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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 635003 times)

coolio678

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1590 on: March 24, 2013, 01:44:22 pm »

Nope; not yet. Civilizations WILL exist for the next version in the history and the encyclopedia, but cities and things are still a way off. Which is to say, to clarify - you will be able to read about civilizations, but their actual structures will not exist. For the most part.
heh, so it's going to be like you're the lone survivor of some horrible, cataclysmic event, who can only read about the past?
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Dwarves passing by get good thoughts from the mist of water and exploding felines.
Anyone of the equivalent to the royal bloodline in a nomadic group would have a sun tattooed on their hand, or a scrotum on their forehead (it's a little-known fact that fraternities are based off of long-forgotten tribes).

Xantalos

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1591 on: March 24, 2013, 04:04:34 pm »

Nope; not yet. Civilizations WILL exist for the next version in the history and the encyclopedia, but cities and things are still a way off. Which is to say, to clarify - you will be able to read about civilizations, but their actual structures will not exist. For the most part.
heh, so it's going to be like you're the lone survivor of some horrible, cataclysmic event, who can only read about the past?
Like Minecraft with backstory!
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Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
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((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

Ultima Ratio Regum

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1592 on: April 02, 2013, 09:24:40 am »

Nope; not yet. Civilizations WILL exist for the next version in the history and the encyclopedia, but cities and things are still a way off. Which is to say, to clarify - you will be able to read about civilizations, but their actual structures will not exist. For the most part.
heh, so it's going to be like you're the lone survivor of some horrible, cataclysmic event, who can only read about the past?

Ha, I guess it is! Maybe there's potential in that idea...

Anyway, here's this fortnight's devblog, about URR's inspirations, the concept of "inspiration" per se, and a general update. http://www.ultimaratioregum.co.uk/game/2013/04/02/inspiration/
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1593 on: April 28, 2013, 06:50:50 pm »

I have returned!

With a blog update!

It is one in which I insult the game of chess, and more importantly, announce the imminent return of active development!

http://www.ultimaratioregum.co.uk/game/2013/04/29/short-term-luck-and-long-term-skill/
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Dutchling

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1594 on: April 28, 2013, 07:10:25 pm »

Nice blog update! Can't say I wholly agree with you though ;). StarCraft 2 would probably fail your 'short term luck' test.
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Devling

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1595 on: April 28, 2013, 10:03:07 pm »

 :o

Glad this is being actively developed again.
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varsovie

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1596 on: April 28, 2013, 10:14:21 pm »

Yeas, no unavoidable death (at least not without strategic or tactical mistakes).


@Dutchling
SC2 is lot more like chess, very few openings and counter opening. Then mid-game where anything can happen and you must transition your built to beat your opponent, manage economic, researches, army composition and positioning. Then if it goes late game, it's a matter of who's gonna get the most efficient so to not run dry of resources.

Their is lot of short term "luck", but SC2 players don't like luck (or sometime, I love the widow mines), and in an even battle the best "micro" always win.
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coolio678

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1597 on: April 29, 2013, 03:37:46 pm »

:o

Glad this is being actively developed again.
well, in a month or so, but that's not too far into the future.
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Dwarves passing by get good thoughts from the mist of water and exploding felines.
Anyone of the equivalent to the royal bloodline in a nomadic group would have a sun tattooed on their hand, or a scrotum on their forehead (it's a little-known fact that fraternities are based off of long-forgotten tribes).

Ultima Ratio Regum

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Nice blog update! Can't say I wholly agree with you though ;). StarCraft 2 would probably fail your 'short term luck' test.

There is definitely luck in SC2, despite what they say to the contrary - once both players have committed to certain build orders without knowledge of their opponent, sometimes purely by chance one person will have committed to a better order than the other. It's minor, but it is there, and I'm sure more experienced players could give other/better examples...

:o

Glad this is being actively developed again.

Thanks! I'm glad I'll soon have the time to actually do so :)

SC2 is lot more like chess, very few openings and counter opening. Then mid-game where anything can happen and you must transition your built to beat your opponent, manage economic, researches, army composition and positioning. Then if it goes late game, it's a matter of who's gonna get the most efficient so to not run dry of resources.

Their is lot of short term "luck", but SC2 players don't like luck (or sometime, I love the widow mines), and in an even battle the best "micro" always win.

Yeah - I used to absolutely adore RTS games (particularly the old C&Cs, C&C '95 remains a game design masterclass imo) but Starcraft is precisely the same as chess to my mind. The mid-game is fun, but I just don't enjoy doing the same opening over and over, and learning build orders? That's just anathema to fun, to me! HOWEVER, I realize that one could say "is learning build orders that different to learning boss attack patterns, or floor layouts, or how certain items work, or whatever?". And I guess the answer is that the learning is no different, but it's the constant repetition. Or maybe it just feels different. Hmm.

:o

Glad this is being actively developed again.
well, in a month or so, but that's not too far into the future.

Even less now! HYPE HYPE HYPE.
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Devling

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That was a little stupid of me, didn't read the whole thing. I must of been blinded by the hype.

Did you know that I now use Hype regularly because of Two Best Friends?
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Leatra

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I know that feeling you get when you are playing chess. The openings and counter openings stuff is boring but the late-mid game is where it gets interesting so I play along anyway. I did some crazy awesome stalemates in my time.

Anyway, just happy you're back working on the game :D
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Ultima Ratio Regum

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That was a little stupid of me, didn't read the whole thing. I must of been blinded by the hype.

Did you know that I now use Hype regularly because of Two Best Friends?

Heh - I've only just discovered TBF myself, and I'm rather enjoying it.

I know that feeling you get when you are playing chess. The openings and counter openings stuff is boring but the late-mid game is where it gets interesting so I play along anyway. I did some crazy awesome stalemates in my time.

Anyway, just happy you're back working on the game :D

Haha, yeah, that's my feeling too. I greatly prefer something where that doesn't arise though... or maybe someone could just invent a system where we automatically get the boring early game out of the way. Because that would work...

Anyway, thanks :)! The next blog entry will be another general games writing one, then after that I'll switch back to weekly updates. I basically need to finish all the ziggurat graphics, the puzzle generation, then a bunch of bugs and things, then we're done for 0.3.
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pilgrimboy

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Maybe chess just needs a new starting setup.
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PTTG??

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Maybe chess just needs a new starting setup.

Or different rules. I think it would be interesting to just add one: on a capture, both pieces are removed from the board.
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PTTG??

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HOLY CRAP this thing generates solar systems!

This is the best thing I've ever seen and I have seen a supermodel win the kitten lottery.

EDIT: Though a quick-start guide would be great, because I have no idea how to start building my army/spaceship. I wanna fly up to one of my earth's three moons! Or maybe make a world where it's a parched, dry earth with an ocean moon sitting there!
« Last Edit: May 09, 2013, 05:21:32 pm by PTTG?? »
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