountain                        Seven turns  Six turns

 So your movement cost over mountain is nine minus your party movement factor (with a minimum cost of one), assuming things are as simple as they look.
« Last Edit: October 18, 2011, 11:37:04 pm by baruk »
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Ehndras

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Re: kingdoms: web-based RPG
« Reply #190 on: October 18, 2011, 11:43:52 pm »

Huh. Interesting!



FOR THE RECORD, the Kingdom of the Twelve Bays will be set up in the southern central of the world in the large swath of neutral land. All players please head south so we can all converge and start raiding towns, becoming mayors, setting up garrisons, buying buildings, etc, until we're ready to set up a kingdom and take over the world in the name of Armok!
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Elfeater

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Re: kingdoms: web-based RPG
« Reply #191 on: October 18, 2011, 11:47:13 pm »

Hmm says its full...
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Ehndras

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Re: kingdoms: web-based RPG
« Reply #192 on: October 18, 2011, 11:59:29 pm »

Huh? o_O

What do you mean? Could just be a momentary glitch of some sort. There's no limit to how many folks can play, the world is HUUUUUUUUGE.
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
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Ehndras, you are the prettiest man I have ever seen
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"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."

Elfeater

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Re: kingdoms: web-based RPG
« Reply #193 on: October 19, 2011, 12:02:27 am »

Quote from: Kingdoms
Sorry, Kingdom's is not currently accepting new registrations. There's currently a cap on players, due to limitations on the server. But check back soon, as more places become available all the time
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I for one support our child snatching overlords.
there is a difference between droping red numbers representing magma on Es representing elves, and finding it hot when a girl moans like a retarded seal

Ehndras

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Re: kingdoms: web-based RPG
« Reply #194 on: October 19, 2011, 12:13:57 am »

The hell? That's odd. I'll tell the Creator when he gets online. That shouldn't be happening...


In other news, I found the majestic, elusive Platemail, 18 defense, for 900 gold. Sadly, I'm broke. Asap, I'll get that beautiful platemail, blacksmith it up to 22-23 defense, and be virtually indestructible, MUAHAHAHAH.
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Quote from: Yoink
You're never too old to enjoy flying body parts.  
Quote from: Vector
Ehndras, you are the prettiest man I have ever seen
Quote from: Dorsidwarf
"I am a member of Earth. I enjoy to drink the water. In Earth we have an internal skeleton."
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