Brier
The content elf makes his way toward the kitchen, making a note of a distinct lack of any kind of food for the people that probably need it most. Brier walks into the fridge and... By the ancestors, that's a hefty pile of rabbit. Clearly this is a death threat, or maybe not, but it probably is. Regardless, it's more work to do, so who cares.
Brier begins cutting larger slabs of carcass into small cubes that are good for stews. The rest is simply cut up into chunks, stored in an orderly manner, and the excess is buried in the garden as fertilizer. Whether or not the plants grow a taste for flesh remains to be seen, but nothing would surprise Brier in his extreme levels of paranoia. The zombies he'd occasionally seen wander about are nowhere to be seen, a good sign for Brier's health. Another necromancer is exactly what Brier wants to see now that he's been forced out of his own realm by Hyperion.
Regardless, Brier contemplates how exactly the meat will be cooked, but he then realizes the third door is open. Inside is a small room, nothing fancy, not much in the way of stored items. But there's plenty of wood to be scrapped, and there are a few dozen baskets of the colored stones here. Even some that weren't listed on the instructions, quite the fine find. Disregarding his tendency to fall into a trance when he finds things he wants to study, Brier scraps a few chairs, and uses them as firewood to cook some of the meat. No stew tonight, but one of these days, Brier will cook a fine meal to enjoy in the confines of his new workshop.
Veranus, Cicatrix, Ba'gandi
Veranus and Cicatrix have a pleasant walk, while Ba is busy making sure the corpse golems don't get in the way of his hunt. Cicatrix occasionally stops to curse the disgusting poisonous plants she finds, while Veranus tries her best to keep Cicatrix on her feet. The trio has a peaceful walk, with the occasional animal that passes by being killed by Ba'gandi for an eventual feast. No large mammals at all, until the sight of the Liger's corpse is found. To stay out of Ba's way as Cicatrix advises, Veranus handles carrying what bits and pieces aren't too destroyed to be worked with.
The three stop by to deliver the dead rabbits Ba killed, drop the Liger pieces in a special storage Cicatrix makes on the spot for her "home," then the three continue back in the forest. About a mile into this testament to nature's true power, a native Salamander comes out. The large fire lizard is peaceful at first, and Ba keeps his axe down to avoid alarming it, but the corpse golems go berserk and begin attacking the peaceful creature.
Not enjoying the slaying of the helpless, Ba draws in a breath, kills his compassion, and beheads the beast before it can destroy the forest or harm the two women he's escorting. It was never a happy day on the job when something with no intention to fight has to die.
Ba, sick of hunting from this distasteful event, requests that they return to the Hub. Back at which, they all go their different ways. Cicatrix goes to prepare the arms, legs, and head of the Liger that could be recovered, and to prepare the Salamander Ba gave her permission to use. Veranus goes to meditate on top of her statue for a while, thinking about the people gathered here. And Ba simply cleans his axe in the workshop.
Forrel de Yahmiz
Finding himself with little else to do, Forrel goes down to the forest in search of materials. The spirits are convinced to lead him to a twig of the treasure trees he and the quiet fox wolf person were led to the other day. It literally is just a twig, nothing spectacular about it. However, the sheer size of the trees makes the twig massive compared to the norm. He believes it can be fashioned into a fine pole for a weapon as long as he can get the strange fellow who stole the kitchen for a few days to help in the preparation of it.
In need of little else, Forrel finds a few decent rocks of a modest size to work with. He cuts into them with wind and water spirits, and the rocks eventually form into proper spearheads. He puts a few finishing touches, and a mark from a fire spirit to brand the rocks his.
Having time to think, Forrel realized that he felt more at ease in this realm than he did in his own. He felt no obligations, could freely make his own decisions, and there were spirits abound to talk to as he pleased. He realized, for the first time, that the prospect of returning home has never been his priority since reaching the point he has. What lies ahead in the coming week has given Forrel a restored sense of purpose, and he couldn't wait to finish his preparations.
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Night, etc. RP if you want. Tomorrow's(in-game) going to be fun.