Brier mini
After a long talk with the statues, Brier discovers that the leader of this generation of Urists and his disciple have both been killed. Brier learns that only the enlightened can lead the Urist clan. The dead leaders task Brier with finding someone enlightened to become the leader, or becoming enlightened himself before the Urists are ended.
Before he can refuse, Brier is teleported back to the Hub. Brier finds himself cooking to relieve some stress, and the apple he saw when he had first learned how to open the doors catches his eyes.
Veranus Tigerclaw
Veranus wanders around, her body aching, and her mind still tired. She contemplated what Gram had told her of her queen as she familiarizes herself with the building she's in. A conversation she has with a guard reveals that this is an adventurer's guild, and they're apparently in the capital. When she tries to leave to see her surroundings, Veranus is told that exiting before the yearly super blizzard ends is dangerous, and that it'll be over by the next day when they arrive at some port city.
Several small children are seen roaming around with extreme glee, and Veranus notices just how normal a majority of these people are. They aren't adventurers, they aren't warriors, and they aren't mages. They're simply here. As her eyes travel around looking at the different people, she spots Asa again, she appears to be talking to Hoz.
Forrel de Yahmiz
Forrel is led into a room, and asks to be dropped off at the caravan with written instructions once this is over. The high priest agrees on the condition that he go with him so that nothing troubling happens. The two shake hands, and Forrel is laid on an almost sacrificial altar. A dragon is brought into the room, and it hangs upside down from the ceiling like a bat.
Forrel is told to open his mouth, and the dragon begins to breath mana into Forrel. The mana stings and burns, but it isn't until he's told to begin yelling that the unbearable pain he was told of begins to kick in. The mana feels like it's destroying his insides, but the dragon eventually stops breathing in. A strange casing is put on Forrel's tongue, and Forrel nearly passes out from pain as the case burns an enchantment on his tongue.
The final receiving of the tongue is for him to yell at the dragon while it yells back to absorb the base attributes of the voice. This is the most painful for Forrel, as his voice doesn't block the effects the dragon's is having on him, and the enchantment is still being burned on his tongue. He passes out several times, but the pain keeps him from going down for more than a few seconds, and he eventually absorbs the powers. The dragon gives one last test yell, and Forrel feels nothing from it. It's not painful, and it doesn't sound nearly as loud as it used to.
Forrel falls asleep, feeling several years aged and beaten.
Forrel is asleep until the next game morning. He may dream whatever he wants.
Cicatrix Greywood Greenflower
After a bit of banter with Ba, Cicatrix turns to her freshly gathered plants. She begins feeding small dosages of the corrupted slop to the fungi, but is met with complete failure in all but three cases. These three cases take the corruption in with modest difficulty, and are not so easy to fall apart when the signs of corruption begin to appear in them. Cicatrix doesn't dare feed more corruption in though, as too grand a mutation in too little time might put control back into the dark ones.
Ba'gandi Kashi
Ba runs at top speed to the forest, and begins to hunt for a scent. He's taken around a fairly wild goose chase for a fair bit, until he encounters the signs of her battle. He smells her blood, but not enough to assume her dead. The trail doesn't end here, so he continues to follow it up into the mountains again. A large gate, similar to the one used to enter this realm, sits at the end of the path and is guarded by large knights, at least twice the size of Cyrano. A portal opens in the gate, and Cyrano walks out. The large mercenary notices Ba and quickly walks over as the gate closes behind him.
"Hey pal, back from the dead eh? Ya get me a souvenir?"
Seiyas Stormclaw
Seiyas finds a spot to lay down to read her book, and her golems come to rest at her side. It's times like these that having no lap was seen as a disadvantage by Seiyas, but she wasn't concerning herself with things like that, she had a book.
Several hours of reading reveal to Seiyas how to make complex programs in small golems, and how to control large golems without them going berserk. She had to stop at this point, as there were many terms related to fields she had no expertise in that were giving her a migraine. Seiyas found what she could read enjoyable, and takes one of her doll golems for reprogramming. She has to chase it down for a bit, but she eventually catches it and returns to the study.
She programs the doll to stay inside the study unless told to leave, and to contact her by pulsing the mana she put into it if a trespasser steps into the study. Seiyas was rather delighted at that little bit of knowledge the book gave her.
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Night!