Take your time. Other issues are more important, the audience can wait and it's a fine way to build up anticipation.
Anyway, it's looking great as always.
Thanks
. Here's a cross-post of this week's update from my blog:
So folks, I’m moving house today and the internet might not be up for the best part of a week, so I’m probably going to miss the update this weekend. Therefore, I’m going to do a very brief update now, and then seek to update on the 13th. The plan at this point is:
December 13th - release 0.6 or announce the start of the full-time development year! For 0.6 two major issues remain, and approximately twenty small issues, none of which should be too significant. I estimate two to three days of bugfixing to conclude. As for full-time development, I am technically considering it to be tomorrow onwards, but I still want to officially talk about it on the blog!
December 20th - Whichever of the above two things I didn’t do on the 13th.
December 27th - A summary of URR development of the last year, followed by…
January 3rd - … detailed plans for the coming year of URR development, and a few other projects too, which will also be a slightly more personal entry that I’ve been wanting to write for a while about my longer-term goals for the game, games academia, the next few years, blah blah.
January 10th – regular, weekly, dense and detailed URR updates resume, working on the great palaces and humble houses of 0.7!
I will have vague phone internet access from today until our internet is connected (hopefully the 11th) so I’ll check blog comments and emails as ever, but I might not be able to reply for at least a week. See you all, hopefully, for release on the 13th! In the mean time, here’s a very zoomed-out image of city for you, approximate population ~300,000. Pretty nice, right?
City FAQ:Q: Why so square?
A: A deliberate choice – districts in foreign cities cost cash to enter, and the selection of which districts to explore and which to ignore is part of the strategy-layer gameplay.
Q: What are the districts?
A: The dense districts are lower-class housing; the less dense are middle-class housing; the special district near the top-right corner is the city centre, containing embassies, a mint, a parliamentary building, etc; then the row of three special districts in the middle are upper-class housing (where the player will begin), a military district, and a market; the district near the bottom-left corner is a religious district with a range of religions represented, and the blank district is the castle, which is effectively an “interior”, so that is coming in 0.7.
Q: How big actually is this?
A: Each district is a single character on the world map, and 200×200 tiles, so the city is around 1000×1000 tiles across, and has enough housing to support approximately ~300,000 NPCs (coming in 0.
!
Q: Will I be able to enter every single building?
A: In 0.6, no, in 0.7, yes, from 0.8 onwards, only if you have the right key.