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Author Topic: Runners of Hyperion -- one spots open  (Read 36143 times)

Lillipad

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Re: Runners of Hyperion -- two spots open
« Reply #210 on: November 07, 2011, 04:48:43 pm »

"Sure, you might even get to hit me once next time." Cyrano lets out a hefty laugh and tells some of the mercenaries to have a feast ready the next time the two fight.
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Weirdsound

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Re: Runners of Hyperion -- two spots open
« Reply #211 on: November 07, 2011, 06:18:21 pm »

Cicatrix pauses to behold the strong aura of corruption on her right arm, invisible to the others. "My mana is a bit... spicier than most, but who knows, it might even be more effective for the job. Lets wait until we get back tomorrow before trying it though. I'm the last person you'd want to drag a dead or comatose liability through the forest."

The blind necromancer turns to Cyrano again with a smile. "Now then. My group is going to be neighbors with this village for some time. Perhaps you or one of you men could show Ba and I about so we can meet the people and he can see the sights? If you are a relative stranger here as well we can learn together."

Action: Tour the Village. Note any prominent figures in town other than Cy. Note any business that could provide creatures or creature parts. Ask the prices of such components, but don't try to haggle.
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Lillipad

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Re: Runners of Hyperion -- two spots open
« Reply #212 on: November 08, 2011, 06:03:34 pm »

    Cicatrix special
With the two warriors back in their staring contest, Cicatrix decides it would be best to find out what the mercenaries actually have to offer. She wanders around, trying not to stray too far from the center, and doesn't sense anything extraordinary. She does, however, find some passerby who point her in the direction of a butcher in their group.
He's not too far away, but it does make Cicatrix worried to stray from Cyrano and Ba'gandi so much when she's still uncertain that the mercenaries are of the same mindset as their leader. After a few minutes, she finally reaches the butcher's area.
It was apparently one of the stores the village had before it was abandoned. Opening the door and hearing the stereotypical bell ringing makes this a bit more concrete. The butcher calls out from somewhere, and suddenly pops in front of Cicatrix. Having no idea what he's doing, and not particularly caring, she asks outright if he would be willing to supply her with body parts the mercenaries won't need. After a bit of rambling from the butcher, he agrees on the condition that she and someone of less feeble strength come to get the parts and carry them back without aid of the mercenaries.
With the agreement struck, Cicatrix continues to wander near the center after a cautious trip back searching for any notable mercenaries. It's rather difficult, having no real means of gauging the strength of the living.
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Weirdsound

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Re: Runners of Hyperion -- two spots open
« Reply #213 on: November 08, 2011, 09:14:43 pm »

"Eh. There isn't much to see here Ba. I will make another visit when I have some more stout monsters for hauling created... But for now lets return to the Hub."

Action: Talk to the plants on the journy back and gather any edible or otherwise useful ones.
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The Fool

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Re: Runners of Hyperion -- two spots open
« Reply #214 on: November 08, 2011, 09:23:52 pm »

"Alright." Ba looked around. "Any chance you can keep the ritual a secret? I don't want to get everyone panicking just because I have a knife through my heart." Ba seemed a little unsettled from of what he just said. "You know, this seems a bit dangerous, but it may be my only chance to be strong enough to topple Hyperion... If I die be sure to use my bones in one of them walking weapons, not just some creature that carries the bags."
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Weirdsound

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Re: Runners of Hyperion -- two spots open
« Reply #215 on: November 08, 2011, 10:15:27 pm »

"We have to tell somebody Ba. If you don't wake up, they will think I murdered you for parts... As a Necromancer, I am guilty until proven otherwise of any crimes involving the creation or use or corpses."

She pauses briefly and stares blindly into the sky. "I am a patient person. I see the fall of Hyperion as a project to play out over years or even decades. My skills have eroded greatly, and I intend to hold out on making the creatures to fight Hyperion himself until my mind and magic reach peak condition. I will however respect your wishes if you fail to survive this, and preserve your body until I am ready to use it as you desire."
« Last Edit: November 08, 2011, 10:27:15 pm by Weirdsound »
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Lillipad

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Re: Runners of Hyperion -- two spots open
« Reply #216 on: November 08, 2011, 11:46:22 pm »

   Brier, Veranus
While the primary fighter and spell weaver were visiting Cyrano to learn about the realm, Brier and Veranus were busy gathering support to form a group of leaders to bring order to the chaos that dominated how things were. The idea for the leaders being a group was proposed by Brier, knowing that none of the people he knew, save for the absent young Forrel, had a great deal of experience with other races, so having more diversity would ease the duties on the whole.
They wait until dusk, when Ba'gandi and Cicatrix make it back to the Hub to discuss taking the plan into full force. Ba'gandi, being himself, simply shrugged and walked off to mull over his own business. He had no interest in leading, and probably never would. It was accepted that he could hold whichever position he preferred the most, which was likely to be a trainer of some sort.
On the other hand, Cicatrix denied a spot of power until she grew more accustomed to the realm. She wasn't about to just up and lead everyone to their demise simply because she was unprepared. A plan of that scale would require much more finesse, which she couldn't focus on. Yet.
The two conspirators behind the leadership committee feel slightly disappointed in the apathy shown by their comrades, but understand that things are complicated all around. The two will call on their help if the need arises.
    Forrel de Yahmiz
After finishing his conversation with Tince, Forrel quickly realizes why Ba'gandi wouldn't like him. He's almost excessively friendly without realizing it, loves to talk with people, and is overall a cheery fellow. Ba'gandi is an apathetic warlord who had to dig his way out of his own grave. Quite an understandable thing. Of course, Forrel is similar in most ways to Tince, so few problems are likely to arise between the two.
After walking around town a bit more, Forrel offers to have the spirits aid by enchanting the tools of the workers, but they simply refuse, saying they'd rather just let the spirits play. What an odd thing to hear, very few people on the physical realm were so open about the spirits. Perhaps that is why they've become so scarce in the physical realm? Shaking the thought, Forrel greets the cheerful spirits, the rest of the villagers, and heads into the guild office.
It is immediately noticed that this is simply an outpost for the acting power on the continent he was told about. There are several guild counters aimed specifically at this village, but the one that sticks out is a freelancer and mercenary counter. Forrel gets an explanation of the two services. Freelancers can receive or turn in any bounty they complete at the freelancer counter. Only those not active in any combat guild or mercenary band can use this counter. The mercenary counter holds all bounties available in the region, and the most wanted list. Only mercenaries can turn in bounties at this counter, and merc bands that frequently turn in bounties at one location can earn a bonus. Interesting.
When asked where the HQ could be found, Forrel received a rather vague answer that seemed to be mostly nonsense. "HQ is at the capital, but the capital is constantly moving, so who knows where it is. It might even be over those mountains to the west." The receptionist who told Forrel this was almost as bothersome as those scholars. Almost...
Having little else to do but think, Forrel returns to the caravan. Lost in thought he asks if they had ever heard of Solom. The merchants, save for Tince who's laughing up a storm, all stop whatever it is they were doing to stare at Forrel, who's still too deep in thought to notice the shock from the question.
    Ba'gandi, Cicatrix
Ba and Cicatrix return by dusk. Cicatrix loved dusk, not that she could see what it looked like. Ba is still tired from his duel, so he had to lean on his new favorite monstrosity most of the way, but he was still thinking about the ritual to get stronger too much to pay his moment of weakness much mind. Before they can even settle back home, they are harassed by the excited fans of Brier and Veranus about whether or not they would join them in leading the Runners. They are also harassed by the people themselves. Neither particularly cared at the moment, and both left to finish their own devices after giving ridiculous answers to escape.
Cicatrix walks into her room expecting to be hounded by silk, and is met with little surprise when, lo and behold, the drones overdid it again. That's going to need fixing right away, so why not do it now? She quickly readjusts their silk production, making it much more manageable, while retaining its current quality. She also senses the presence of some eggs. Oh joy, she hadn't noticed before. Some soldiers might even be born, which is exactly what she wanted to avoid. Soldier insects are absolutely worthless when they aren't fighting, which would be almost never around this area.
Meanwhile Ba has gone into meditation to mull over the issue of the ritual. Should he, or should he not tell the others who weren't present? What will happen if nothing goes wrong and he succeeds? How long will he be away from his body? The more questions arose in his mid, the less he could concentrate. Eventually it all goes white. Ba'gandi felt calm and relaxed. This calmness felt good and right.
______________________________________________________________________________________________________________
As night falls, something is seen in the distance by a wounded soldier keeping watch for beasts. It's a small band of Horned Tyrant ogres on their way for what looks to be a siege. Perhaps these ogres are part of the ones responsible for causing the port village to become abandoned? Regardless, the Runners will have to fend off the coming attack, or risk possible extinction. Post your siege preparations. You will automatically eat and go to sleep at the end of the siege.
Forrel is on RP time until the siege is over.
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Sinpwn

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Re: Runners of Hyperion -- two spots open
« Reply #217 on: November 08, 2011, 11:57:25 pm »

Brier inspected the entrance and strategic areas. He decided that it might be possible to restart the defensive measures of the Hub now that the generator was back online. There was a chance that the Runners themselves would trigger them if he made a mistake, but chances are it was do or die. He pushed the venomous images and words from his dreams to the back of his mind.

Brier busied himself with trying to harness the magical generator to restart the traps and defenses of the Hub, making sure that The Runners were recognized as friendly. Failing that, he made new traps, engraving runes onto the walls of the Hub, using the generator as a potent and fearsome power source.
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micelus

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Re: Runners of Hyperion -- two spots open
« Reply #218 on: November 09, 2011, 12:23:46 am »

"Well? Come on, don't leave me hanging my feathers in the wind! Yes, I know he's powerful,  I know, but who exactly is he!?"

As he asked, Luren jumped onto his shoulder and growled.

Continue with questioning.  After getting information, talk to Tince about a trade deal; Tince will supply Forrel with goods each time he passes by the Hub, and in return Tince will get 48% of the profit. Say that I have little need of wealth. Head back to the guildhouse and get clarification on this moving capital. Ask how it moves; machine, magic, some divine origin. Also, look for an enchanter's guild counter, dragon breeder's guild, or scholar's guild. Pet Luren.
« Last Edit: November 09, 2011, 01:35:46 am by micelus »
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Weirdsound

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Re: Runners of Hyperion -- two spots open
« Reply #219 on: November 09, 2011, 01:34:35 am »

"Whats that? Ogres? Oh my... there will be corpses tonight! Here is hoping "

Cicatrix will animate her house as an impromptu plant golem and ready the Monstrosity for combat. When all hell breaks loose Cicatrix will try to stay just behind the front lines and support the runners with subtle magic that is unlikely to draw the Ogre's attention to herself. The house golem will be ordered to charge into combat, the Chimeric undead beast will hang back and intercept any Ogre trying to get Cicatrix.
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Dwarmin

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Re: Runners of Hyperion -- two spots open
« Reply #220 on: November 09, 2011, 05:45:21 am »

"They certainly don't waste time..." Veranus muttered.

She called the rest of the runners in for an impromptu meeting. She found herself...excited. Reinvigorated. Alive. No more running-it brought a vicious joy into her heart that battle would be joined soon, for only in bloodletting could she find relief from her grief. Veranus smiled viciously as she addressed the others.

"I'm sure you've all heard the hooting of the Ogre band approaching our walls. I have no doubt they intend to slay and enslave the lot of us.

Not a single one of them will ever leave this place-we'll let everyone know exactly what happens to those who attempt to attack our home.

As for the battle...the problem I see is that we do not nearly have enough supplies for a prolonged siege. I have an idea, though...we will take a group of the swiftest and healthiest warriors and take them around the castles edge-we shall let the Ogres attack the fort, and then we will take them unawares from the flank-followed by a rallying charge from the defenders on the walls-I can only entrust the flanking to you, Ba'gandi. I am needed on the walls, to keep our courage strong...we will need some sort of signal, or have to rely on dawnbreak if nothing else.

Brier, the more defenses this place can muster, the more lives you can save. I trust you'll do your best. If we engage in a field battle, you'll need to learn to deactivate them just as quickly, of course. I don't want you any where near this fight. Your mind is worth ten spear arms-maybe twenty, but that's stretching it.

As for you Necromancer, I do not expect you to wade in the fight, but spend your undead beasts quickly-far better one of your creations be dismembered than one of us, since you will have much more material to work with after tonight...also, protect yourself. I'd rather your monsters have a controller, lest we be forced to put them down as well."
« Last Edit: November 09, 2011, 08:44:20 am by Dwarmin »
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The Fool

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Re: Runners of Hyperion -- two spots open
« Reply #221 on: November 09, 2011, 08:00:36 am »

"I can try to flank them, but I'll take no pride in taking such an advantage." Ba smiled and sarcastically commented, "Maybe I'll just have to kill them all before anyone else can flank them."

Ba'gandi will try and flank the ogres are Veranus planned. However instead of rushing in as soon as possible as he suggested, he'll try for a synchronized assault.
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Dwarmin

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Re: Runners of Hyperion -- two spots open
« Reply #222 on: November 09, 2011, 08:41:48 am »

"Right-keep your head about you, Ba'gandi. The other will rely on you to cleave them a path."

Veranus will command the defense from the walls, rallying the soldiers and directing their fire. When the time is right, she'll order a sychronized assualt from the gates in time with Ba'gandi's flanking manuever.
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Weirdsound

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Re: Runners of Hyperion -- two spots open
« Reply #223 on: November 09, 2011, 11:12:39 am »

"I'm down to one beast hunter... but its a good one. Would you rather it suicidally charge the fray or stay with the force within the walls?"

Cicatrix regardless the group of ragtag soldiers that would be partaking in the operation. "Some of these men are under-equiped. If any are willing and desperate enough to desecrate their bodies I can mutate them with nature magic. They may be better off with the horns, exoskeletons, fangs, and stingers I provide than the low quality or non-existent weapons and armor they currently possess."

Suddenly a look of horror spreads across the Necromancer's face. "The mercenaries put an energy spell on me today, the side effects of which will harm or kill me if I stay up too late. If you want my help we have act quickly and fight within the next hour or so or keep the gates shut until morning so I can rest."
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Dwarmin

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Re: Runners of Hyperion -- two spots open
« Reply #224 on: November 09, 2011, 11:20:13 am »

Veranus mulls for a half moment...

"Your monster should be generally do as much damage as it can before it is destroyed-save it for the charge. I assume it can tell friend from foe, yes?

...as for your desecration, I do not think many would willingly do so, but any who agree I would not stop them from doing so.

Spell? Well, I can only tell you that you will be in as much danger as any of us. Do not throw your life away needlessly-but, we are all at great risk here. I cannot ask of you any different than the soldiers I will send to the walls."
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"The hats never coming off."
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