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Author Topic: Let's Fly: IL2 Sturmovik 1946 with Bay12ers! [not livestreaming]  (Read 8349 times)

Anvilfolk

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Hey all,

I think IL2 Sturmovik 1946 gets far too little attention around here, so welcome to the topic where I post sorties of the squadron I fly with, the 13th (loosely based on Air Group 13, based on the Essex-class USS Franklin). This shamelessly doubles as a recruiting post, so if you have any questions about the game or the squadron, post them here.

The 13th does mostly torpedo bombing, which is challenging to master, but accessible for the newbie. That said, some guys are interested in fighters, dive bombing, glide bombing and level bombing. We have a big preference for the Pacific Theatre, and the Allies in particular. Therefore, you'll find us mostly inside a TBM/F Avenger, but also on the B5N Kate or the G4M Betty depending on the maps. We like to fly together in formations for their protective value, and so that you can be close by when people screw up hilariously. We usually fly on Zekes vs Wildcats, a full-real server hosted by the wonderful blokes at Warbirds of Prey, focusing on the Pacific Theatre. We're trying to set up some regular squadnights where most of us try to get on, on Mondays and Wednesdays starting from 8pm EST/EDT until whenever, but will fly any other nights people are up for it. Right now, we have about 10 active pilots, with more coming (the 13th is migrating from SWG, and I'm actually the first guy not from SWG in the squad). We've got younger guys, older guys, some complete newbs, some who've been flying for years upon years, some who just like hanging around and some who are super into WWII. A little bit of everything. We don't take ourselves seriously, and we'll be laughing our asses off most of the time on Vent. We do try to improve our tactics and be competitive nonetheless :)

All in all, it's just time well spent as far as I'm concerned!


Here's a description of what you could expect as a lone wolf online.
Quote
You go online and join a server on a non-descript map. You choose the airfield closest to the border in the hopes of finding action sooner. You look at the planeset, and are happy with the P-40, which is an OKish dogfighter for 1941-42 and can carry a bomb in case the opportunity arises. Gun convergence is set at 200m; not too close, since you'll have a hard time catching those fast Bf109s. You press Fly. Instantly, you hear the sirens around the airfield, and spot at least half a dozen nearby smoke columns from crashed planes, twice as many airplanes in the air (you see some twin-engined too) and a hundred times more tracers from AAA and airplanes alike. "Uh oh", you think, "this airfield is busy. Better get going". You wait for 2s as the engine gets turned on, and shove throttle all the way up. "Screw the runway, I need to get airborne ASAP!". Flaps down, and work the rudder to (barely) avoid the hangars around you. Once you hit 180km/h, you pull back on the stick, gear up, flaps up moments later. You're airborne but still teetering on the edge of a stall. All of a sudden, you hear a couple of thwunks and your airplane lurches to the left. "What the"... you look to your left to see... nothing! The wing's missing. You frantically try to eject, but the ground is coming too fast. WAY too fast.

The screen goes black.

"OK, fine, I'll show them". There's no point in taking off from that airfield, they have air superiority. You select another one further away. This time you don't pick any bombs, and set your fuel charge to 30%. You're going to need all the advantage you can get and this makes your plane lighter, a better climber. You probably won't survive to use up 30% fuel anyway... You hit Fly, and off you go again. Before heading for the battlezone, you climb for a couple of minutes to gain the altitude advantage. Then you head for your previous airfield, keeping the plane a sharp, steady climb. You open the radiators so your engines don't overheat too soon. You notice the sun, and decide to manoeuvre so that you'll come in to the airfield from up-sun to make you hard to see. Three minutes later, you're damned close. You weave a around a bit, looking behind you. "I'm clear, for now...". A fraction of a second you see tracers and a plane woosh past you from above. "WHERE THE ********** DID HE COME FROM?!!?!" You roll your plane to look down at the enemy. A FW190. Figures, with the size of the holes you now see in your wing. Still flying though, and the enemy carried right on down, diving on someone else.

While looking down, you focus on another P-40 with a couple of bandits on his tail. He might make it, if you intervene. You're still going slow from the climb, but you'll gather speed in the dive. You roll over and pull back on the stick. "Here we go....". You make sure to cut inside their turn, closing fast, but the friendly P-40 gets some more hits while you zoom down. He seems to be flying straight at this point. "Maybe they took out his controls", you wonder. Sure enough, the canopy pops off the plane, and the pilot struggles to get out. It's only been 7 seconds since you were attacked.

The enemy planes are breaking away and climbing, but you're ALMOST on them. You pick the one closest to your path, and start pulling a lead on him. You press the trigger, and the plane shakes with the gunshots. One of your MGs from the damaged wing jammed, so your plane swerves a bit and puts your aim off, but you leave the 109 trailing liquid! You look at your speed gauge. It now shows 550km/h. Uh oh. You got a bit over-excited, and the ground's coming up way too fast! You pull out as hard as you dare to, with the plane shaking and groaning in protest. It wants to stall the damaged wing, but if you don't pull harder, you know you're going to crash! You pull harder... harder... harder... you start to black out but you continue pulling, gradually loosing vision. "Damn it.....". Wait, it looks like you might make it! You can barely see the horizon from all the G's, but you think you're gonna make it! The feeling is exhilarating, and you avoid the urge to laugh as you get more and more convinced you're actually surviving this! "Hahahahaha... AW HELL NO!", and the airplane lurches AGAIN. Right before smashing into the ground, you realise what happened... you were pulling far too many G's for your poor damaged wing. It buckled under the pressure and snapped off, leaving you to die a surprisingly calm death. After all, you were passed out from lack of blood in the head.


This is a sortie I made with 2 other guys a while back. I'll get some more, but not today. Far too tired :) I will try to keep it updated with our most interesting sorties :)

VT-13, Torpedo Squadron 13 is en-route to target.
Spoiler (click to show/hide)

Would you look at that nice formation?
Spoiler (click to show/hide)

There's the flattop! Start torpedo run... TORPEDO AWAY!
Spoiler (click to show/hide)

Torpedos are running, and looking good! Break away!
Spoiler (click to show/hide)

We sure can, Wespe, we sure can... The 13th always makes it through! 8)
Spoiler (click to show/hide)

Time to head back - and there's our fleet. On final...
Spoiler (click to show/hide)

Signal officer gives the cut, and she settles down nicely. That's it boys, we've done it again!
Spoiler (click to show/hide)


Should I put screenshots within spoilers or not?

« Last Edit: January 10, 2012, 10:37:45 pm by Anvilfolk »
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Erkki

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #1 on: October 13, 2011, 03:47:13 am »

To me, perhaps the most memorable sorties were the ones where I made some silly mistakes and got neck deep in trouble, but still managed to survive. Behind enemy lines, low, slow and alone vs. 4 or 5 real human players, anyone? It actually comes pretty interesting when one flies online full difficulty (as I always do) and actually try to survive as many sorties as possible. My all time record was 156 kills(only those confirmed by someone else counting) in about 100 sorties; I was eventually killed by friendly AAA fire trying to shoot something through me. Lol.  ;) I dont think I can repeat that any soon, but around 50 kills is pretty "easy" to say so, after that you have to play pretty carefully and even then a small mistake can end ones virtual life.

I have some stuff on the youtube( http://www.youtube.com/user/ekuthenewbie some later vids are imho OK the early ones crap!) - just to post here, perhaps the first thread here on the Il-2. Myself have played it since it came out and flight sims since 1999.
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Anvilfolk

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #2 on: October 13, 2011, 09:29:13 am »

I'm definitely not a natural dogfighter, so I stand little chance against the vets of the online servers. I never did have a lot of situational awareness (even with track IR...). Do you still fly? If so, on what server? :) With those stats, I'll be sure to flee if I ever see you on the other side ;)

Before, I never used to have enough time and patience to climb and keep my advantage no matter what. I now have a little more time, and I really need to get in the mindset of survival. The 13th is actually trying to start playing on Ghost Skies, which is a complicated campaign system where dying REALLY screws your team over, and so everyone is trying to survive, not just get into dogfights :)

I personally don't get much of a kick out of being a lone-wolf (perhaps in no small part due to my sucking at it). I do love flying tight formations for the teamplay aspect of it :) Going after objectives is also interesting, as is "the feeling of being there".

We could use a proficient escort, if you are interested and timezones permit, Erkki :)

P.S: I see from the videos that you're a LW guy ;) Heheheh! I personally don't like those planes much, but their firepower is mind- and plane-blowing ;)

Erkki

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #3 on: October 13, 2011, 09:55:40 am »

I'm definitely not a natural dogfighter, so I stand little chance against the vets of the online servers. I never did have a lot of situational awareness (even with track IR...). Do you still fly? If so, on what server? :) With those stats, I'll be sure to flee if I ever see you on the other side ;)

Before, I never used to have enough time and patience to climb and keep my advantage no matter what. I now have a little more time, and I really need to get in the mindset of survival. The 13th is actually trying to start playing on Ghost Skies, which is a complicated campaign system where dying REALLY screws your team over, and so everyone is trying to survive, not just get into dogfights :)

I personally don't get much of a kick out of being a lone-wolf (perhaps in no small part due to my sucking at it). I do love flying tight formations for the teamplay aspect of it :) Going after objectives is also interesting, as is "the feeling of being there".

We could use a proficient escort, if you are interested and timezones permit, Erkki :)

P.S: I see from the videos that you're a LW guy ;) Heheheh! I personally don't like those planes much, but their firepower is mind- and plane-blowing ;)

I dont believe the trackIR is necessary - it helps with immersion but if you have one free hand (like my setup of stick + pedals) you can be as or nearly as competitive without. You'll miss some FOV without the 6DOF(which is imho way too free in modded il2) though... In cliffs of dover that isnt much of a problem as the head movement is much more restricted and more realistic (imho).

Havent flown much lately but we fly usually the online campaigns (currently ADW but we've flown them since VEF1, VWF and Bellum in 2003) and some of the more realistic servers such as CZ_AH. Warbirds of Prey servers Spits vs 109 and Zeke vs. Wildcat we dont play on because out of 10 squad members 4 are banned for quite long now. I don't comment more to not start a flame war here other than that I think at least 3 out of those 4 are for no reason as no warnings were given and as far as we know, no rules were broken nor were even tried to be. The 4th(me), well, I've been banned like 4 times. 3 were just shooting down server admins and the latest was due calling one of them, a retired RAF mechanic, jokingly an old nazi when I saw him fly a Ju 88. He didn't get it.

I dont like flying for "blues" because of the firepower though(its just the Fw 190 that has it any way), maybe its being the underdog... A different mindset is needed when one cant just rely on raw performance and ability to outfly and/or escape anything ever encountered. At least I know my ride isnt the "clownwagon" if you know what I mean.  :P
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Anvilfolk

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #4 on: October 13, 2011, 10:30:51 am »

I'm sad to hear that... We've also had some run-ins with certain admins on WoP. I find that if we are careful on the forums and fly just Zekes vs Wildcats that is not as much of a problem.

Hah, clownwagons! :) In my experience, planesets are fairly balanced if you play them right. I am personally of the opinion that every plane has its advantages and disadvantages... You seem to have extremely good aim, which makes the firepower on the FW190 absolutely wonderful, so you are flying the plane right. Imagine you only had .303 or even just some .50 cals! In the Pacific early war the Zekes and the Wildcats are also sort of balanced. The Zekes flame super easily, but out-turn anything else in the sky on a whim, and have cannon. Sometimes, it just degenerates into a dogfight, and then blue easily wins :) In late war, with the Hellcat, you either keep your E and/or altitude, or you are also a goner.

I thoroughly enjoyed those videos! I can change the name of the topic, and you can post your sorties here too. It'd be lovely to hear some ADW stories. Since I was without a squad and without time, I never got into those big online wars. That's why I'm so excited about Ghost Skies now :)

Erkki

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #5 on: October 13, 2011, 11:49:29 am »

I'm sad to hear that... We've also had some run-ins with certain admins on WoP. I find that if we are careful on the forums and fly just Zekes vs Wildcats that is not as much of a problem.

Hah, clownwagons! :) In my experience, planesets are fairly balanced if you play them right. I am personally of the opinion that every plane has its advantages and disadvantages... You seem to have extremely good aim, which makes the firepower on the FW190 absolutely wonderful, so you are flying the plane right. Imagine you only had .303 or even just some .50 cals! In the Pacific early war the Zekes and the Wildcats are also sort of balanced. The Zekes flame super easily, but out-turn anything else in the sky on a whim, and have cannon. Sometimes, it just degenerates into a dogfight, and then blue easily wins :) In late war, with the Hellcat, you either keep your E and/or altitude, or you are also a goner.

I thoroughly enjoyed those videos! I can change the name of the topic, and you can post your sorties here too. It'd be lovely to hear some ADW stories. Since I was without a squad and without time, I never got into those big online wars. That's why I'm so excited about Ghost Skies now :)

We've never written anything on the WoP forums... Just one email sent about the band earlier this year. They never replied. We are obviously, for whatever reason, not welcome so might as well not go there at all, even incognito. And you're right, the ones that shall remain unnamed seem to mainly camp out at Spits vs 109s.

A lot depends on situational awareness, technical flying skill and how well you can "foresee" the events or and possibilities in 3-dimensional geometry. A lot of the newcomers will (or this is my experience and does has its exceptions) usually consider ability to turn, low-speed handling and firepower very important. Like the Zero vs. Wildcat/Hellcat. Hellcat has same advantages over Zero (speed, rate of roll at all speeds, dive) as Fw 190 has against Spitfires. The speed delta is just too high for the undedog to achieve anything without surprise or serious skill, number or co-ordination difference... IMHO the ability to turn should be considered a last-ditch method, purely defensive maneuver unless the odds are against you and you cannot disengage. Turn, and you burn... Seen so often. Like Erich Hartmann said, "dogfight is waste of time".  ;) I see way too often people to just mix it with the enemy, burn their speed, lose their situational awareness and then get their brains shot out by someone they never saw coming in.

Just in that Wildcat vs. Zero example, I find the Wildcat a lot better in good hands. Wildcat dives better, not only higher break-up speed but it retains the extra speed gained in a dive considerably longer than any Zero model. Wildcat is also a little faster at low altitudes so that enables one to escape just about any situation as long as theres some altitude and speed reserve. Zero turns very well at low speeds so continued turn fights are not an option unless your turn gives you a firing opportunity - and at high to medium speeds Wildcat turns just as well or even better than Zero! It also rolls better, so as long as you dont "mix it" too much and retain some altitude reserve you can pretty much deny Zeros' from shooting you(roll, dive, change direction of dive at will without the Zero being able to roll nor dive after you) and escape. Those Zeros have just 60 rounds per gun in the wing cannons and even when used by a crack shot pilot its often enough to down just a single Wildcat.  :( Those things can take hits about 3 times as much as German or British aircraft typically... Crap ballistics and general relative lack of punch in those Type-99 cannons don't help any. At least they do work well against SBDs and other things that usually don't maneuver much.

About the 50 cals... Did you see the turbolaser vid? Thats my opinion on Browning M2 .50cals in il2, stock, unmodded game. First tries against various aircraft types...  :) What is fun is that the Japanese 50cal is practically the same gun except Japanese used nothing but incendiary rounds with it. Yet its almost impossible to make a B-17 or B-24, or anything else, to catch fire using them, but with the same 4 US M2s it can be done with every well aimed burst.  :o And notice I dont even aim particularly well there.

If I recall some a memorable sortie, theres a lot of them... Maybe this one from about 2 years ago:



Italy 1943. The task is pretty simple: patrol over Napoli, engage and intercept any enemy bombers. Righto. 5 of us in TeamSpeak flying Fw 190 A-5. Possible bad guys included Spitfires, P-47s and P-40s with an odd P-38 thrown in. Enemy bombers would most likely to be tactical 2-engine B-25s or A-20s.

Our plan of execution was the typical - numbers not enough to intercept all enemy bombers(whose, if they were even coming, position or heading where they'd come in was all unknown) so we climbed to the safe altitude of 6500 meters or 21,000ft and loitered the area. One of us was sent further to the South and over the sea to act as a picket.

For long, nothing happened. There was a fight going on some 40km to the North which our side was losing, so 4 of the 5 turned there while 1 was left to see if the enemy would come - we might be able to catch them on their way out any way. I had the fortune, or misfortune, to be the lone lucky guy.

10 minutes later my teammates found and engaged the enemy in the north, while I was counting cumulus clouds over the airfield. Then, banking the plane to the right and looking down, I saw it - 4 planes in formation, almost right above our airfield. They were flying S or SW so they hadnt come from the sea, where I had been looking. Radiator - closed, power - full, WEP on, dive! They were dark blue, almost black, with elliptic wings recognizable very far. Spitfires. They flew in a nice formation, climbing, unaware of the approaching danger, when the one flying as leader's wing was hit, started to smoke, slowed down, rolled over and dove to the deck - I never saw him again. Zooming up, I rolled for a second attack on the oblivious Spitfires and dived again. Only now would the Spitfires understand they were under attack and split. One would turn left, see the diving Fw 190 high above and behind him, roll to left and dive. Second would turn to right until he had turned a full circle. Third, for reasons that escape me, pulled up making himself an easy target, losing his entire rear fuselage and wing. He didn't bail out so I suppose he never understood it was him who was under attack.

The 2 survivors below 3000m and 2000m below me were now looking for safety in the clouds, apparently having lost each other. However those clouds were over our airfield, and the AAA was shooting them both with tracer rounds making it trivial for me to follow them both. I swept from the East, diving below the altitude of the higher Spitfire and approaching inside his turn, fired, seeing explosions and incendiary ammo flashes on wings and fuselage, and broke up zooming back to the safety of altitude. I never saw this Spitfire crash but apparently he survived home or the kill went to the AAA guns. After the attack he slowly turned to the left until he was flying East, very slow, engine smoking and losing altitude.

One Spitfire to go. The battle hadn't gone as I had expected - the best I had hoped for was 1 good attack before having to disengage and call my friends to help because 3 or 4 on 1 in a slower-climbing, turning and accelerating plane is just too much, even with the initial advantage, had Spitfires played their cards right. Now the last Spitfire, turning and banking wildly between the clouds, had obviously lost sight of me, so I climbed away and double-checked every direction in the sky to make sure there weren't more uninvited visitors nearby. No contacts, just a single thin-smoking plane approaching the airfield from the north at a very low altitude. I later got to know it was a damaged friendly Bf 109 that had diverted to this field from the battle in the north.

I decided to press on attacking the last Spitfire, who was now escaping to the East some  5-6km behind the smoking Spitfire, but much higher. He saw me approach inside his turn in the first attack and broke in a very tight turn towards me, so I was forced to pull up. He continued this turn until he was heading East again, just South of Napoli's port, and dived to gain more speed. The second attack went as the first, but now the Spitfire had no altitude to use. For the last attack I dived well behind and left to him to same altitude, let him start his break turn to the left and shot him, hitting his port wing. The Spitfire lost its balance, rolled more to the left and splashed in the Mediterranean. Horrido!

Not so special and at least the last Spitfire jock was a greentag who panicked and didnt make a single good decision after he was left alone, but I liked the sortie. The battle was actually over very quick in maybe 4 or 5 minutes from when I sighted the Spitfires for the first time. The 2 last Spitfires could still have forced me to disengage but they might have lost their leader right in the get-go. They were all real players from same squadron. Even the very last survivor still could have escaped had he not panicked but considered his options and kept his head cool. A lot of things went wrong in the Spitfires' teamwork - they failed to keep their situational awareness up, failed to work together or even warn each other; perhaps they thought there were more than one Fw 190 or perhaps they, after the first scramble, misidentified each others as me or me as a Spitfire, I dont know. I know I should not have pressed on the attack as hard as I did without being 100% sure there weren't more of them around, so there was definitely things to develop by both sides.

edit, fixed typos
« Last Edit: October 13, 2011, 12:02:38 pm by Erkki »
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inteuniso

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #6 on: October 13, 2011, 09:15:59 pm »

Sounds pretty awesome. Now I want to play some more.
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Anvilfolk

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #7 on: October 13, 2011, 09:25:25 pm »

Hah, nice, Erkki! I absolutely love reading about other people's experiences! :D If you have any tracks, take some screenies :) Even if nothing happened :)

I confess my geometric thinking capabilities are pretty limited on the "strategic" level. If I am looking right at the plane and he is close, I can usually figure out a way to make his shots hard, so tactically I do sort of OK, but I think I need more patience to fly the planes I usually fly :)

Inteuniso: feel free to join us one of these days :) You'll see us on Zekes vs Wildcats - just go to warbirdsofprey.org and you'll see who's playing on there. If you see the 13th_ prefix, that's us :)

AussieGuy

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #8 on: October 13, 2011, 10:50:30 pm »

I really enjoy il-2 but only single player. I had bad experiences the few times I tried to play online :P
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Erkki

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #9 on: October 14, 2011, 02:11:17 am »

Hah, nice, Erkki! I absolutely love reading about other people's experiences! :D If you have any tracks, take some screenies :) Even if nothing happened :)

I confess my geometric thinking capabilities are pretty limited on the "strategic" level. If I am looking right at the plane and he is close, I can usually figure out a way to make his shots hard, so tactically I do sort of OK, but I think I need more patience to fly the planes I usually fly :)

Inteuniso: feel free to join us one of these days :) You'll see us on Zekes vs Wildcats - just go to warbirdsofprey.org and you'll see who's playing on there. If you see the 13th_ prefix, that's us :)

Well I "do know where you live" if you know what I mean.  ;) And you arent that new!

Theres some good guides for online flying in realistic enviroment. Johann, or Johan, Kylander's "In Pursuit" is perhaps the best of them (there: http://web.comhem.se/~u85627360/inpursuit.pdf~u85627360/ ). It skips all the basic stuff as how to actually do maneuvers, navigation, landings, all the technical dibada but if one already handles the basics, the In Pursuit deals a lot with pair and group tactics, typical situations, psychological aspect, situational awareness etc.

EDIT: everyone who wants to even think about flying online, getting Jiri Fojtasek's free simulator-lobby HyperLobby is a must. http://hyperfighter.sk if you need help with it ask me here, PM me or ask on the HL forums.
« Last Edit: October 14, 2011, 02:14:55 am by Erkki »
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Shadowlord

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #10 on: October 20, 2011, 10:59:21 pm »

I have IL2 Sturmovik 1946 (It was on sale for something like $5), but haven't really played it at all. I don't have a joystick, and it sounds like one is required for anything resembling competitive play. (Of course, I have XBox 360 controllers, although my computer can't see them.)
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Erkki

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #11 on: October 21, 2011, 02:26:51 am »

I have IL2 Sturmovik 1946 (It was on sale for something like $5), but haven't really played it at all. I don't have a joystick, and it sounds like one is required for anything resembling competitive play. (Of course, I have XBox 360 controllers, although my computer can't see them.)

Dont worry about competitiveness, it takes literally years to learn even the basics. We all suck any way. About the joystick, yes, you can play with a gamepad but the accuracy of your thumbs just isnt the same as the whole arm and hand, plus you might want to have an axis for throttle too.
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Anvilfolk

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #12 on: October 21, 2011, 09:13:12 am »

Yeah, I think people have had some success using gamepads. At the very least, if you manage to configure it, it'll allow you to decide whether or not you want to invest in a joystick ;) And competitiveness... yeap, absolutely right. I've been flying for around 5 or 6 years now, and I'm still absolutely no good at dogfighting. One of the nice things about torpedo bombing is that it's challenging but doable for a relative newbie, and flying in formation with other people gives you a fair amount if protection. If you're interested in just trying it out, I feel that the single-player campaigns are majorly boring, so I would suggest you do quick-missions against bombers, to get the feel for it :) If you want some tips, or want to fly together at some point, let me know. I'm sure we can come up with something! Also, don't forget to patch the game up (Steam version isn't fully updated, and never will). You'll need to get all patches incrementally up to 4.10.1, from whatever version you have. You can see the version you have when you start up the game, in red, on the lower-left of the screen. Give us a shout if you need any help! :)

Oops, Erkki, forgot to answer! I am worried about you knowing where I live :P I remember going through In Pursuit at some point. Got some nice information off it. I actually had a nice tidbit of teamplay the other day. There was me and another guy on P-38, taking bombs and rockets to bomb port and shipping off Vella Lavella. We came in at around 7.000ft, then dive down, dropped bombs with pretty good results, and then each of us went his merry way to make sure the rockets would cause some damage. Once the rockets are gone, I start strafing AAA mounts across the port, both 20mm and the big artillery ones. One of them hits me hard, and a cannon jams. At some point, the other guy gets bounced by a Zero, and says so on the comms. We're in trouble now! Getting caught low on a P-38 is never a good idea! Either way, such is my luck when I look out the right wing, I see them straight away, heading the other way. It's not looking good! I turn into them and gather speed. As I come down to their height, the planes are going almost from right to left, making it an extremely hard, full-deflection shot. I tell the other P-38 over comms to take a slow right turn. He does so, which puts the Zero straight ahead of me on a slight right-hand turn, which is perfect. I'm coming in fast, but can't afford to loose the energy advantage, so I keep on going! I line up nicely, and let loose! It is hard to see, since he is now up-sun, but I can still spot quite a few hits, and the guy starts smoking bad. He breaks off, badly injured, and heads for home on the deck. I decide not to follow, since the other P-38 is hurt and there's at least another Zero in the air. We head back, and both of us make it alive. I was pretty surprised he didn't flame though, it was one of the earlier A6M3 Zeros, with metallic colour.

Erkki

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #13 on: October 21, 2011, 09:33:29 am »

Yeah, I think people have had some success using gamepads. At the very least, if you manage to configure it, it'll allow you to decide whether or not you want to invest in a joystick ;) And competitiveness... yeap, absolutely right. I've been flying for around 5 or 6 years now, and I'm still absolutely no good at dogfighting. One of the nice things about torpedo bombing is that it's challenging but doable for a relative newbie, and flying in formation with other people gives you a fair amount if protection. If you're interested in just trying it out, I feel that the single-player campaigns are majorly boring, so I would suggest you do quick-missions against bombers, to get the feel for it :) If you want some tips, or want to fly together at some point, let me know. I'm sure we can come up with something! Also, don't forget to patch the game up (Steam version isn't fully updated, and never will). You'll need to get all patches incrementally up to 4.10.1, from whatever version you have. You can see the version you have when you start up the game, in red, on the lower-left of the screen. Give us a shout if you need any help! :)

Oops, Erkki, forgot to answer! I am worried about you knowing where I live :P I remember going through In Pursuit at some point. Got some nice information off it. I actually had a nice tidbit of teamplay the other day. There was me and another guy on P-38, taking bombs and rockets to bomb port and shipping off Vella Lavella. We came in at around 7.000ft, then dive down, dropped bombs with pretty good results, and then each of us went his merry way to make sure the rockets would cause some damage. Once the rockets are gone, I start strafing AAA mounts across the port, both 20mm and the big artillery ones. One of them hits me hard, and a cannon jams. At some point, the other guy gets bounced by a Zero, and says so on the comms. We're in trouble now! Getting caught low on a P-38 is never a good idea! Either way, such is my luck when I look out the right wing, I see them straight away, heading the other way. It's not looking good! I turn into them and gather speed. As I come down to their height, the planes are going almost from right to left, making it an extremely hard, full-deflection shot. I tell the other P-38 over comms to take a slow right turn. He does so, which puts the Zero straight ahead of me on a slight right-hand turn, which is perfect. I'm coming in fast, but can't afford to loose the energy advantage, so I keep on going! I line up nicely, and let loose! It is hard to see, since he is now up-sun, but I can still spot quite a few hits, and the guy starts smoking bad. He breaks off, badly injured, and heads for home on the deck. I decide not to follow, since the other P-38 is hurt and there's at least another Zero in the air. We head back, and both of us make it alive. I was pretty surprised he didn't flame though, it was one of the earlier A6M3 Zeros, with metallic colour.

www.mission4today.com site has a "megapatch" that updates one from 4.07 (fresh install of il2 sturmovik 1946) to 4.10.1

None of the Zeros until model 5c have any fuel tank protection so that chap was pretty lucky.  ;) You might have been unlucky to hit with just a couple of rounds, none of that were incendiary. A P-38 even with some hits on wings is likely to be much faster than any Zero... Why didn't your friend, in comms, just disengage doing slow "weaving" or flip-flopping?  :) Unless of course if the Zero got some good hits in right in the first bounce.
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Anvilfolk

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Re: Let's Fly: IL2 Sturmovik 1946 with CVW-13
« Reply #14 on: October 21, 2011, 02:30:09 pm »

I think he had been pulling G's, and going up and down to strafe ground targets. Not too much E, and the Zero probably came from on high. They were at about the same speed when I saw them, but close enough to be quite dangerous!

So only the A6M5c has fuel tank protection... I know the A6M5 series was supposed to buff the plane's armour up. Oh well :) Still, we came back alive, and that's all that really matters!
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