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Author Topic: kingdoms: web-based RPG  (Read 132637 times)

Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1590 on: January 13, 2015, 10:04:43 pm »

And orange has just sat there with their brick for the last 300 turns...

Reelya

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Re: kingdoms: web-based RPG
« Reply #1591 on: January 13, 2015, 10:28:57 pm »

I just implemented a web-based map backup + cron job that should trigger every 24 hours, and linked it in the map site. Crowe, keep backing up stuff on your end, until I see how this works once the backup time rolls around, but we might be able to add your backlog to the images.

There's a new tab "Map History" now that should automatically get each day's maps.
« Last Edit: January 13, 2015, 10:34:06 pm by Reelya »
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ArKFallen

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Re: kingdoms: web-based RPG
« Reply #1592 on: January 14, 2015, 01:07:09 am »

Having much trouble with the editor. Tried using the Map password as my userpass to manually edit my coordinates to no avail. My changes don't go through.
Running Firefox with a working Greasemonkey add-on. Win 8.1
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Hm, have you considered murder?  It's either that or letting it go.
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Seriyu

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Re: kingdoms: web-based RPG
« Reply #1593 on: January 14, 2015, 01:26:56 am »

Alright, bsaically got my first five tenuously geared up (full plate mail, large steel shields, steel helmets, all that), they're all around 3-4, dungeon time? Or should I start upgrading gear/fishing for enchants in shops/recruiting more dudes?
« Last Edit: January 14, 2015, 01:32:16 am by Seriyu »
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Girlinhat

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Re: kingdoms: web-based RPG
« Reply #1594 on: January 14, 2015, 01:29:06 am »

Always recruit more dudes.  But yeah you're probably ready to start taking quests for "find whatever in a nearby dungeon" and they have like 20 day timers.  If you can't get good in 3 weeks, then you deserve to fail that quest.  The town will be VERY disappointed in you!

Reelya

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Re: kingdoms: web-based RPG
« Reply #1595 on: January 14, 2015, 06:58:38 am »

Having much trouble with the editor. Tried using the Map password as my userpass to manually edit my coordinates to no avail. My changes don't go through.
Running Firefox with a working Greasemonkey add-on. Win 8.1
Sorry, that was my fault, I set peoples default password as blank, but it didn't operate as intended, so I just reset everyone with a blank password to be the same as their username. So you should cut/paste your username into the password box and type a new one in the box next to it.

Sartain

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Re: kingdoms: web-based RPG
« Reply #1596 on: January 14, 2015, 07:00:48 am »

Having much trouble with the editor. Tried using the Map password as my userpass to manually edit my coordinates to no avail. My changes don't go through.
Running Firefox with a working Greasemonkey add-on. Win 8.1
Sorry, that was my fault, I set peoples default password as blank, but it didn't operate as intended, so I just reset everyone with a blank password to be the same as their username. So you should cut/paste your username into the password box and type a new one in the box next to it.

When you say 'username' do you mean the loginmail for CoC?
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Arx

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Re: kingdoms: web-based RPG
« Reply #1597 on: January 14, 2015, 07:02:56 am »

No, whatever your username is recored as on the 'Parties' page of the map.
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1598 on: January 14, 2015, 07:03:17 am »

Alright, bsaically got my first five tenuously geared up (full plate mail, large steel shields, steel helmets, all that), they're all around 3-4, dungeon time? Or should I start upgrading gear/fishing for enchants in shops/recruiting more dudes?
You sound fine for the level 1 dungeons. Make sure you go in there with a full 8 guys, even if the new recruits are level 1. Even if one dies quickly the still count as hauling space for more loot. Actually, pile the loot on a dead guy because they don't count towards your movement, but do carry gear.

Having much trouble with the editor. Tried using the Map password as my userpass to manually edit my coordinates to no avail. My changes don't go through.
Running Firefox with a working Greasemonkey add-on. Win 8.1
Sorry, that was my fault, I set peoples default password as blank, but it didn't operate as intended, so I just reset everyone with a blank password to be the same as their username. So you should cut/paste your username into the password box and type a new one in the box next to it.

When you say 'username' do you mean the loginmail for CoC?
No, I have no way of knowing that. Just the name that appears in the list on the parties.php page of the map.

Sartain

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Re: kingdoms: web-based RPG
« Reply #1599 on: January 14, 2015, 07:03:57 am »

Yeah I just read that. Honestly, I'm surprised that something that seems as simple as this can be so difficult to get to work ???
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Arx

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Re: kingdoms: web-based RPG
« Reply #1600 on: January 14, 2015, 07:04:28 am »

Alright, bsaically got my first five tenuously geared up (full plate mail, large steel shields, steel helmets, all that), they're all around 3-4, dungeon time? Or should I start upgrading gear/fishing for enchants in shops/recruiting more dudes?
You sound fine for the level 1 dungeons. Make sure you go in there with a full 8 guys, even if the new recruits are level 1. Even if one dies quickly the still count as hauling space for more loot. Actually, pile the loot on a dead guy because they don't count towards your movement, but do carry gear.

Also corpses make good meatshields for the frontline.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Sartain

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Re: kingdoms: web-based RPG
« Reply #1601 on: January 14, 2015, 07:06:07 am »

Alright so username is Sartain, userpass is my password which has been defaulted to my username, right? What is userpass? Password for CoC?

I feel this script suffers from a certain amount of "assuming the people who use it know how stuff like this works"  ;)
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1602 on: January 14, 2015, 07:08:26 am »

no, userpass is information that's going to my server so it has nothing to do with your CoC login. You're already logged into CoC on your end, so you don't have to do anything about that. This is for logging into my server. The server doesn't talk to CoC at all, it just gets data from your browser.

username=Sartain
userpass=Sartain
sitepass=<the secret thing>

If I get less lazy I might be able to make your userpass be all you need, so you don't need the sitepass at all. userpass is just so no-one else can change your details.

To change your userpass, you go to "Parties" and on the row with your name, type your existing password into the "password" box which allows changes to go through manually for anything else on your row, including the "New Password" box on the right.
« Last Edit: January 14, 2015, 07:11:15 am by Reelya »
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Sartain

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Re: kingdoms: web-based RPG
« Reply #1603 on: January 14, 2015, 07:12:19 am »

...So sitepass is what? The password for the map?
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Arx

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Re: kingdoms: web-based RPG
« Reply #1604 on: January 14, 2015, 07:12:56 am »

Yup. The super secret one you were PM'd.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.
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