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Author Topic: kingdoms: web-based RPG  (Read 132785 times)

Reelya

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Re: kingdoms: web-based RPG
« Reply #1440 on: January 10, 2015, 01:49:04 am »

Ok, there is a dungeon editing page on the site now, you can enter new dungeons or clear off old ones, and there's a tentative system for tracking who was the last person to raid a dungeon, and how many days ago it was last visited. That's not automated though but you can stick some details in manually.

How does fortifying a garrison work? Obviously it should be avoided until we have a kingdom, but I can't even see an option.

I think it could be done before we have a kingdom, if you have a lot of extra level 20 characters. I'll be at that point after a few more dungeons, so I'm training up construction characters. Does anyone know if construction skill is cumulative with 2 or more characters?
The map seems to not be getting my position any more. I definitely changed the username and pass.
Let's sort this by PM

I'm hitting about level 4 or 5. Meanwhile I'll try to figure out how to get the plugin working on chrome ;_;

I update the instructions on the plug-in page with a link to Chrome instructions. If anyone uses a non-listed browser let me know.
« Last Edit: January 10, 2015, 02:18:44 am by Reelya »
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Arx

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Re: kingdoms: web-based RPG
« Reply #1441 on: January 10, 2015, 07:11:34 am »

I found a warlock in a dungeon, with eight centaurs. Watcher tells me I have no chance.
I'm a level 7 party with three priests, a warrior and three archers. Plenty of heals available, one haste, and several shields. Is Watcher lying to me, or should I be running (I'm strongly inclined to the latter)?
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Reelya

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Re: kingdoms: web-based RPG
« Reply #1442 on: January 10, 2015, 07:17:14 am »

Centaurs aren't any threat by themselves. Aim everyone at the warlock for 1 round, haste your big hitter.

There were some problems with concurrent access to the parties.php page so i'm working on that, also making it more immune to code injection hax.

Arx

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Re: kingdoms: web-based RPG
« Reply #1443 on: January 10, 2015, 07:23:10 am »

This is going to end badly. The warlock summoned a manticore and three werebears. Edit: and three lesser demons. Outta here.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Reelya

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Re: kingdoms: web-based RPG
« Reply #1444 on: January 10, 2015, 07:38:19 am »

Ah, couldn't kill the warlock fast enough I guess.

Arx

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Re: kingdoms: web-based RPG
« Reply #1445 on: January 10, 2015, 07:44:55 am »

Yeah. I was pretty unlucky though ("Laurence attacked Warlock with his Battle Axe and hit for 3 points of damage."), it could easily have gone much better.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Reelya

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Re: kingdoms: web-based RPG
« Reply #1446 on: January 10, 2015, 08:04:39 am »

Yo, Arx I set up logging of the data the site is getting from the plug-ins, and I can see your location data coming down, but I can't see the token set for your user password, whereas my update data includes a password field. You have to make sure you're using the new version of the plug-in, because that let's you set personal security and the old version doesn't, so the site won't accept your location data - the sitepass and userpass are two different things, the userpass is just used for updating your personal data whereas the sitepass if for access to the map.
« Last Edit: January 10, 2015, 08:09:18 am by Reelya »
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Arx

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Re: kingdoms: web-based RPG
« Reply #1447 on: January 10, 2015, 08:11:18 am »

That is bizarre. I've definitely had a user password set the whole time, and it's definitely been in the script the whole time.

I've reinstalled the script, and filled in the variables as required. It still doesn't seem to work. I have no idea what could be going wrong. Maybe some kind of weirdness with the password?
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Reelya

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Re: kingdoms: web-based RPG
« Reply #1448 on: January 10, 2015, 08:14:40 am »

does your password have any punctuation marks in there? Might have to recode that with javascript to account for it I'm getting the data for XArx and YArx, but the form data should also have PasswordArx as a field right after those. I'm seeing the first 3 variables, but the 4th one is new, and it's not coming.
 This line in the script is where it sends it:

xmlhttp.send("update=1&X"+username+"="+coords[0]+"&Y"+username+"="+coords[1]+"&Password"+username+"="+userpass);

Try setting your userpass to the same as the sitepass, it should work. Then, try changing your userpass in the script and setting it the same on the parties.php page.
« Last Edit: January 10, 2015, 08:20:19 am by Reelya »
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Arx

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Re: kingdoms: web-based RPG
« Reply #1449 on: January 10, 2015, 08:22:18 am »

It all looks right. The script is right - it has the password and everything. There's no punctuation in my password, no.

I can't think of any reason my password shouldn't be sending.
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I am on Discord as Arx#2415.
Hail to the mind of man! / Fire in the sky
I've been waiting for you / On this day we die.

Wysthric

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Re: kingdoms: web-based RPG
« Reply #1450 on: January 10, 2015, 08:36:09 am »

Can I get the password to the utility? :)
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I'm Korbac. Not sure what happened to that account.

Reelya

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Re: kingdoms: web-based RPG
« Reply #1451 on: January 10, 2015, 08:50:54 am »

Arx, I updated the script just to be sure. It sends a version number now just to be on the safe side.

morlicar

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Re: kingdoms: web-based RPG
« Reply #1452 on: January 10, 2015, 09:00:16 am »

I should never check Other Games...it causes me to try new things that I dont have time for. Y'alls endeavors have inspired me to try this game and I've enjoyed the bits I've got to so far.  Spreading my  gaming pretty thing at the moment though, so I doubt I'll get far enough along to be of use to your fledgling kingdom.  Subject to change, though.

If you happen to see Morlicar's Madmen in the course of your travels, know that a fellow Bay12er is wandering those lands 'cause of you . :)
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Crowe~

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Re: kingdoms: web-based RPG
« Reply #1453 on: January 10, 2015, 09:12:28 am »

Race Stats 2272            
Number of characters (from active parties) in each Race               

Dwarf:  862
Elf:  849
Human:  955

-----------------------

Race Stats 2277
Number of characters (from active parties) in each Race

Dwarf: 1007...................
Elf: 885
Human: 1001
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Reelya

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Re: kingdoms: web-based RPG
« Reply #1454 on: January 10, 2015, 12:12:02 pm »

The onslaught begins I see...

I was exploring and starting to capture empty Staberinde fortresses for Bay12 in the southwest corner of the map, I notice that girlinhat got to some before me. Anyway, I captured several and marked them on the map. Once we have a country, all those should start changing the color of the southwest to our country.

If anyone wants to check if those northeastern red garrisons are guarded and claim them, please go for it.
« Last Edit: January 10, 2015, 12:15:31 pm by Reelya »
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