Turn 8: Nothing of note.1. London- Tersr
With a bullet in your pistol an the sword at your belt, you head to the Cavaliers Club, a club established specifically for gentlemen wishing to hone their fighting skills. (2) Everyone seems to be already engaged in a fight, or much more skilled than you. However, you feel that with a bit more looking, you could find someone.
Name: Aaron
Gender: Male
Age: 23
Stats
Strength: 5
Accuracy: 7
Charisma: 3
Intelligence: 6
Luck:9
Location: Looking for a sparring partner.
Inventory: Sword, Pistol, Grenade.
2. Oxford- micelus
Returning to the university again, you warn your "followers" to support the monarchy and not speak ill of it, at least, not for the time being. Then you ask whether you could have an audience with the king, when he arrives.
(6-1 due to it being the king and all)
Turns out the university wanted a learnéd man to visit the king, and so they happily agree to organise that for you.
Next on your agenda is visiting the local church. When you arrive you ask to speak with the priest, (6) who is very happy to talk with you over lunch. You chat with him about the amount of beggars on the street, and people who barely have enough money to buy food, both agreeing that something must be done, (4) and the church would fund any charity you set up to help these people.
Last on your agenda for the day is visiting an orphanage. As you talk to some of the children and staff, you build a picture of what the place is like.
The conditions are satisfactory, though far from sanitary, and very few of the children or teachers are educated. When you ask about capitalism and socialism, you only get blank expressions, as no-one in the building knows the meaning of those words. As for the monarchy ((my god you're being lucky)) (6) they all are very much in support of the king, anticipating his visit and looking forward to seeing the man in person.
After this visit, you return home, tired after a long days work.
Name: Baron Henry Ferriswroth
Gender: Male
Age: 23
Background: An idealist and leftist, Henry was never truly accepted by the upper classes. Spends most of his time debating, reading, or writing. Strange for a leftist, he has no problem with monarchs. Raised in the country estate of Ferris but went to Oxford to study.
Strength: 6 (+1)
Accuracy: 6(+1)
Charisma: 6 (+1)
Intelligence: 9 (+2)
Luck: 3(-1)
Location: Snoozin'.
Inventory: Rapier, Pistol, 3 guineas.
Traits: Gentleman: +1 to all rolls in duels.
Influential: Has a small following at Oxford university.
3. Manchester- Ultimah
Looking into the darkness below and dropping some stones down leads you to believe that there is only a short drop to the floor. You fall down and land in the black. Feeling around until you find a wall, you then work around the room looking for a door. Finally finding it and climbing the stairs, you come to a door with light spilling from the cracks in it, which you assume must lead to the shop.
However, you can hear voices and know that you can't just sneak in at the current time. So how do you get into the shop, detected or undetected?
Name: William Bucket
Gender: Male
Age: 30
Background:
William grew up in the streets, he did what he had to in order to survive.
He was never very strong, but what he lacked in strength, he had plenty in wit, charm and relied much on luck in tough situations.
Strength: 2
Accuracy: 3
Charisma: 10
Intelligence: 5
Luck: 10
Location: Waiting by the back door to a shop.
Inventory: Pistol, Dagger.
4. Cardiff- Riccto
Moving to the nearest tavern, you find the most drunk table, sit down, and begin spreading dissent.
"So, we're all agreed we're not being paid enough?"
The table seems to accept you, and grumble approval.
"And the living conditions are bad?"
Another grunt of approval.
"Even we could do better, couldn't we?"
"Yeh. Yeh. I cood. Yeh." One of the drunks takes control, convincing anyone sober enough to listen. You leave, having stirred the men up enough.
Name:Conrad
Gender: Male
Age:17
Background: A street urchin more clever than the average bum.
Strength: 3
Accuracy: 6
Charisma: 6
Intelligence: 9
Luck: 6
Location: Streets. Still.
Inventory: 6 guineas, Pistol, Sword and Hand Mortar (not on his persons).
5. Dublin- Sinpwn
Leaving the harpsichord at your place of residence, you again take to the streets to try to help the general public. (5) Stumbling apon yet another crime, you see an old man being mugged in a side alley. Remembering the last attempt at law enforcement, you again ponder how to approach the situation.
TACTICS: What do you do?
Name: Conchobhair
Gender: Male
Age: 34
Background: Not really much to say. Raised in the outskirts of Dublin by a well off family, made a living as a gambler and con artist.
Strength:0
Accuracy:6
Charisma:9
Intelligence:9
Luck:6
Location: Observing a mugging.
Inventory: 4 guineas, Musket, Pistol, Dagger, Portable Harpsichord.
6. Edinburgh- lawastooshort
LUCK ROLL: (1+1) The man looks sceptically at you, then speaks.
"Those are some pretty dangerous views you've got there. I think you'd better come with me."
Screw that. You pull out your pistols and take the shots.
BULLET-TIME: -1 due to difficulty of duel-wielding.
(3-1) (1-1) Both shots miss, and (1) the man turns tail and runs. Dammit.
Name: Isaac Chesterton
Gender: Male
Age: 24
Background: Isaac is from a comfortable family; his father is a doctor and his brothers well educated. He studied humanities at Oxford and later at Edinburgh, and he has the airs of an eccentric, poetic and vocal revolutionary - for who would suspect a dreamer such as he to be a serious and cold blooded revolutionary? He writes poetry and likes to frequent salons of wit, philosophy, and the bon mot, where he often charms the ladies and exasperates all right-thinking and honest men.
Strength: 2
Accuracy: 5
Charisma: 9
Intelligence: 6
Luck: 8
Location: Not so subtly being a revolutionary.
Inventory: 2 pistols, rapier, 5 guineas.