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Author Topic: Bloodbowl Season 3: Dark Vertibrae Wins!  (Read 31114 times)

Charmander

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Re: Bloodbowl Season 3: Week 1!
« Reply #105 on: October 23, 2011, 10:28:05 am »

Vherid and I, for one.

He's been on steam, but I haven't been able to talk to him.
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ank

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Re: Bloodbowl Season 3: Week 1!
« Reply #106 on: October 23, 2011, 12:09:20 pm »

mine and drkpaladin. he sent me a message and i answered, then nothing for 4 days...
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Vherid

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Re: Bloodbowl Season 3: Week 1!
« Reply #107 on: October 23, 2011, 02:49:32 pm »

Vherid and I, for one.

He's been on steam, but I haven't been able to talk to him.

I've messaged you over steam a few times so far

Charmander

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Re: Bloodbowl Season 3: Week 1!
« Reply #108 on: October 23, 2011, 08:34:50 pm »

... You have?

Something's evidently not getting through.
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drkpaladin

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Re: Bloodbowl Season 3: Week 1!
« Reply #109 on: October 23, 2011, 09:15:04 pm »

sorry, a ton of homework came due over the last few days, I'll be available over the next few days, except tonight, hope we can still have the match.
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Vherid

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Re: Bloodbowl Season 3: Week 1!
« Reply #110 on: October 24, 2011, 04:26:57 pm »



ANOTHERNOTCHONTHEDEATHBOARD

Seriously one of the most unforgiving and inconsistant matches I have ever seen in my life.
« Last Edit: October 24, 2011, 04:30:00 pm by Vherid »
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drkpaladin

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Re: Bloodbowl Season 3: Week 1!
« Reply #111 on: October 24, 2011, 04:50:40 pm »

A 3-3 tie between the Halfling All-thumbs AnkleBiters and the Wood Elf w00tw00t.  What an exciting game.

turn1: Halflings win the toss and elect to kick off

Wood Elves: Quickly caught a high kick close to the line, but lost a reroll to the master chef, Proceeds to blitz a hole up the left side of the field giving a wide opening for a safe run up the side of the field. Wood Elves use their only reroll and fail a dodge, knocking out a player.

Halflings: Their stubby legs can't move fast enough to close up that gap properly, but the treemen manage to score a Kill on the first round, two elves out. I managed to throw a one die block to stun one of the elves on the right, but fail 2 dodge rolls that would have let me pin the ballcarrier.

Turn two:

Wood Elves: with the halflings failed dodged, its a simple matter to push the remaining halfing and free the ball carrier, wood elves move a elf into the end zone, short pass for a turn 2 score.

Halflings: We receive, the KO'd wood elf doesn't get up, so we have a 2 man advantage on the field despite being one point down. along with alot of rerolls. We get to move all our guys one square on the kickoff, but the ball lands deep near our endzone, and stubby halfling legs suck, so we're in the danger zone back there.  The trees on the line bash the elves a little bit, and a few halflings get in on the action to team up 4 on 1 vs an elf lineman and then foul him with 5 halflings for another KO.

Turn three:
Wood Elves: have a clear shot to the halfling ball carrier because of the fouling action up on the line, they breeze past the bunched up halfings to surround the three halflings downfield stuck in their own half, they fail a go for it roll though, which leaves a hole open up the side of the field.

Halflings: Despite the hole up the field, its not looking good for the offense, we are forced to try a handoff, and fail despite rerolling it.

Turn Four: Wood elves: Have a good chance to recover the ball this turn, but fail a leap roll, giving a quick turnover.

Halflings: Have a good chance to recover and score, but fail a dodge roll and get a turnover and a Broken Collar Bone.

Turn Five:  Bad luck for both sides on the last turn, but the elves have an easy shot to pick up the ball, they bash the stray halflings out of the way, and crowd the ball.  They also fail a dodge, which leaves the ball on the ground.

Halflings:  We throw a brave halfling into the group of elves around the ball, but manage to miss them all and knock the one halfling over there down for a turnover.

Turn six: Wood elves score easily while laughing their asses off. Both knocked out elves get back up, giving them 10 players on the pitch again.

Halflings: We receive with two turns to work with in the half. We manage to injure an elf on the line, putting them down to 9 players. But we are stuck deep in our half again.  We fail a dodge to get a man down their half. He is knocked out

Turn seven
Wood Elves: Push deep into the halfling half, and set themselves up to try and blitz and score on the next turn.

Halflings:  there is enough room to try for a hail mary, we move a man deep into the wood elf side.  The ball carrier makes a dodge roll and then a hand off and another run., we are now 3/4 down the pitch with the wood elves almost all trapped on our half of the field, but they have enough men to potentially blitz our ball carrier. we fail a go for it roll and knock a halfling out at the end.

Turn 8: Wood elves: blitz the ball carrier-both down, the ball is now on the field.

Turn 8: Halflings: the knocked down ball carrier gets up, successfully picks up the ball, makes two go for it rolls, a hand off, and that halfling makes a go for it roll to give us the score on the last turn on the half.

Halftime: wood elves:2 Halflings:1

Turn 9: Halflings: Our chef steals both the elves rerolls.  We kicked off so we are set to receive this time. We're down one point, but have a two man advantage. We manage to injure a third elf on the line, giving us a 3 man advantage.

Wood Elves:a wardancer makes a blitz and managed to threaten the ballcarrier right away, there are three elves downfield and the halflings are surrounded on their own half again.

Turn 10:  Halflings: we use a reroll to keep a tree from taking root while moving to help the halflings, this sets up a corridor down the middle, and the ballcarrier makes a dodge and runs up it.  Another halfling fails a dodge, which leaves the ballcarrier a little exposed.

Wood Elves: blitz a knocked down elf up right away to try and get the ballcarrier, he is just pushed, and a second block goes against the elves, with no rerolls, for a turnover.

Turn 11: Halflings are in a good position to score, and move the ballcarrier down the pitch into the elves' half, our trees manage to push the elves around and we have then mostly surrounded and it looks good for a score.  We make a foul to little effect.

Wood elves: They bash and knock out a halfling down the field, but he will be easily replaced.  Most of their team is surrounded by halflings or stunned from last turn, but they manage to move an elf into position to threaten the ballcarrier.

Turn 12  Halflings, blitz and push the elf out of the ballcarrier's way.  The ballcarrier moves down and is in a position to score next turn.  We use a one die block to set up a few two dice blocks with the elves, but little of note happens, despite throwing a foul.

Wood elves: can't do a whole lot this turn except stand their guys up.  They blitz that lone elf down the pitch, but he fails a go for it roll and stumbles.  Nothing can stop the halflings from scoring at this point.

Turn 13:  Instead of scoring, we move right up close to the endzone, throw a few blocks, and foul that elf that tripped, Injury!  We're in a good position to bash the hell out of the elves right now, and we do our best.

Wood Elves: Manage to dodge a wardancer down to threaten the ballcarrier, making some go for it rolls to get right up in his business.  They fail a dodge knocking out an elf on the other side.

Turn 14: Halflings: we 3v1 the wardancer to push him out the way, even 3v1 that wardancer could mess us up, so we take the hint and score to tie up the game.  It must have hurt to see 4 knocked out halflings get up after the drive.

Wood Elves:  Are down to 7 players on the pitch, with three turns to work with to score.  Very doable for a wood elf team. They blitz down the halfling half, injuring a halfling on the way, they make a short pass, and run another elf down the hole and now there isn't much the halflings can do at this point.

Turn 15:

Halflings: Its depseration time, our stubby legs can't catch up to those elves, we stun a halfling throwing him down that way.  We make a dodge roll and manage to crowd enough halflings by the ballcarrier to blitz him with two dice. We knock him down after making a dodge and a go for it roll!  BUT THE BALL IS THROWN BACK IN AND LANDS IN OUR ENDZONE.  Our last halfling fails a go for it roll to try and move next to the ball.

Wood Elves: All they have to do is make a dodge roll and pick up the ball in our endzone to score, they make it look easy.

3:2 Woodelves.

Turn 16:  Halflings set to receive with only one turn left, the elves are mostly up on the front, we have to go for the 1 turn score.  The ball lands next to a halfling, he picks it up, passes it off to a halfing next to a tree.  The tree throws the halfling down the pitch!  He almost fails to land, we reroll, and land it!.  The ballcarrier is just close enough to make one go for it roll to tie the game, and WE DON"T ROLL A 1!!!! Tie game!!


Wood Elves: Are set to receive on the last turn of the game, but they don't have enough players or a lucky kickoff roll to try and set up their own one turn score. They bash a couple halflings, and the game is over.

What a great game!  Nonstop action! How rare is it to see 6 points scored in one bloodbowl game? One elf dead and a couple missing a game, a smashed collar bone halfling, named Ninefingers Ringchucker, that'll need replacing, and a a few other minor injuries on both sides.
« Last Edit: October 24, 2011, 07:47:25 pm by drkpaladin »
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ExKirby

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Re: Bloodbowl Season 3: Week 1!
« Reply #112 on: October 24, 2011, 05:03:15 pm »

We need a league that uses that Java client. Then we can have a BIIIIIG tournament for free!
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AlStar

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Re: Bloodbowl Season 3: Week 1!
« Reply #113 on: October 24, 2011, 05:22:59 pm »

Quote
BUT THE BALL IS THROWN BACK IN AND LANDS IN OUR ENDZONE.

Harsh. Good showing for your first game though - 3 points is nothing to scoff at, especially for halflings.


Games validated, new week!

Week 2:

Vherid - Dark Elves - Agony Strain vs lordcooper - Human - The Cthulian Crushers
drkpaladin - Halflings - All-Thumbs AnkleBiters vs Charmander - Lizardmen - Sahagin Stormers
AlStar - Undead - Dark Vertibrae vs ank - Wood Elves - w00t w00t
Tiny - Dwarves - Soapmakers United vs Tres_Huevos - Orcs - The Smash 'ems
Kanil - Elf - Sheer Badassery vs Xanatos Jr. - Norse - Lutefisk Legion
ndkid - Chaos - Kobb's Khorne vs HLBeta - High Elves - Foot-The-Ball Legion VII

Charmander

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Re: Bloodbowl Season 3: Week 1!
« Reply #114 on: October 24, 2011, 05:31:54 pm »



Dirr's body will be taken to the Stormers' team room, where we shall hold a feast in his honour. The main course being Dirr, naturally.

He would have wanted it that way.

And, for the record, the play-by-play of the match where sweet, tasty Dirr gave his life in the pursuit of the one thing he loved.

STO-1 - A standard saurus beatdown of the dark elf line of scrimmage, while Novv makes a dash for the ball and, amazingly, manages to keep hold of it in his stubby claws.
STR-1 - A similarly flavoured tackle affair, although one linesman decides to get punched in the face by a tonne of angry lizard. Turnover.
STO-2 - Novv hands the ball to Mazz, who proceeds to make a charge upfield through Agony Strain's line, while elsewhere his support was mostly trying to take some elves down. Not that it worked for one skink, receiving an injury to put him out by way of the assassin Shadow Caller. Turnover.
STR-2 - While linemen shift up to mark Mazz, the rest set up tackle zones to stop the skink from running away so easily.
STO-3 - That tackle zone tactic works, as the ball-carrying Mazz gets brought down by the rather elven weight of Torlin, who seems destined for great things.
STR-3 - The skink and saurus combo mostly settles into being shoved around, while the ever-adept Torlin recovers the ball to send it deep to Galhin, lingering in the Stormers' half.
STO-4  - Galhil proceeds to get smashed in the faced by Takk the Orcabreathed, and the ball is retrieved by the ever-persistent Novv, even if his backup gets brought down with a lineman's sure hands.
STR-4 - Most of the Sahagin Stormers find themselves pinned in, while Hayhmael puts a second skink out with a fractured arm and Heart Bringer seems to have a reckless disregard to the entire spirit of the game by shanking another right between the ribs for an injury that puts him out of the rest of the match.
STO-5 - Takk the Orcabreathed continues his campaign of pain against Galhil, only really succeeding in sendimg him into the baying crowd, who... treat him lightly. Novv, meanwhile, makes a break for the endzone.
STR-5 - Agony Strain's linemen only succeeding in shoving Novv the ball-carrying skink around, while the rest of the team set up tacklezones to make things hard for the lizardmen. Gaendrir takes the opportunity to put the boot in to an already trampled skink, and no-one much cares.
STO-6 - Novv makes a break for it, but gets brought down at the last possible minute, sending the ball skittering ino the crowd, who proceed to have their own rally, the ball flying between each of the stands in a rather annoying fashion.
STR-6 - Torlin makes a lunge for the ball and picks it up, deep into the Stormer's half with no-one for miles. Gaendrir, ever the bastard, snuffs out sweet, innocent Dirr's life with a well-placed boot to the ribs... and groin... and skull.
STO-7 - Mejj the Serpentskinned proceeds to smash one assassin's face in, fuelled by the anger of the loss of Dirr. Unfortunately, the apothecary remembers his emergency plunger and picks up the injured assassin.
STR-7 - Istrhel shoves back Vorr the Sharktoothed, letting Torlin run the ball in, and Agony Strain go up one-nil.
STO-8 - Evidently the fans loved the previous drive, and riot wantonly. The referee rolls back the clock, and play begins. Takk the Orcabreathed and Vorr the Sharktoothed both knock some sense into, or possibly out of, the dark elf line of scrimmage, and Vorr charges upfield with the ball thanks to a handy touchback.
STR-8 - Heart Bringer fails to shank Vorr, possibly on account of his thick scales, but the rest of the dark elven team focuses on beating up some of the kins lingering elsewhere on the pitch.
STO-E - Tyrr gets a handoff from Vorr the Sharktoothed, who proceeds to slip past Agony Strain's defence and plants the ball squarely in the endzone. One all. In the following drive, the lizardmen kick off, only to surge forward unexpectedly as Takk the Orcabreathed runs forward to punch an assassin in the face.
STR-E - The half finishes abruptly thanks to a fumbled pass, the referee calling the match before the teams have much more chance to rip eachother apart.

STR-9 - Another blitz means that Tyrr more surges forward to... push an assassin with the help of two other skinks. Elsewhere, Elthil grabs the ball, who proceeds to send it on another long pass to Galhil, breaking past the line. Sevv only gets knocked out for his efforts in defence, though.
STO-9 - Takk the Orcabreathed once more repeats himself by smashing Galhil in the face and once more to the mercy of the fans, who once more go easy on him and dump him off in Agony Strain's dugout. Tyrr, on the other hand, gets brought down with a shameless tackle.
STR-10 - Shadow Caller, one of Agony Strain's assassins, forgets to put his repetoir of knives away before trying to pick up the ball.
STO-10 - The Stormers beat down as many as they can, moving several skinks and a saurus to make life difficult for Shadow Caller, lingering just yards away from the endzone with the ball in easy reach, if not for the wall of blue that serves to try and make things difficult.
STR-11 - Shadow Caller sticks an evil finger up to life and its difficulties, nabbing the ball from the feet of the lizardmen before running in to make the match 2-1.
STO-11 - Agony Strain decide they want in on the Blitz action, and Galhil darts forward to receive the wide kick. It would help if he could catch it, however, and the skinks are reduced to giving out some underwhelming shoves and being placed almost immediately on the defensive.
STR-12 - Andfir tries to blitz the skinks around the ball, but makes the mistake of trying to pick it up en-route and fumbles.
STO-12 - Novv, on the other hand, tries to clear some space for a charge, but only serves to get knocked out for his efforts.
STR-13 - Galhil, much-beleagued blitzer, finally breaks through the skink line with the ball and drops it neatly into the endzone. The touchdown makes the match 3-1, and with limited turns to go, the skinks look like they can't come back.
STO-14 - Another riot from the fans pushes the clock forward a turn, further annoying the already beaten and losing skinks. Subsequently, they only succeed in shoving some elves around, while Kwee scarcely manages to do much more than fumble the ball thanks to his short stature.
STR-15 - Gaendrir, Skink-Murderer, immediately does likewise and gives the lizardman team a chance to claw at least a little back.
STO-15 - Kwee recovers the ball and slips forward, although handy tackling by the rather agile elves leaves his support skinks down on the ground.
STR-16 - Elthtil gives Kwee a weak shove, while an assassin neglects to watch his feet and stacks it over the body of a grinning skink.
STO-16 - In the final play of the match, Kwee darts forward, sprinting to plant the ball in the endzone and leave the match 3-2 to Agony Strain, and the Stormers with four casualties and a fatality.
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AlStar

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Re: Bloodbowl Season 3: Week 1!
« Reply #115 on: October 25, 2011, 08:21:01 am »

Week 2:
AlStar - Undead - Dark Vertibrae vs ank - Wood Elves - w00t w00t

Mostly just bumping to the first page for higher visability, but ank, what's your schedule look like?

ndkid

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Re: Bloodbowl Season 3: Week 1!
« Reply #116 on: October 25, 2011, 09:50:39 am »

Games validated, new week!
Wait, a week where *every* game was completed? I think I may have a heart attack!
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ExKirby

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Re: Bloodbowl Season 3: Week 2!
« Reply #117 on: October 25, 2011, 10:51:52 am »

I still feel like we need a free version of this tournament so people who don't want to pay however much this game is can still join the fun.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Kanil

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Re: Bloodbowl Season 3: Week 2!
« Reply #118 on: October 25, 2011, 10:59:53 am »

I still feel like we need a free version of this tournament so people who don't want to pay however much this game is can still join the fun.

Organize it yourself?

Edit: Oh yeah, sweet artwork Charmander. Poor Dirr!
« Last Edit: October 25, 2011, 11:16:30 am by Kanil »
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Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

ndkid

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Re: Bloodbowl Season 3: Week 2!
« Reply #119 on: October 25, 2011, 11:15:28 am »

I still feel like we need a free version of this tournament so people who don't want to pay however much this game is can still join the fun.

Organize it yourself?

Do so, and I'd probably be interested. I've played the Java client before, and the experience I have playing BB via that, playing it in person, and playing it via this game are each different. Certainly, playing via the java client is the most minimalist, just-about-the-game-mechanics experience of the three.
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