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Author Topic: Runners of Hyperion -- one spots open  (Read 36111 times)

Lillipad

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Re: Runners of Hyperion -- Need two more
« Reply #15 on: October 12, 2011, 10:19:23 pm »

If there are no more characters requested by Friday, I'll just start the game with you three and two disposable NPCs.
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micelus

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Re: Runners of Hyperion -- Need two more
« Reply #16 on: October 12, 2011, 10:50:51 pm »

There must be someone. The two other RPs filled in quick enough, problem is they haven't started yet. I also happen to be in all of them...
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HailFire

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Re: Runners of Hyperion -- Need two more
« Reply #17 on: October 12, 2011, 10:56:00 pm »

I might join up, just not tonight.  :P
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Lillipad

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Re: Runners of Hyperion -- Need two more
« Reply #18 on: October 12, 2011, 11:22:28 pm »

HailFire, I'm going to count you as a fourth player even though you haven't submitted a character so I can at least open an OOC thread like I planned to keep this thread from getting crowded with OOC stuff.
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micelus

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Re: Runners of Hyperion -- Need two more
« Reply #19 on: October 12, 2011, 11:23:24 pm »

Just give him a literal blob holding a sword until he makes a character. A placeholder.
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
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Sinpwn

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Re: Runners of Hyperion -- Need two more
« Reply #20 on: October 13, 2011, 09:24:38 pm »

 Brier fiddles with the gate, inspecting it closely before shutting it off.
He sits down and relaxes his muscles, trying to believe that they were safe... But they were never safe, not as long as there was a single damnable giant left in any place or world.
He gets up again an leaves to explore the castle without a word.
He slowly makes his way towards the kitchen, pausing to examine everything he passes with either a look of interest or distrust, as if something could jump out at him at any second.
He arrives at the kitchen and begins to scrutinize the entire room and everything in it.

Examine the castle, with extra attention to the kitchen.
« Last Edit: October 13, 2011, 10:18:54 pm by Sinpwn »
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Dwarmin

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Re: Runners of Hyperion -- Need two more
« Reply #21 on: October 13, 2011, 09:58:05 pm »

Veranus drew the whetstone over her spearpoint once more.

*Shiiink*

It was a paltry weapon. The edge was nearly worn away-it was a dull blade to begin with, taken from the guard in the slave caravan that had tried to drag her away as the ambush began-either for his own use, or to gain favor with Hyperion by delivering her. Well, she got him first, bashed his head in with a rock, and inherited the weapon, and his gold coin. In her warriors hands, the spear felt like a childrens toy, but she was not so proud to toss away any tool in these lean times.

The one bright spot was that she had been able to reclaim her Tribal Armor from the caravan-taken as a trophy for Hyperion, undoubtly-and wore it now. It had been hers for...an untold amount of years, and she was glad to have it now. The entire history of her life could be found in its stitches, in a way-as it had been repaired from grievous injury she suffered, or added a token from one of her hunts, such as a feather or claw. Her husbands steady hands had done most of the repairs for her, and in the stitching Veranus found, she could amost recall his touch...almost. She traced her fingers along the edge, remembering the times he had expanded it, to make room for the children she had carried.

*Shiiink*

The other were silent now. Since the Ogres final attack, there were very few of them left. She didn't think the others trusted her. Which was wise of them. Sometimes she seemed to veer from a near suicidal legarthy, to a boiing rage that could lash out as anyone. Right now, she was just cold and silent.

But, it wasn't all bad. They knew each other. Spoke more casually. Almost everyone had a story they wanted to tell. Not quite a family...but something else. It brought a small, sad smile to her delicate Elven features. She remembered.

*Shiiiink*

Whetting her blades by the fireplace of her home. A warm place. Her husband is carefully tending to dinner in a wooden pot...he looks up and says...

What? It was something that made her laugh. She can't remember the last time she laughed.

There is also the child-Veranus has a moment of breathless terror where she cannot place her daughters face or name, and then it comes to her-who asks her mother if she can teach her how to sharpen her own tiny spear, one she made herself. Veranus smiles, and says...

*Shiiiink*

She sighs. Can't remember. Or, maybe she doesn't want to remember, truly. Some pain is too much for a heart to bear.

*Shiiiink*

She tossed away the stone. The spear was as sharp as it was going to be. She pricked her finger on the edge, drawing blood, but feeling no pain.

Veranus thought about her next move. She had first been interested in what some of the other ones called a "Barracks"-a place for storing troops and maybe arms and armor. It seemed foolish to her to put all your fighters in one place, and she doubted there was anything left of use there, but she would search all the same.

----

Action: Veranus searches the barracks.
« Last Edit: October 13, 2011, 11:26:01 pm by Dwarmin »
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micelus

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Re: Runners of Hyperion -- five spots open
« Reply #22 on: October 13, 2011, 11:39:09 pm »

Ah a new world, a new chance to survive...

A new world meant new spirits, and since this was a home of the spirits it would be simple to call upon them.

But first things first, this place needed to be explored. His comrades had went to investigate the castle from the ground; as a more gifted creature, Forrel would look upon the castle from the winds above...After he looked at the King's Garden.


Investigate the King's Garden and then take flight and look at castle from the sky. While doing this, keep calling the spirits, asking them for aid.
« Last Edit: October 14, 2011, 12:20:35 am by micelus »
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
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Lillipad

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Re: Runners of Hyperion -- five spots open
« Reply #23 on: October 14, 2011, 12:32:28 am »

    Brier
Brier was the first to begin exploration of the castle. Not wanting to wander from the wing the gate is in, he takes his cart and begins inspecting the doors. The doors were all truly spectacular works, each adorned with prime silver, native platinum, and poetry carved into the wooden frame. The wood was reinforced with magic to the extent that saying the doors had wood in them would almost be an insult to the creators.
Brier takes a few small glances outside, noticing many more wings to the divine structure than just this one. The impracticality of the layout leads to the hypothesis that there are other ways to reach the wings other than just the physical stairs and doors. This hypothesis is doubly strengthened when the lack of any pathway into the main building of the castle. It simply floats there, chained to the mountain. Truly a marvel worth studying, but it's far too risky at the moment.
Brier hauls his luggage to the kitchen, and plants his cart in a rather spacious corner away from possible fires or cutlery hazards. The kitchen is mostly clean, save for the rare cobweb, and a light dust on flat surfaces. Several colorful stones are placed carefully in trays by the cooking and cleaning stations, but for now Brier needed to secure his location. Brier locks the kitchen from the inside and begins settling a workshop in the corner. A temporary space, but it's plenty comfortable. The tuckered out little deeplander drags a bed from the barracks, locks the kitchen back up, and rests his overworked feet.
    Veranus Tigerclaw
Barracks were something of an unused area of her tribe. In hindsight it seemed rather silly to have such things in the first place. Being caught off guard while resting comfortably in beds was unaffordable at all costs. The untamed wilds would easily make short work of the soldiers in top condition, so it makes her shudder at what would have happened if the previous queen had allowed such conveniences. Snapping back into the present, the confused amazoness begins tapping the beds with the blunt end of her spear. The bed doesn't collapse, but it certainly isn't as well maintained as the other areas of the castle.
The deep elf inventor comes in, quickly inspects the beds, and quickly drags one off as quickly as he had arrived. Confused, Veranus checks the other doors by the barracks to avoid any more of a headache than she already had. One of the doors seems to have suffered a great deal of abuse already. Though who could cause doors that reeked of unnatural durability is a mystery. She taps the door in a similar manner to the bed and the door quietly creeks open. Veranus jumps back into a battle-ready stance, but the room is empty. Not much is in the room. It appears to be a storage area for wooden practice weapons.
Leaving the military district bored and with a headache, Veranus searches for a covered spot the plants grow in to use as a room. Conveniently enough, a statue in the courtyard has a rather luxurious plant shelter the tired woman can rest at.
    Forrel de Yahmiz
Being in such a grand castle reminded Forrel of the royal court of his homeland. Perhaps the view from above could calm his restless heart, but first, the King's Garden had to be inspected. The garden had no roof, is incredibly spacious, and is filled with many exotic plants that were supposed to have gone extinct. The plant spirits rather somberly thrive in this ancient garden.
A loose beanstalk allows Forrel to reach the top of the military wing. He can make out several other gardens like this one from the tiled ceilings. Climbing one more wing up, Forrel finally calls for the wind spirits to help him soar. A larger number than Forrel could have thought come rushing from the spirit lair to play and dance with the shaman. He responds in kind by keeping the speed on a constant rise, and eventually flies high enough to see the entire castle.
The spirits float him in place while he looks at the view. The castle is massive. Possibly too massive. Not even a hoard of high ogres could fill it up. It seems that the castle was meant to act as its own sort of Spirit Lair, as the density of natural spirits is far too high for any normal structure to handle. Forrel gently glides back down, more familiar with the local spirits than he was at first.
The lizardman is overwhelmed by the sheer amount of spirits the mana realm has. Wandering back through the King's Garden, Forrel notices an odd sight. There's a sword that exhibits signs of having been a living weapon, but the spirit appear to have either died, or moved from the sword. The power left in it would be enough to destroy anyone within the garden if it were damaged. A worrisome matter, but it will need to be worked out later. The "young" halfling feels he needs to share his discoveries with the group before the matter can properly be addressed.
______________________________________________________________________________________________________________
It is now night, you may perform one action and sleep, only sleep, or don't sleep at all while getting more done. If you don't sleep during the night you may pass out later in the day, costing two turns.
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micelus

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Re: Runners of Hyperion -- five spots open
« Reply #24 on: October 14, 2011, 12:48:26 am »

Castle was not enough of a word to describe the fortifications he saw. It was greater than a bastion, far greater than a citadel and a fortress, something of true power...Whoever created this had immense magical strength or leadership.

Even more amazing was the amount of spirits inhabiting this place. Strange also that they were nature spirits and not spirits of construction or at least thought...But spirits had their own ways. Especially interesting that they decided to maintain the gardens...And even more interesting was this sword. Probably the mage-king's sword (do we know about the mage-king?). It still had power within, even if the spirit inhabiting the weapon was gone...Great power.

Asking the spirits about this would probably be a good idea.

Ask the local spirits about the sword. After doing so, head back to the courtyard and discuss our findings. Tell them about the swords especially. Sleep after doing so.
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
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Lillipad

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Re: Runners of Hyperion -- five spots open
« Reply #25 on: October 14, 2011, 12:55:12 am »

You only know that it's MK's castle from the NPC in the beginning who mapped out the military wing magically recognizing it. Because it's his castle, everything is naturally his own crap, but nobody in the group so far has any specific knowledge of MK the person.
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micelus

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Re: Runners of Hyperion -- five spots open
« Reply #26 on: October 14, 2011, 01:06:20 am »

We met someone already !? I need to read into this more...
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Lillipad

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Re: Runners of Hyperion -- five spots open
« Reply #27 on: October 14, 2011, 01:09:29 am »

It's just a random NPC that got through the caves with the PCs. Unlike in Refugees, I'm not going to have new players come in as stragglers, they're just going to be part of the theoretically infinite number of survivors from the Runners group.
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If Adele covered Aerosmith, that would be my life right now.

micelus

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Re: Runners of Hyperion -- five spots open
« Reply #28 on: October 14, 2011, 01:11:35 am »

Aaah. Now for the long wait for Dwarmin and Sinpwn to wake up.
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Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Dwarmin

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Re: Runners of Hyperion -- five spots open
« Reply #29 on: October 14, 2011, 05:58:47 am »

Veranus clucked tonelessly as she strode around the garden. Her melancholy has been replaced by a certain analytical coldness that she despised. Just going through the motions, really.

All of this, was so...pointless. It was a building of old stone and old magic, impressive-yes, but who actually wanted to live in this depressing place? She guessed this 'Mage-King' was powerful, but foolish. He built a castle, but it had no warmth, no life...even the garden, she noticed, was too perfect. Powerful control spells kept the plants from dying, or growing too large and upsetting the nearby foundations. There was always that feeling of control. She imagined Hyperion would admire this place.

Turning toward the statue, she thought back to the sparring room. What sorts of cowards would use blunt wooden weapons to train with? It's not as if the Red Tiger-that-Springs will dull his claws for your benefit, or the Giant Hawk-that-sings-as-he-slays will somehow neglect to tear your throat and spill your life blood if he can. Teaching people that war was some sort of game was not the right way-one had to learn to fight or die for their true inner animal to be unleashed.

....

She would take a look at the statue-another example of how wrong this place was, for a man to be immortalized in stone but not memory-and then she would make a hammock to sleep in like she preferred. The Foreigners concept of sleeping on beds of hard stone, wood and stuffing was strange to her, still.

Sleep...it was almost time for sleep. Of course, the dreams would come. She had never even remembered her dreams before the...

Action: Inspect the statue, listen to what people are saying in the courtyard.

Then, find a sheet and rope I can use as a hammock, and string it between two trees or pillars in the courtyard to sleep on.

« Last Edit: October 14, 2011, 06:09:29 am by Dwarmin »
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."
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