Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 99 100 [101] 102 103 ... 222

Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 635120 times)

hops

  • Bay Watcher
  • Secretary of Antifa
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1500 on: February 17, 2013, 01:46:48 pm »

The problem I have with diamond armour is that how do you get it together? You can't just glue it together, and it's incredibly hard to melt diamonds today let alone in the middle ages.
Like I said earlier, plates. You could fuse them with some metal.

Logged
she/her. (Pronouns vary over time.) The artist formerly known as Objective/Cinder.

One True Polycule with flame99 <3

Avatar by makowka

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1501 on: February 17, 2013, 02:15:26 pm »

I have finally managed to download the game!  Now to find time to play it...
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Devling

  • Bay Watcher
  • You're all a bunch of socialists!
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1502 on: February 17, 2013, 03:06:16 pm »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?
Logged

Edmus

  • Bay Watcher
  • Powerful toasting since 1893!
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1503 on: February 17, 2013, 03:37:16 pm »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?
'Kay
Can we pick up the mummies in tombs, I wanna throw them about and stuff. You could create a mummy collection and get angry protesters peasants without enough work calling you a grave defiler.
(That was worryingly the first thing that came to mind.)
Logged

Man of Paper

  • Bay Watcher
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1504 on: February 17, 2013, 03:43:31 pm »

I assume that there'd be huge ramifications for defiling any sort of tomb connected to a still-existing civilization or religion, and definitely get BadBoy points with any family related to the corpse. I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
Logged

Leatra

  • Bay Watcher
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1505 on: February 17, 2013, 03:54:40 pm »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?
Yeah, power of (bad) humor.

I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
That reminds me of how art is created in DF. An engraver's child gets killed, he draws it on the wall. I don't know about creating art but having art that's based on the game world? That sound cool.
Logged

coolio678

  • Bay Watcher
  • whooshing winds and all that jazz
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1506 on: February 17, 2013, 05:37:27 pm »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?
Yeah, power of (bad) humor.

I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
That reminds me of how art is created in DF. An engraver's child gets killed, he draws it on the wall. I don't know about creating art but having art that's based on the game world? That sound cool.
I remember reading a story about a dwarf that got shot in the leg, and was taken by a mood soon after. He made bronze plate legs with a picture of him being shot in the leg on them.
Logged
Dwarves passing by get good thoughts from the mist of water and exploding felines.
Anyone of the equivalent to the royal bloodline in a nomadic group would have a sun tattooed on their hand, or a scrotum on their forehead (it's a little-known fact that fraternities are based off of long-forgotten tribes).

Leatra

  • Bay Watcher
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1507 on: February 17, 2013, 05:42:38 pm »

That stupid meme has made it to DF as well it seems, in actually a funny way.
Logged

Sharp

  • Bay Watcher
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1508 on: February 17, 2013, 05:57:51 pm »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?

Not when someone is wrong on the internet!

Like I said earlier, plates. You could fuse them with some metal.

How do you fuse diamonds to metal? You can melt some metal into a pool and pour some diamonds in them but the metal won't bond with the surface of the diamond, any diamonds on the surface of this plate armour will just fall off unless it is embedded by surrounding metal (much like a ring), but a blow will still loosen it and the diamond is doing nothing to defending the armour or user.
Logged

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1509 on: February 17, 2013, 06:25:03 pm »

I assume that there'd be huge ramifications for defiling any sort of tomb connected to a still-existing civilization or religion, and definitely get BadBoy points with any family related to the corpse. I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
Unless their cultural values place no value in corpses.
I'm sure there's a lot of people who don't particularly care about any morality attached to dead people; so it's not unimaginable that there could be civilisations where corpses are not treated with any sort of respect. And it's not as though the dead people care.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Hugehead

  • Bay Watcher
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1510 on: February 17, 2013, 06:41:57 pm »

I assume that there'd be huge ramifications for defiling any sort of tomb connected to a still-existing civilization or religion, and definitely get BadBoy points with any family related to the corpse. I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
Unless their cultural values place no value in corpses.
I'm sure there's a lot of people who don't particularly care about any morality attached to dead people; so it's not unimaginable that there could be civilisations where corpses are not treated with any sort of respect. And it's not as though the dead people care.
Why would there be a tomb if they didn't care about the bodies?
Logged
We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

Graknorke

  • Bay Watcher
  • A bomb's a bad choice for close-range combat.
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1511 on: February 17, 2013, 06:45:57 pm »

I assume that there'd be huge ramifications for defiling any sort of tomb connected to a still-existing civilization or religion, and definitely get BadBoy points with any family related to the corpse. I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
Unless their cultural values place no value in corpses.
I'm sure there's a lot of people who don't particularly care about any morality attached to dead people; so it's not unimaginable that there could be civilisations where corpses are not treated with any sort of respect. And it's not as though the dead people care.
Why would there be a tomb if they didn't care about the bodies?
Nobody ever specified how elaborate the tomb would be.
It could just be a place to put bodies without them uglying up the scenery.
Logged
Cultural status:
Depleted          ☐
Enriched          ☑

Delta Foxtrot

  • Bay Watcher
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1512 on: February 17, 2013, 06:58:54 pm »

I would like to note that some religious practices skip the preservation of a corpse entirely, whether it'd be hidden or not. For example in Tibet some people place the body to a designated "burial" site, where it is then exposed to the elements and decomposes/gets omnomnom'd by local fauna.
Wikipedia link

With that in mind, if a civ bothers to preserve its dead, then it probably gets miffed if someone defiles the said remains. The dead might not care, but their relatives and moral guardians will.
Logged

varsovie

  • Bay Watcher
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1513 on: February 18, 2013, 02:02:59 am »

Random joke leads to page long discussion on the viability of diamond armor.
Goddamit guys can we talk about something related to the game?

Not when someone is wrong on the internet!

+1  :P

Sorry guy for starting this nonsense. I'll redeem myself with this video on the subject.
Logged

Devling

  • Bay Watcher
  • You're all a bunch of socialists!
    • View Profile
Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1514 on: February 18, 2013, 02:08:15 am »

I assume that there'd be huge ramifications for defiling any sort of tomb connected to a still-existing civilization or religion, and definitely get BadBoy points with any family related to the corpse. I'd like to see the PC eventually able to create works of art. Using Character experiences, historical references, and a random generator dealy to create what the works are specifically.
Unless their cultural values place no value in corpses.
I'm sure there's a lot of people who don't particularly care about any morality attached to dead people; so it's not unimaginable that there could be civilisations where corpses are not treated with any sort of respect. And it's not as though the dead people care.
Name one culture that places no value what so ever on corpses.
As Civilization taught us, Cerminoal burial is important.
Logged
Pages: 1 ... 99 100 [101] 102 103 ... 222