27th Limestone Year 502More friggen migrants, I still haven't gotten all the old ones to work yet. I've designated a few more masons, and for a new workstation area to be excavated. So far the chefs are making quick work of the surplus meat, we may end up selling prepared meals en masse this year.
2nd Sandstone Year 502Today a snatcher was encountered, he tried stabbing Sakzul Arekvucar, but by his own claim his knife "deflected" off of his cloth jacket... Needless to say he has quite a few skeptics of his story.
15th Sandstone Year 502So far things are going wonderfully, my requested building materials are almost done being manufactured. Soon we shall know the wonderful texture of adamantine once again! In other news I've designated the completion of the well, since the hospital is mostly complete it will be right next to that.
19th Sandstone Year 502There was a bit of an accident...
Well that's good at least...
Really not sure how this idiot got down here, but sure enough the instant I turn the well on she flies down the hatch and into her watery tomb. I'm sure her two children will be very choked up about this, good thing they don't work.
25th Sandstone Year 502So far so good, the kitchens have been running at maximum efficiency for months now, and they've cut it down to just about 200 urists of elephant meat
3rd Timber Year 502With winter closing in on the fortress I've decided I shall leave my construction for next year, I am tiring of this leadership roll. All this running about screaming "My hair is on fire what shall I do?" "Jump in the well dumb-ass" oh wait who was that guy who drowned... Anyway I do think I shall pass off the burden of leadership to another poor fool. In fact I believe I shall pass off the designs of the project to the next 'leader', and he can finish whilst I quietly watch from my room(s).
18th Timber Year 502All the meat has been taken care of, we now have a huge mass of prepared meals, and a fluctuating amount of alcohol, food stores have just now breached 2,000 urists of foodstuffs.
19th Timber Year 502Traders! They come bearing exotic human-goods. As they are spotted on the horizon half the fortress charges out to loot them of supplies for the hospital. Don't look at me, I didn't tell 'em to do it.
1st Moonstone Year 502
Winter arrives on the calander, and with it a goblin murder squad. The militia rushes out to meet them, confident in their months of hard training. A mechanic is killed by a goblin maceman just as the militia arrives. All looks well until Olin Akreloslan takes a flail to the back of the head, and the militia begins to dwindle. Among the chaos civilians flock about recovering the dead
3rd Moonstone Year 502Whilst the militia is bravely dieng for our freedom outside, I am inside securing our wealth with a massive trade.
It really is becoming a full on blood bath out there...
8th Moonstone Year 502Finally the invading goblins were evicted, and 3 of the original militia still live! I of course immedietly assigned 5 new recruits to begin training for the next visit.
In other non-goblin-related news, an artifact out of nowhere!
I know exactly where I'm putting this too...
12th Opal Year 502Today yet another 'beast of terrible horror' has come to the fort, thankfully through the same cavern which is currently still sealed off.
These guys aren't too intelligent I take it.
14th Opal Year 502Well lo and behold, one of our puppy cavern explorers reports back to me some interesting news about our mosquito friend.
I wonder if they got the alligator guy too.
1st Granite Year 503Today is the day, the wet season arrives and I relieve myself of my de facto commander position. I leave the fortress with 51 brave dwarfs, myself included, and with riches unbound. I bid luck to the next leader, whoever you are, don't forget to check out the notes I left down by the water filled cavern.