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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 636354 times)

Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1710 on: August 03, 2013, 09:20:24 am »

I'm not sure what you mean. You can climb, walk and run, and there are large areas of in-game dungeons now to explore...
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Rilder

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1711 on: August 03, 2013, 09:27:41 am »

I'm not sure what you mean. You can climb, walk and run, and there are large areas of in-game dungeons now to explore...

He seems to be going around to every thread to try and troll?  Looking at his post history it looks like he got denied to join the Bay12 bloc group and started spamming the forums with posts like that one.
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Steam Profile
Youtube(Let's Plays), Occasional Streaming
It felt a bit like a movie in which two stoners try to steal a military helicopter

wathundar

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1712 on: August 03, 2013, 09:30:03 am »

I'm not sure what you mean. You can climb, walk and run, and there are large areas of in-game dungeons now to explore...

He seems to be going around to every thread to try and troll?  Looking at his post history it looks like he got denied to join the Bay12 bloc group and started spamming the forums with posts like that one.

define:criticism

The expression of disapproval of someone or something based on perceived faults or mistakes: "he ignored the criticisms of his friends".
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1713 on: August 03, 2013, 09:32:27 am »

I'm not sure what you mean. You can climb, walk and run, and there are large areas of in-game dungeons now to explore...

He seems to be going around to every thread to try and troll?  Looking at his post history it looks like he got denied to join the Bay12 bloc group and started spamming the forums with posts like that one.

Oh. Well, whatever. For those of you who don't seek to waste everyone's time, I hope you enjoy 0.3!
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GreatJustice

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1714 on: August 03, 2013, 09:35:54 am »

You are a very good person. I hope you know that.
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The person supporting regenerating health, when asked why you can see when shot in the eye justified it as 'you put on an eyepatch'. When asked what happens when you are then shot in the other eye, he said that you put an eyepatch on that eye. When asked how you'd be able to see, he said that your first eye would have healed by then.

Professional Bridge Toll Collector?

PTTG??

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1715 on: August 03, 2013, 10:22:35 am »

This is the most graphically stunning game I've seen in a long time. I mean that; modern games make very _realistic_ scenes, but these aren't artistic expression, they are merely simulation. The lovingly crafted ASCII renditions here seem to have a weight behind them that makes them truly impressive.
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A thousand million pool balls made from precious metals, covered in beef stock.

Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1716 on: August 03, 2013, 10:29:12 am »

You are a very good person. I hope you know that.

Why thank you :).

Found a tiny bug in that version; uploading 0.3.0b momentarily.
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1717 on: August 03, 2013, 10:30:37 am »

This is the most graphically stunning game I've seen in a long time. I mean that; modern games make very _realistic_ scenes, but these aren't artistic expression, they are merely simulation. The lovingly crafted ASCII renditions here seem to have a weight behind them that makes them truly impressive.

Thanks for the very kind words, that really means a lot to me. The aesthetics of the game are really crucial to what I'm trying to convey (not to mention a lot of fun to make!). It's great to hear people like them. I totally agree with you though that graphical fidelity does not necessarily equate to graphical quality; I'd rather look at Crawl than Gears of War any day, for instance. And there's a lot of aspects of design, colour, etc, that aren't really reflected in "number of polygons"...
« Last Edit: August 03, 2013, 10:38:29 am by Ultima Ratio Regum »
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1718 on: August 03, 2013, 10:35:35 am »

Tiny bug found in earlier version; updated downloads page with 0.3.0b. Save files in 0.3.0 totally compatible!
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SealyStar

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1719 on: August 03, 2013, 10:53:16 am »

What's the "tiny bug"?
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.

Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1720 on: August 03, 2013, 10:58:45 am »

There was about a 1/50 chance of the game crashing when generating the top floor of a ziggurat - there now is not!
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Dutchling

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1721 on: August 03, 2013, 11:06:52 am »

Ah. Did you set the spawn_ziggurat_top_crashifier to 0%?
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1722 on: August 03, 2013, 11:09:43 am »

Ah. Did you set the spawn_ziggurat_top_crashifier to 0%?

That is PRECISELY what I did. Foolish of me to not do so before...
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Reyn

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1723 on: August 03, 2013, 12:17:09 pm »

Randomized ASCII landscape on main menu every time you boot it up, AAAAAAAAAAAAAAAAAAAAAAA.

Loving what I'm seeing so far. Posted a couple of hiccups on the site, sorry for not giving any positive feedback there, I went right into the bugs!
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Iceblaster

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Re: Ultima Ratio Regum - roguelike/exploration/Borges, v0.3 released!
« Reply #1724 on: August 03, 2013, 12:24:27 pm »

* Iceblaster walks back into thread

Sooooo... this won't be an epic civilization simulator anymore?

Meh, I still like the idea. Hope it continues to get updated, I don't have time to DL yet, but when I do, I shall give my feedback
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