Kobb's Khorne vs. Foot-The-Ball Legion VII
Khorne elects to kick, and sets up all men on the front line. The Legion puts five men on the line, to Khorne's pleasure.
L1: a beastman goes down, but the Legion burns its lone reroll picking up the ball. This does lead to an elven catcher getting deep into Khorne territory.
K1: Chaos Warriors free up a beastman from the line to run back and knock the ball carrier out of bounds. The crowd sends the ball most of the way across the pitch. Three elves end up lying on the pitch.
L2: Three Legionaries take down a Warrior. A catcher attempts to blitz a beastman, knocking both down.
K2: Khorne knocks a Legionnaire down, pushes some around, but fail to pick up the ball.
L3: The Legionnaires injure a beastman, and start to get some elves near the ball.
K3: A beastman manages to pick up the ball this time, run it forward, and fumbles attempting to get it into the hands of a beastman waiting to take off down the sideline.
L4: Surrounding the beastman next to the ball, an elf injuries himself going for it.
K4: A beastman breaks the hand of a Legionnaire. Four more elves go down. A beastman picks up the ball and gets it to the Legionnaire side of the field.
L5: With half of the elves left on the pitch lying down, there is a lot of standing up. A Chaos warrior gets knocked over.
K5: Two elves get knocked out. Several more get knocked over. The ball carrier gets closer to a TD.
L6: With a couple of dodges, the elves manage to blitz the ball carrier.
K6: Khorne pushes back the elf who knocked over the beastman, get a wall down there, and the beastman stands back up, gets the ball back, and stands beside his wall.
L7: The Legionnaires push the ball carrier.
K7: Khorne knocks over the Legionnaires near the ball carrier, run him up to the goal line, and notice that their coach is screaming "run out the clock". Apparently, due to strange historic rules to Blood Bowl, a team is only allowed to attempt to revive its players before setting up for a kickoff, meaning that, if Khorne scores on turn 7, the Legionnaires will get two attempts to wake up their knocked out players. The beastman notices his coach at the last minute, and veers off his scoring run.
L8: Mostly a passed turn.
K8: TD.
Halftime Score: Khorne 1 - Legionnaires 0
The Legionnaires can only field 8 men; Khorne fields 10. Two of those 10 go deep; the rest play the front line.
K9: The Legionnaires kick it high, allowing a beastman to catch the kickoff.A beastman hurts a Legionnaire on a block. Two other elves go down.
L9: A one-die block on a beastman ends in skulls, and the Legionnaires elect to save their reroll for later.
K10: At the end of the turn, there is one Legionnaire left standing up.
L10: Pass
K11: A successful pass, followed by a run in for the touchdown.
L10-2: The Legionnaires are now playing seven men to ten. Khorne lines up in their standard Full Frontal Brutality. A riot by the fans, leads to more time going onto the clock. The thrower passes the ball forward to the lone lineman on the right side, who runs it left toward the catcher (and, not coincidentally, behind the front line). The catcher comes up beside him for added defense, and most of the front line peels back to protect, as well.
K11-2: Khorne knocks part of the line over, gets a beastman blitzing the ball carrier, only to have the bouncing ball end up in the hands of another elven lineman. The rest of Khorne surrounds the ball carrier and pile of Legionnaire bodies around him, sending one Chaos Warrior deep.
L11: A standing lineman manages to knock over the one backside beastman blocker, but another attempted block double-skulls.
K12: A bunch of blocks lead to a couple of elves going down, and the rest, including one who manage to pick up the ball as it bounced around, mostly inside the Khorne lines.
L12: Pass
K13: Every time Khorne knocks an elf down, another one gets the ball. Finally, a blitz on the catcher leads to a stunned catcher, but a KOed beastman. But a beastman finally has the ball in his hands.
L13: An attempted block on the ball carrier leads to the elf getting knocked over.
K14: A couple of more Legionnaires get knocked over as the beastman runs for the end zone.
L14: The elves, seeking some revenge, knock out two beastmen.
K15: Khorne knocks over several Legionnaires, and then run the ball in for the touchdown.
L15: Eight Khorne players to seven Legionnaires forces Khorne to pull back slightly, pulling their two edge players back from the flank lines and putting only their four chaos warriors on the front line. A touchback puts the ball into the catcher's hands; a lineman helpfully knocks out one of the beastmen in front of him. The catcher blazes toward the end zone.
K16: A beastman runs toward the ball carrier, then forgets what to do. (I forgot to declare the blitz before the GFI roll... I hate when I do that!) This forces another beastman to double-dodge to get down and make the blitz to knock the catcher over.
L16: The catcher stands up and picks up the ball, running it in for the score.
Final Score: Kobb's Khorne 3 - 1 Foot-The-Ball Legion VII
Thoughts: The dice mostly held with me today, but Hlbeta's shortage of manpower, along with the failure on their first push, when they were at their strongest, pretty much carried the day. The 19 total SPP will definitely help me going forward.