This game is inspired from, many, many games.
The basic plot is that, you, a group of dwarves, are joined into a migration party. Tradition mandates that these parties must be formed in sevens, and you are on the way to Shiny Fortress, which is a new dukedom under the crown.
Players should fill in this short character sheet:
Name:
Age:
Skill: (one productive skill or weapon skill, a reasonable number of minors)
Preference: (pick 1)
Hates: (pick 1)
Background:
Skills are what you can expect to see in DF.
Minor skills are social skills and should conform with your background. If you are a military dwarf you will also have some combat-related skills.
Updates will be at least once a week. Hopefully I can make is more frequent.
Player list and sheets:
Name: Hamid "Mechsmith" Orton
Age: 145
Skills:
Major: Mechanics
Minor: Judge of Intent
Minor:Pacifier
Minor:Negotiator
Preference: Likes sapphires for their colour
Hates: Dislikes cod for its taste
Background: In the Mountainhomes, Hamid was a mechanic. He built contraptions; windmills, mechanisms, watermills, automatons, and even the rare military trap. It was a fine occupation, but he was also called into being a mediator and judge. He was much older than the others who lived around him, much older. He had seen more than a century gone by, and yet he had not gone and killed himself or be killed-a common enough occurence in any dwarven settlement. At least three times a week he was called to mediate. Good for him since work had been drying up recently. One day, he heard about a new expedition to a place called "Shiny Fortress" he thought, why not? Not much here besides a few arguments.
Name: Tode Daturkolad; friends call him Turk.
Age: 46
Skills: Cheese Maker, Comedian, Conversationalist
Preference: Likes fairies for their tiny voices.
Hates: Dislikes purring maggots for their slimy skin.
Background: Why exactly Turk's mother chose to name him after a goblin is anybody's guess. Actually, most days it seems like it's everybody's guess, but Turk learned a long time ago that it's a lot easier to take the insults and turn them into jokes than it is to take the people slinging them seriously. Especially since, unlike his mother, Turk isn't exactly built for combat. Which is why he joined the Cheese Maker's Guild in the first place--precious little danger, and burly muscles optional.
Of course, when the local Guildmaster assigned him to set up a new branch in some place called Shiny Fortress, Turk could hardly refuse. He's not exactly happy about the idea of trekking halfway across the world to ply his trade for some Duke--Turk prefers having plenty of broad shields protecting his squishy bits, and everybody knows the horror stories about what happens to Cheese Makers out on the frontier--but when the Guildmaster says jump, you jump.
Besides, maybe he can go a week or two without hearing or telling any more goblin jokes.
Name:Athor ironarm
Age:23
Skill: Major mining
Minors
Conversationism
Preference: Dwarven ale for its taste
Hates: Trolls for their damn roaring
Background: An wee lad in dwarven standards born in the ever expanding lower levels of the mountainhome, as an rather
strong dwarf without other skills he joined the miners guild.
Sure it was an hard work but he had money to dring with his friends, even if the cave mining was terrifying.
and now some daredevils have left an wish for an atleast capable miner, they didnt let their good ones go
so poor Athor was forced to join on their (mis)adventures...
Name: Fekod Nilnekod
Age: 58
Major: Engraving
Minor:Liar, Intimidator.
Preference: Likes creepy crawlers for their skittling gait.
Hates: Hates elephants for their demonic nature.
Background: An anomaly not seen in years, Fekod is the survivor of a secretive mood. Due to circumstances beyond his control, there was no ivory available to decorate what would have become a schist bugle. As he was dying of thirst, he apparently received a vision of the end times. He emerged from his room, drank 3 barrels of rum and restarted his engraving. Instead of engraving events of the past, he began engraving events from the future. Most of what he made was abstract and indiscernible, but what could be understood seemed to be centered around elephants, bismuth bronze socks and hornblende floodgates. His cryptic riddles and ramblings are considered rather intimidating and many are unable to tell if he speaks truth or fiction.
When word about a group going to the shiny fortress got out, he immediately volunteered. His motives for attending this trip are unknown.
Name: Bael Goldshaper
Age: 117
Skill:
- Major: Blacksmith
- Minor: Negociator
- Minor: Persuador
- Minor: Conversationalist
Preference: Gold
Hates: Any gold alloy
Background: In the Mountainhomes, Bael was rich. He was rich because he liked gold. He would buy all the gold bars in the city and make marvelous constructions out of it. Nobody knows why he likes gold so much, but a common story is that when he was young he was taken by a fey mood, and while he managed to survive it, he always liked gold alot afterwards - eventually, he even changed his name in honor of the metal.
Apart from that, he is quite normal for a dwarf. He decided to leave the Mountainhomes because there was too much sieges, and while they never got past the defences, sometimes they could be quite annoying. He hoped this new "Shiny Fortress" was going to be different.
Name: Grig Stonehammer
Age: 26
Skill: Major; Record Keeper
Minor; Comedian
Minor; Consoler
Preference: Loves his meat!
Hates: Considers vegetable a form of torture.
Background: It never was supposed to be like this. Grig was supposed to be a warrior! Fighting off all that came and tried sieging their home! Bravely smacking a Goblin in the head, drinking ale in victory in front of a giant fire cooking wonderful, dripping meat. A hero!
Except that he was spotted writing without training and promptly put into a career as a Record Keeper. It was an accident, he swears! Random squiggles that somehow made words... and complex sentences and numbers...
So that was that. He makes light of the situation, and since that situation is his life, he makes light of life! Having experienced such horrifying tragedy, he's able to see eye to eye with other dwarf's in bad situations and, with a mixture of comprehension and humour, is able to cheer up even the most down dwarf.
Given the chance to leave for this new shiny fortress and experience adventure, Grig went for it and is on his way to be a successful adventurer...
Name: Murak Blockadeguard
Age: 42
Skills:
Preference: likes bronze
Hates: Absolutely detests oysters
Background: He was often considered strange by the other dwarves, as he would stay outside and hunt. (Indeed, he moved to the present location because the local forest had caught fire and been turned to ash due to a "foolproof" lava trap and as such he no longer had anything to hunt...)
His nickname is due to the fact that he seems to have an uncanny "eye" for ambushes, having run into every ambush that occurred during one of his hunts...
Waiting list:
Ochita
Hastur