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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 635149 times)

DoomOnion

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1470 on: February 15, 2013, 11:28:50 pm »

...Why would you buy a full plate if you could just sell those stones and.. spend the rest of your life in luxury.
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Edmus

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1471 on: February 16, 2013, 12:48:12 am »

So I can go kill for more stones, duh.
Fair point though.
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hops

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1472 on: February 16, 2013, 03:26:06 am »

diamonds can cut glass, and that's the reason why there are diamond-tipped saws used in quarrying and the like.

I don't see your point. Just because diamond is sharp doesn't mean it's good for armour.

I don't see jedis in lightarmours.
Probably because a clear substance is useless against:
A) something made up of what appears to be mostly E.M radiation, which happily transmits through transparent objects.
B) something incredibly hot, which would cause the diamond to combust.
By 'lightarmours' I am talking about plasma armor. Which obviously would turn the wearer into a handful of ashes.

Also diamond armors are not impossible to make, just that it'll take ages, and you'll probably piss off the peasants if you try something stupid like that.
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ollobrains

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1473 on: February 16, 2013, 03:27:26 am »

walking around with all thet bling armour careful of the natives
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Graknorke

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1474 on: February 16, 2013, 04:23:35 am »

walking around with all thet bling armour careful of the natives
Or falling over.
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Koliup

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1475 on: February 16, 2013, 05:37:16 pm »

Diamond armor is cruddy because it is a crystal. Crystals are very neatly arranged, like salt bits. But the problem with crystals is that they easily shatter, due to their neat arrangement.
So you could have your diamond armor, but a swift hit could cleave it in twain.
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coolio678

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1476 on: February 16, 2013, 06:40:19 pm »

diamonds can cut glass, and that's the reason why there are diamond-tipped saws used in quarrying and the like.

I don't see your point. Just because diamond is sharp doesn't mean it's good for armour.

I don't see jedis in lightarmours.
the reason diamond can cut glass is because it's super damn hard. I may have made that unclear in my post. sorry 'bout that.
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Putnam

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1477 on: February 16, 2013, 06:44:37 pm »

Yes, but that doesn't mean it's strong...

Graknorke

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1478 on: February 16, 2013, 06:53:09 pm »

diamonds can cut glass, and that's the reason why there are diamond-tipped saws used in quarrying and the like.

I don't see your point. Just because diamond is sharp doesn't mean it's good for armour.

I don't see jedis in lightarmours.
the reason diamond can cut glass is because it's super damn hard. I may have made that unclear in my post. sorry 'bout that.
Hard != tough.
They're very different things, and diamond misses out on toughness, big time. Not to mention that because of its crystalline stricture, it fractures really easily in certain directions.
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Urist McScoopbeard

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1479 on: February 16, 2013, 07:08:13 pm »

now, a diamond-headed axe, that would be useful.
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Man of Paper

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1480 on: February 16, 2013, 07:20:51 pm »

I'd prefer metal edges for less complex upkeep of the weapon.
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Urist McScoopbeard

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1481 on: February 16, 2013, 07:23:09 pm »

but do they sever heads as cleanly?
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Man of Paper

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1482 on: February 16, 2013, 07:28:42 pm »

I dunno. This calls for a test.
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Putnam

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1483 on: February 16, 2013, 07:35:11 pm »

now, a diamond-headed axe, that would be useful.

Nope. Diamond is hard, not sharp.

Absolute Niro

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1484 on: February 16, 2013, 07:38:36 pm »

An axe is basically a mace with an edge. Giving it a diamond head would make it more of a blunt weapon.
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