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Author Topic: kingdoms: web-based RPG  (Read 132597 times)

Reelya

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Re: kingdoms: web-based RPG
« Reply #1605 on: January 14, 2015, 07:18:22 am »

All feedback is helpful, I added some notes to the plug-in page related to that query.

Sartain

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Re: kingdoms: web-based RPG
« Reply #1606 on: January 14, 2015, 07:21:24 am »

I would think that I'd set it up correctly now (after noticing that userpass, sitepass and username was in a different order than what I thought so I was entering the sitepass as userpass) but it's still not working. I tried to change my userpass but I have no idea if it "took" since the site doesn't confirm it in any way.

Stuff seems to be working now. At least, my coordinates are on the map. Dust grove doesn't seem to have updated it's prosperity from my presence there though, is this only manual?
« Last Edit: January 14, 2015, 07:25:02 am by Sartain »
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Crowe~

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Re: kingdoms: web-based RPG
« Reply #1607 on: January 14, 2015, 08:04:53 am »

Feedback -

Reelya's your map is great!

Could use a new slot for information on towns defences.
So someone uses Farsight on a town they possibly plan to take over but find it defended too well, they can add the data.
20 seasoned, 20 elite etc.


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Reelya

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Re: kingdoms: web-based RPG
« Reply #1608 on: January 14, 2015, 08:21:56 am »

I would think that I'd set it up correctly now (after noticing that userpass, sitepass and username was in a different order than what I thought so I was entering the sitepass as userpass) but it's still not working. I tried to change my userpass but I have no idea if it "took" since the site doesn't confirm it in any way.

Stuff seems to be working now. At least, my coordinates are on the map. Dust grove doesn't seem to have updated it's prosperity from my presence there though, is this only manual?
I'm going to work on stripping more data out of the game but I just have to get everything running smoothly on the server first, which is coming together now. You can manually enter data by clicking on cites or map tiles.

Feedback -

Reelya's your map is great!

Could use a new slot for information on towns defences.
So someone uses Farsight on a town they possibly plan to take over but find it defended too well, they can add the data.
20 seasoned, 20 elite etc.

I haven't really used farsight yet so I'd have to take a look to see what data there is.

===

EDIT: Ok, I added a "notes" field to each location. You can use this to add any details not covered by other fields. The next thing to add is a site undelete option, just in case you accidentally delete a site. This is more important now that you can add a lot of notes to a site.
« Last Edit: January 14, 2015, 10:49:45 am by Reelya »
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Tomcost

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Re: kingdoms: web-based RPG
« Reply #1609 on: January 14, 2015, 12:08:50 pm »

So, any ideas on how much gold do you need to build a tower? I want an investment to level up my guys, and I'm planning to do so at 87,78, so that I can keep an eye on Rothaven in the future.

Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1610 on: January 14, 2015, 12:13:40 pm »

There's no direct gold cost, towers just cost bricks and iron and wood and such, and a few turns.

Tomcost

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Re: kingdoms: web-based RPG
« Reply #1611 on: January 14, 2015, 12:15:53 pm »

Then, about how many do I need?

etgfrog

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Re: kingdoms: web-based RPG
« Reply #1612 on: January 14, 2015, 01:02:40 pm »

Initialy 8 of all 4 resources. Then you will notice you need more clay and wood then stone and metal as time goes on, you can end up spending quite a bit on it.
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Tomcost

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Re: kingdoms: web-based RPG
« Reply #1613 on: January 14, 2015, 01:05:47 pm »

Dammit, I had bought 40 stone bricks. Well, they will be used, eventually. I hope.

etgfrog

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Re: kingdoms: web-based RPG
« Reply #1614 on: January 14, 2015, 01:10:48 pm »

yes, they will be used, I have a castle and level 4 of both market and barraks, it will take 15 Clay, 20 Iron, 20 Stone, and 40 Wood to upgrade the barraks and 20 Clay, 10 Iron, 10 Stone, 30 Wood to upgrade the market. oh, and as mentioned earlier, max level of both is 10.

As for news as to what I'm doing, I've found a village off by itself, set up a tower nearby it, now I'm waiting for elections to happen...and it isn't. its been 33 days since the election and the NPC mayor isn't giving one...so all the work I did to raise the prosperity from 5 to 45, is going down the drain.  >:(
« Last Edit: January 14, 2015, 01:20:51 pm by etgfrog »
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1615 on: January 14, 2015, 01:31:09 pm »

Let me know where.  We'll start harassing the guards into submission.

Zangi

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Re: kingdoms: web-based RPG
« Reply #1616 on: January 14, 2015, 01:41:35 pm »

I'll help bring prosperity down if ya like...  I can't outright beat a group of +6 elites, but I can survive a few rounds, at the very least.
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1617 on: January 14, 2015, 01:46:12 pm »

It's mainly an issue of battering them repeatedly.  Damage is persistent until they heal on the next day, so we can spend time bashing guards, hitting the healer, and repeating.

Zangi

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Re: kingdoms: web-based RPG
« Reply #1618 on: January 14, 2015, 02:00:51 pm »

Just gotta make sure to not kill the mayor until you are able to make the actual escape.
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Sartain

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Re: kingdoms: web-based RPG
« Reply #1619 on: January 14, 2015, 04:21:56 pm »

I'd forgotten how annoying this part of the game is. Every mob in level 2 dungeons flee from me quite consistently (even with Tactics 10) and the enemies in Level 3 dungeons have so high damage output that it becomes next to impossible to keep all of my guys alive. And they're losing a lot of XP when they get raised now...
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