Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Designating mining aera...  (Read 1062 times)

Oddball

  • Escaped Lunatic
    • View Profile
Designating mining aera...
« on: January 31, 2007, 07:22:00 pm »

Hello guys.

Excuse my poor english, i'm a french player... and I just started this game a few hours ago, that's why I'm not sure if it's a bug or something I misunderstood.

My problem is simple : the "cross" doesn't want to go over the mountain aera, so I cannot designate the mining zones, nor anything else in the mountains...

I have no problems designating anything in the forest aeras (woodcuting or storage areas are OK).


Do you have any idea ? is it really a bug ? .. if not, i'm sorry, but I didn't find anything like that after almost an hour between the FAQ and the wiki...

Thanks in advance   :)

Logged

puke

  • Bay Watcher
    • View Profile
Re: Designating mining aera...
« Reply #1 on: January 31, 2007, 07:28:00 pm »

Strange.  Maybe you need to designate 'd' for mining, instead of 't' for chop down trees?

edit: say, you do know that the mountain is off the RIGHT hand side, past the grey stone cliff-face?  the LEFT is where visitors and invaders come from, and there is nothing to the top and bottom.

[ January 31, 2007: Message edited by: puke ]

Logged

Oddball

  • Escaped Lunatic
    • View Profile
Re: Designating mining aera...
« Reply #2 on: February 01, 2007, 02:11:00 am »

oups ! i didn't know that ! thanks very much !


(i thought it was under the vegetation we see in the left side... and I always passed the river and so on)

[ February 01, 2007: Message edited by: Oddball ]

Logged