Brier
Finishing his device, if you can even call it a proper one, Brier places his theorized unlocker up to one of the doors in the kitchen. The machine rumbles as it begins matching the weave of the door, bending stretching, and twisting its own weave to synchronize with the door. The machine, now matched to the weaves of the doors, begins unlocking it. The process is long and loud, and many residents run to the kitchen just to yell at the nervous elf, but the machine eventually stops entirely.
Brier removes the machine, which seems to be in need of emergency repairs, and turns the knob of one of the kitchen's back doors. The door creaks open, the mana perfectly intact, and a storage room is revealed. Some of the loitering hecklers look surprised, and quickly begin cheering for the humble man they came to berate. Having no materials to repair or upgrade with, Brier begins searching through the storage. Firewood and unusable pots are all he can find, but this should be plenty for repairs. While he begins searching through the materials the lizardbird comes and asks if he can unlock the doors, to which the busy elf responds with an, "I'm busy, get out of my workspace!"
Brier continues working without rest, successfully avoiding passing out.
Veranus Tigerclaw
Veranus spends her noon wary of the coming caravan, necromancer, and anything else in the castle, while processing her prey. She considered asking the old elf holed up in his bizarre "kitchen" if he can help her cook the meats before she began the processing, but by the time she got there a young shaman was already being kicked out along with a small group and the loud clank of the door locking.
The skin is rather haphazardly stripped, but the beasts are large enough that there should be enough skin to make a water pouch, so she quickly puts her scrap hides out to dry and begin tanning. The meat wasn't in much better shape, but she manages to pull through. With enough meat to last a while. And the bones were cleaned with extreme precision. It almost embarrasses her how poorly she dealt with the other two jobs.
Recalling that the necromancer asked for the bones, she picks a spot to put the bones and tells a nearby scholar to inform the necromancer if she passes by.
Veranus, being a warrior, wasn't taught the finer details of meat preservation by the village chefs when she was being raised. She gives a basic smoking, but eventually gives up and manages to harass the kitchen-elf to use a storage she had caught wind of to give it a proper preservation.
The disgusting rations the titan slavers had will just have to do for now.
Forrel de Yahmiz
Point at the door and telling the spirits to unlock it seems silly to the shaman in retrospect. Spirits can be directed, but not ordered, so expecting something from such a silly idea kind of upsets Forrel. He goes to ask the inventor if he can help out, but is kicked out in a rather off character way by the old elf.
Somewhat dejected, Forrel begins making his way toward the spirit lair he had put off going to earlier, using the wind spirits to speed up the process. Several researchers ask to follow him, but they'd only slow him down, so he quickly escapes and begins a gentle glide. It takes mere minutes to reach the bed, or outline, of the spirit lair.
He tries touching the mysterious glowing blue barrier surrounding it, and a light shock meets his fingertips, followed by a welcoming sort of grip back. Forrel is pulled into the spirit lair. Two rather large spirits welcome him.
Cicatrix Greywood Greenflower
Lacking her own room, Cicatrix angrily makes her way to the gardens with her new pile of bones and insect slaves. She tries making a room similar to the one she grew up in using nature magic, but whoever the Mage King is clearly despised having his gardens messed with, as she is immediately kicked back out into the courtyard. One of her corpse golems is sent to fetch some wild plants, so while she waits she begins working the bones into a more usable shape.
She almost breaks one of the bones trying to work it into a feasible golem form, so she quickly stops her work and begins repair of the damaged bone. Necromancy was far more delicate when working with processed bones than a simple raising of the dead, so she had to be careful not to destroy her monstrosities before they can be animated. During the repair her golem returns with a few fresh flowers, and some random weeds of some sort.
It's not an ideal combination, but she manages to nearly recreate her childhood room. It always comforted her to have green plants around her, even if they can't be seen, but she had no use of them when she had to control an entire nation. Perhaps being stripped of power had a silver lining of sorts, but these plants are only a temporary haven. Permanent residence will have to be established before the end of the week.
Forgetting that, the repair to the bones is done, and she quickly begins planning what to work them into before nearly breaking them again.
Ba'gandi Kashi
Ba wanders around the military wing sniffing out doors. Next to the training room, the smell of actual weapons is wafting out. Next to that seems to be the storage for weapon materials. Next to the hall leading to the gardens, an infirmary is sniffed out. Along with... two medical supply rooms? Gnolls had little use for such strong medicines, only goblins ever attacked.
Wandering to the gardens to sniff out the other doors, an amusing spectacle is seen by the bored warrior. A rather young looking elf is tossed out relatively forcefully when she tried touching some of the plants. Ba has a good laugh, and gets back to work. Most of the rooms reek of gardening supplies, but a treasury and workshop are sniffed out. It seems each wing had its own budgets that were stored in the wings themselves. If any merchants came along it would be a good idea to have the treasury open. Not that it matters, Ba didn't particularly... get along... with any merchant, really.
The fairly amused gnoll goes back to the practice room, where some small children of various races are practicing how to use swords and axes.
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Night time. RP time for whoever wants to, miceclus if you RP the spirit lair your night action is going to be smaller.