Brier
Brier ignored sleep to study the stones and doors further. There were no keyholes, but signs that a powerful unlock spell was required. It was apparent to Brier that nobody he had learned the name of in this group would be willing to learn such a rarely needed spell, so he had to find a loophole.
The old elf spends hours weaving the mana in the doors trying to understand how they function better, but the weave eventually breaks and causes Brier to lose his concentration. The weave is fairly complex, but his knowledge of technomancy gave him a fair understanding of it. Having no materials, and seemingly no further use of his already stolen cart, Brier scraps the cart for parts. He receives small wood planks(10), large iron scraps(5), and the four wheels. He immediately puts all of the material into a design that could potentially be the loophole he's looking for.
Brier continues building into the noon hours.
Veranus Tigerclaw
The fact that the necromancer had the nerve to show her sickening guise to the already angered warrior queen was enough to bring the blood lust Veranus had during wars and fights with the native jungle beasts of her homeland. The anger could even be said to have revitalized the "middle-aged" woman, sending her off to the forest to hunt for food that isn't awful.
The jungle is a spectacular view, even more overgrown and wild than her village's homeland. The thrill of the hunt was coming back to Veranus, and she quickly got to what could constitute a low-hanging branch in these massive wilds. She waits no more than an hour before the first prey appears.
Veranus is unsure of what this beast could possibly be. At first it appears to be a bear, but it's far too large. Then it looked like a rabbit, but that was also impossible. The creature seems docile and herbivorous, but that's no reason to jump down just yet. She waits a few minutes, and a massive wolf jumps out and mauls the poor thing. She was beginning to grow attached to it, perhaps she'll try to convince one to come back to the castle with her if she encounters another, but for now, this wolf is the priority.
Veranus drops from her branch, skewering the wolf through its head, killing it without pain. She quickly makes her way back to the castle with the wolf and rabbit-thing in tow, as there's no way such an extreme amount of meat wouldn't be enough.
The necromancer stares at the dead animals with passing interest, and continues to wander the castle.
Forrel de Yahmiz
Forrel wakes up from his refreshing nap of sorts to a large number of intrigued spirits poorly attempting to hide from him. How absolutely bizarre. The spirits continue following the shaman through his daily morning routine, and even to the garden.
Forrel brands some spirits into his clothing and staff, making sure not make a complete brand sealing them there, and begins to call out for any spirits that would answer. Which millions were happy to oblige. The young halfling calms himself with some group meditation with the spirits, and he calls out for memory spirits, to no avail.
He does however find a few spirits that know the layout of the castle who offer to give him a complete map of the main building of the castle, which the spirit called 'The Hub,' if he can open all the doors in the wing he's occupying, turn on the mana generator for that wing, and tell them the type of spirit that occupied the dead sword in the group's wing.
Forrel has no idea why the spirits are so bent on testing him for a map he doesn't particularly need, but the main library might be in the central building, so there might not be a choice.
Cicatrix Greywood Greenflower
Having opted to rest a day before doing anything particularly stressful in the castle, Cicatrix begins her hunt for corpses she could use. For a while none are sensed, then two appear. They're only animals native to this realm, and aren't much stronger than her current golems, so any interest in them is immediately lost.
Not being able to see and using mana to sense in a realm full of it makes finding her way difficult for Cicatrix. She eventually finds her way to the courtyard, apparently. As a small group of people are discussing what could be in the main castle building, and point in some direction or another. She tries sensing in the direction, and feels a single corpse, and one living being. An odd thing for Cicatrix, she's never been able to sense living beings the same way she's been able to sense a corpse. She certainly can't sense those around her without forcing mana near them.
It suddenly strikes Cicatrix. Forgetting entirely about the living being she sensed, the corpse is bothering her. She can't sense any power from whoever it was, but she's panicking as though she sensed something extremely dangerous. Her corrupt arm throbs in pain, almost bringing the woman to tears. She breaks her sensory off immediately, and rushes back to the garden area of the military wing to calm down.
The comfort of the garden offered Cicatrix peace of mind, and time to concentrate. She gathers a small number of insects she knew to be aggressive, making sure to leave enough to repopulate for any further need she might have of them.
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It is now noon.
A small caravan is seen through a viewing scope in the courtyard an ex-adventurer not in the main group had set up. It should arrive tomorrow morning.