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Author Topic: Runners of Hyperion OOC - one spots open  (Read 15537 times)

The Fool

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Re: Runners of Hyperion OOC
« Reply #90 on: November 03, 2011, 08:34:10 pm »

As I remember Veranus was going to stay in the gardens and watch the insects while Cicatrix was gone. I suppose it might be for the best if the dwarf is joining, but still. We would need a workaround for the eggs in the garden if Veranus is going.
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Steam ID: The Fool [B12]
A Flexible Mind (Suggestion Game)

Dwarmin

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Re: Runners of Hyperion OOC
« Reply #91 on: November 03, 2011, 08:35:36 pm »

Yep-Veranus was going to stay and hold the fort, watch the bugs and keep them from mutating into some horrible magical aberrations.
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Lillipad

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Re: Runners of Hyperion OOC
« Reply #92 on: November 03, 2011, 09:24:26 pm »

I didn't notice that you wanted to stay, but I'm not sure I can write anything interesting for watching bugs. Right now the bugs are just sort of dimwitted spiders kind of waddling about being all impudent or whatever.
I can make some sort of stupid plot hole to keep you at the hub if you really don't want to visit the village.
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Quote from: BaerTaffy
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Dwarmin

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Re: Runners of Hyperion OOC
« Reply #93 on: November 03, 2011, 09:26:35 pm »

I was going to try to experiment with them, but if you planned something exciting to happen to my character at the village, I'd be glad to have her go. :P
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Weirdsound

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Re: Runners of Hyperion OOC
« Reply #94 on: November 03, 2011, 09:37:52 pm »

I'm not sure I like the idea of the two hunted characters traveling together in a small group...
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Lillipad

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Re: Runners of Hyperion OOC
« Reply #95 on: November 03, 2011, 09:41:21 pm »

Dwarmin: There's nothing particularly exciting, but you wouldn't really get anything productive in unless Random.org stopped randomly hating you. You'll see why I've been excited for day five once it happens. This is also the first day that will have more than three turns across the board.
Weirdsound: day five was the first day I would actually take that perk into account, but I've already got something planned for today, so you won't need to worry about in full until "tomorrow."
The Fool: I forgot to mention in my last post, but I figured I should tell you this OOC since you know it through plot holes and technicality IC. The mount Weirdsound made has its teeth and claws withdrawn unless told otherwise(this thing is fully indoctrinated unlike the corpse golems you get to kill). It's also fairly scentless because plot hole. I'll cater to your current post in the next turn I run so you don't have to edit anything, but for future reference, necromancy is going to be full of convenient plot holes like that when successful.
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Weirdsound

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Re: Runners of Hyperion OOC
« Reply #96 on: November 03, 2011, 09:45:30 pm »

Whats up with the silk? Was the Nature Magic mutation roll some sort of critical success?
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Lillipad

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Re: Runners of Hyperion OOC
« Reply #97 on: November 03, 2011, 09:53:00 pm »

Huge success AND critical failure. I think Random.org gave you an 18 to get the silk, and then a 0 for production. I figured since you were getting the silk anyway, having a 0 for production would negate the use of even mutating them in the first place. So I figured critical failure would just give you an obscene amount of silk that you won't even need, rather than no silk at all.
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Quote from: BaerTaffy
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Weirdsound

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Re: Runners of Hyperion OOC
« Reply #98 on: November 04, 2011, 01:55:02 pm »

So how long are you going to wait on the new guy?
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Lillipad

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Re: Runners of Hyperion OOC
« Reply #99 on: November 04, 2011, 02:57:39 pm »

I'll wait until I feel like writing again, then his turn's either going to be skipped or done for him. If I have to auto more than two days of actions on anyone without a proper reason presented, their character's going in a coma.
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Quote from: BaerTaffy
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The Fool

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Re: Runners of Hyperion OOC
« Reply #100 on: November 04, 2011, 05:28:42 pm »

Would anyone mind if I drew out the characters? It would take an insanely long amount of time because of midterms, but it would eventually get done.
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micelus

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Re: Runners of Hyperion OOC
« Reply #101 on: November 04, 2011, 05:32:55 pm »

Go ahead.
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Sinpwn

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Re: Runners of Hyperion OOC
« Reply #102 on: November 04, 2011, 05:33:11 pm »

Not at all. I look forward to seeing them.
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The Fool

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Re: Runners of Hyperion OOC
« Reply #103 on: November 04, 2011, 05:46:54 pm »

Perhaps we need to give Wrongnumber (the new player) more information. From the looks of it he still doesn't exist in the castle, and I think it would be hard to make an action without knowing what is around you. When I started I created my own starting path through my backstory, but Werias doesn't have that. I would write him into the next post so he has a place to start.
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Lillipad

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Re: Runners of Hyperion OOC
« Reply #104 on: November 04, 2011, 05:54:12 pm »

I've said this several times, but new players are considered to have already been with the group, just not part of the players. Any introductory that doesn't take that into account is considered past tense.
Anyway, go ahead and draw the characters at your own pace, and when they're posted I'll add them to the player list. There might not be a turn tonight, I've been feeling inconsistently unwell today, so I'm not sure how I'll feel if/when I start writing.
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Quote from: BaerTaffy
If Adele covered Aerosmith, that would be my life right now.
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