Brier, Veranus
While the primary fighter and spell weaver were visiting Cyrano to learn about the realm, Brier and Veranus were busy gathering support to form a group of leaders to bring order to the chaos that dominated how things were. The idea for the leaders being a group was proposed by Brier, knowing that none of the people he knew, save for the absent young Forrel, had a great deal of experience with other races, so having more diversity would ease the duties on the whole.
They wait until dusk, when Ba'gandi and Cicatrix make it back to the Hub to discuss taking the plan into full force. Ba'gandi, being himself, simply shrugged and walked off to mull over his own business. He had no interest in leading, and probably never would. It was accepted that he could hold whichever position he preferred the most, which was likely to be a trainer of some sort.
On the other hand, Cicatrix denied a spot of power until she grew more accustomed to the realm. She wasn't about to just up and lead everyone to their demise simply because she was unprepared. A plan of that scale would require much more finesse, which she couldn't focus on. Yet.
The two conspirators behind the leadership committee feel slightly disappointed in the apathy shown by their comrades, but understand that things are complicated all around. The two will call on their help if the need arises.
Forrel de Yahmiz
After finishing his conversation with Tince, Forrel quickly realizes why Ba'gandi wouldn't like him. He's almost excessively friendly without realizing it, loves to talk with people, and is overall a cheery fellow. Ba'gandi is an apathetic warlord who had to dig his way out of his own grave. Quite an understandable thing. Of course, Forrel is similar in most ways to Tince, so few problems are likely to arise between the two.
After walking around town a bit more, Forrel offers to have the spirits aid by enchanting the tools of the workers, but they simply refuse, saying they'd rather just let the spirits play. What an odd thing to hear, very few people on the physical realm were so open about the spirits. Perhaps that is why they've become so scarce in the physical realm? Shaking the thought, Forrel greets the cheerful spirits, the rest of the villagers, and heads into the guild office.
It is immediately noticed that this is simply an outpost for the acting power on the continent he was told about. There are several guild counters aimed specifically at this village, but the one that sticks out is a freelancer and mercenary counter. Forrel gets an explanation of the two services. Freelancers can receive or turn in any bounty they complete at the freelancer counter. Only those not active in any combat guild or mercenary band can use this counter. The mercenary counter holds all bounties available in the region, and the most wanted list. Only mercenaries can turn in bounties at this counter, and merc bands that frequently turn in bounties at one location can earn a bonus. Interesting.
When asked where the HQ could be found, Forrel received a rather vague answer that seemed to be mostly nonsense. "HQ is at the capital, but the capital is constantly moving, so who knows where it is. It might even be over those mountains to the west." The receptionist who told Forrel this was almost as bothersome as those scholars. Almost...
Having little else to do but think, Forrel returns to the caravan. Lost in thought he asks if they had ever heard of Solom. The merchants, save for Tince who's laughing up a storm, all stop whatever it is they were doing to stare at Forrel, who's still too deep in thought to notice the shock from the question.
Ba'gandi, Cicatrix
Ba and Cicatrix return by dusk. Cicatrix loved dusk, not that she could see what it looked like. Ba is still tired from his duel, so he had to lean on his new favorite monstrosity most of the way, but he was still thinking about the ritual to get stronger too much to pay his moment of weakness much mind. Before they can even settle back home, they are harassed by the excited fans of Brier and Veranus about whether or not they would join them in leading the Runners. They are also harassed by the people themselves. Neither particularly cared at the moment, and both left to finish their own devices after giving ridiculous answers to escape.
Cicatrix walks into her room expecting to be hounded by silk, and is met with little surprise when, lo and behold, the drones overdid it again. That's going to need fixing right away, so why not do it now? She quickly readjusts their silk production, making it much more manageable, while retaining its current quality. She also senses the presence of some eggs. Oh joy, she hadn't noticed before. Some soldiers might even be born, which is exactly what she wanted to avoid. Soldier insects are absolutely worthless when they aren't fighting, which would be almost never around this area.
Meanwhile Ba has gone into meditation to mull over the issue of the ritual. Should he, or should he not tell the others who weren't present? What will happen if nothing goes wrong and he succeeds? How long will he be away from his body? The more questions arose in his mid, the less he could concentrate. Eventually it all goes white. Ba'gandi felt calm and relaxed. This calmness felt good and right.
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As night falls, something is seen in the distance by a wounded soldier keeping watch for beasts. It's a small band of Horned Tyrant ogres on their way for what looks to be a siege. Perhaps these ogres are part of the ones responsible for causing the port village to become abandoned? Regardless, the Runners will have to fend off the coming attack, or risk possible extinction. Post your siege preparations. You will automatically eat and go to sleep at the end of the siege.
Forrel is on RP time until the siege is over.