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Author Topic: 2x2 area major river + volcano  (Read 3155 times)

Vehudur

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2x2 area major river + volcano
« on: October 10, 2011, 05:06:14 pm »

Volcano Goodness:

There may be two waterfalls nearby but I think the brook and stream meet the major river at the same level, sadly.

Also, multiple metals (!)

http://imgur.com/qmchk

Seed available upon request, but I have not embarked on the world yet so not quite yet.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Shark

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Re: 2x2 area major river + volcano
« Reply #1 on: October 10, 2011, 05:10:17 pm »

That looks really awesome, post the seed as soon as possible.

I'll "accidentally" mix lava with river. THAT'LL show those damn carp.
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Real dorf doctors wash with water AND magma. The resulting burning cauterizes the wound, and the obsidian that forms covers the wound so it can heal.

Vehudur

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Re: 2x2 area major river + volcano
« Reply #2 on: October 10, 2011, 05:14:54 pm »

Now I demand you provide a screenshot of a carp burning in lava.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Russell.s

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Re: 2x2 area major river + volcano
« Reply #3 on: October 10, 2011, 05:58:00 pm »

A seed would be lovely, thanks! And here I was about to embark on a 3x3 with a major river...
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Vehudur

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Re: 2x2 area major river + volcano
« Reply #4 on: October 10, 2011, 08:07:47 pm »

Setting up the embark for a fort right now and I'll have a seed up shortly.

This is actually a "dummy fort" right on the area this thread is about.  I'll provide screenshots of notable features and stuff.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Vehudur

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Re: 2x2 area major river + volcano
« Reply #5 on: October 10, 2011, 08:47:18 pm »

The map is pretty uninteresting, except the map ends all the way down at Z-210.  The top of the magma sea is Z-103, the third cavern (one magma pipe) is -78, the second caverns are -52, the first caverns are -31, the major river is at -7 (so is the stream), the brook is at -1 with the two larger rivers in a 7z canyon, the brook is also uncovered for some reason.  The magma pipe ends at +10, the highest point on the map is +17.  The highest visible layer is +84.

This is using a 5x3 embark (5 wide 3 tall) with the upper rightmost tile being the volcano.

It only contains two candy veins.

I'm 99.99% sure this is the right one:

*I will also note that I've seen that seed before...

What are the odds of that?  Seriously?  One in ten trillion?

Code: [Select]
Created in DF v0.31.25.

[WORLD_GEN]
[TITLE:LARGE REGION]
[SEED:711188115]
[HISTORY_SEED:658551480]
[NAME_SEED:55786158]
[CREATURE_SEED:614419560]
[DIM:257:257]
[EMBARK_POINTS:1500]
[END_YEAR:500]
[BEAST_END_YEAR:300:95]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:1:400:800:800]
[RAINFALL:0:100:400:400]
[TEMPERATURE:30:70:400:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:400:400]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:2:3:4:3:2]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:3500]
[MEGABEAST_CAP:100]
[SEMIMEGABEAST_CAP:250]
[TITAN_NUMBER:100]
[TITAN_ATTACK_TRIGGER:80:1000000:1000000]
[DEMON_NUMBER:20]
[NIGHT_CREATURE_NUMBER:10]
[GOOD_SQ_COUNTS:100:1000:2000]
[EVIL_SQ_COUNTS:100:1000:2000]
[PEAK_NUMBER_MIN:200]
[PARTIAL_OCEAN_EDGE_MIN:2]
[COMPLETE_OCEAN_EDGE_MIN:1]
[VOLCANO_MIN:2000]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1000]
[RIVER_MINS:800:800]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:50000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:20]
[CAVERN_LAYER_OPENNESS_MAX:80]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:20]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:80]
[CAVERN_LAYER_WATER_MIN:20]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:60]
[LEVELS_ABOVE_LAYER_1:20]
[LEVELS_ABOVE_LAYER_2:20]
[LEVELS_ABOVE_LAYER_3:20]
[LEVELS_ABOVE_LAYER_4:20]
[LEVELS_ABOVE_LAYER_5:100]
[LEVELS_AT_BOTTOM:100]
[CAVE_MIN_SIZE:20]
[CAVE_MAX_SIZE:100]
[MOUNTAIN_CAVE_MIN:800]
[NON_MOUNTAIN_CAVE_MIN:800]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:200]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Tevish Szat

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Re: 2x2 area major river + volcano
« Reply #6 on: October 10, 2011, 08:55:05 pm »

100 levels at bottom... this wouldn't be related to the "better circus" plans, would it?
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A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

Vehudur

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Re: 2x2 area major river + volcano
« Reply #7 on: October 10, 2011, 09:14:29 pm »

Yes, yes it is.

But I may not actually end up using THIS embark for that.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Tevish Szat

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Re: 2x2 area major river + volcano
« Reply #8 on: October 10, 2011, 09:15:06 pm »

It's good to know the dream scheme is still alive.
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A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

Vehudur

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Re: 2x2 area major river + volcano
« Reply #9 on: October 10, 2011, 09:18:12 pm »

I've actually got to entirely regen the world for that (but I will be using the same seeds) due to a mistake I made and a custom stone not fuctioning...  At all.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Russell.s

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Re: 2x2 area major river + volcano
« Reply #10 on: October 10, 2011, 09:36:10 pm »

Is the 2x2 embark no good after all? Since you mentioned using a 5x3?
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Vehudur

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Re: 2x2 area major river + volcano
« Reply #11 on: October 10, 2011, 09:47:06 pm »

The 2x2 IS good

If you make it 4x3 or 5x3 you also get a waterfall.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Vehudur

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Re: 2x2 area major river + volcano
« Reply #12 on: October 10, 2011, 09:58:16 pm »

I think I may have screwed up and you may need the preset elevation and volcanism data (though I don't reacall telling DF to use it, there's a chance it automatically will?

If you gen the world and it isn't there I'll just put my save up.  But I'm embarking for a megaproject now so I've hacked the resource amount and am bringing obscene amounts of supplies, materials, and extra dwarves to jump-start the fortress (to save me 5 or 6 in-game years getting my fort to that point).
(Of course, this can lead to !!FUN!! with titans / megabeasts before you have defenses up)

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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Russell.s

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Re: 2x2 area major river + volcano
« Reply #13 on: October 10, 2011, 10:02:02 pm »

Hehe, good luck with the mega project! What are you building/doing?

I'll take a look at the worldgen files and might tweak the embark points back to normal and things like that. Thanks a lot for the seed and all the info! I'm planning for a very large, long-running fort and the 2x2 is just perfect for saving all the FPS I can for MORE DORFS.

Cheers! :)
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Vehudur

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Re: 2x2 area major river + volcano
« Reply #14 on: October 10, 2011, 10:05:21 pm »

Hehe, good luck with the mega project! What are you building/doing?

I'll take a look at the worldgen files and might tweak the embark points back to normal and things like that. Thanks a lot for the seed and all the info! I'm planning for a very large, long-running fort and the 2x2 is just perfect for saving all the FPS I can for MORE DORFS.

Cheers! :)

My current megaproject:
Spoiler (click to show/hide)

Unfortunately I do not think the 2x2 area there has a candy vein.

And I cannot build my megaproject there because I require at least 3 candy veins.
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...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.
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