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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 623443 times)

Sharp

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1275 on: January 13, 2013, 04:30:25 am »

You mean seducing lawyers and judges or busting people out of courthouse cells?
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Rowanas

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1276 on: January 13, 2013, 06:30:42 am »

Well, kinda both. I reckon that eventually you should be able to plant spies throughout a civilisaton (although primarily in the major cities, rather than the tiny villages) for information and security. Some of your spies might be leaking info, while others are just there to keep you out of trouble and whisper lies in the ears of the king.
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I agree with Urist. Steampunk is like Darth Vader winning Holland's Next Top Model. It would be awesome but not something I'd like in this game.
Unfortunately dying involves the amputation of the entire body from the dwarf.

Leatra

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1277 on: January 13, 2013, 03:16:45 pm »

I like the planting spies idea like Sleepers (spies) in Liberal Crime Squad. We also should be able to use them for things like sabatoges and assassinations but that's probably the task of "active" spies. Maybe there could be two different types of spies. Active spies and unactive spies. Unactive spies generally are only about information and counterintelligence. Active spies should be able to carry out specific tasks you give to them, like enticing a rebellion.
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Graknorke

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1278 on: January 13, 2013, 03:38:02 pm »

I like the planting spies idea like Sleepers (spies) in Liberal Crime Squad. We also should be able to use them for things like sabatoges and assassinations but that's probably the task of "active" spies. Maybe there could be two different types of spies. Active spies and unactive spies. Unactive spies generally are only about information and counterintelligence. Active spies should be able to carry out specific tasks you give to them, like enticing a rebellion.
But spies don't kill people. Spies find information. There's a different word for the other thing.
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Sharp

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1279 on: January 13, 2013, 04:13:55 pm »

But A Song of Ice and Fire has little kids as spies who can also act as assassins because no-one suspects the children!
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Man of Paper

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1280 on: January 13, 2013, 04:16:01 pm »

I believe the umbrella term would be "agent".
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Leatra

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1281 on: January 13, 2013, 04:34:18 pm »

Yeah, spies are only about information, not sabotaging. Sorry about that. Agent sounds okay (even though "spy" sounds more awesome)
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Graknorke

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1282 on: January 13, 2013, 05:08:53 pm »

Yeah, spies are only about information, not sabotaging. Sorry about that. Agent sounds okay (even though "spy" sounds more awesome)
Spoiler: You were saying? (click to show/hide)

EDIT: That image is a lot larger than I remember it being.
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Neonivek

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1283 on: January 13, 2013, 05:14:15 pm »

Honestly I have a theory on this game: It will involve the Stone Cutters Guild or the Illuminati somehow.
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Leatra

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1284 on: January 13, 2013, 05:24:43 pm »

Yeah, spies are only about information, not sabotaging. Sorry about that. Agent sounds okay (even though "spy" sounds more awesome)
Spoiler: You were saying? (click to show/hide)

EDIT: That image is a lot larger than I remember it being.

Meh.

Spoiler (click to show/hide)
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lordcooper

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1285 on: January 13, 2013, 05:59:58 pm »

I will give it a shot, and I will let you know if my ancient machine is capable of running Ultima Ratio Regum after I do some testing of said game. Just as a heads up however, these are my computer's specifications.

Spoiler (click to show/hide)

...why?
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Santorum leaves a bad taste in my mouth

Man of Paper

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1286 on: January 13, 2013, 06:07:56 pm »

Because if we forget the past, we are doomed to repeat it, and I don't wanna go back to those specs.
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The Darkling Wolf

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1287 on: January 14, 2013, 04:54:06 am »

Yeah, spies are only about information, not sabotaging. Sorry about that. Agent sounds okay (even though "spy" sounds more awesome)
But agents are just like, informers and people who shelter secret operatives.
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My cabbages!
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fred1248

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1288 on: January 14, 2013, 06:13:22 am »

Just make them tortoise ninjas that feed on pizza, I'm sure all will go well.
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How do you deliberately crutch a dwarf who seems to have no urge to go to the hospital and be diagnosed with "walklessness?"
Break his other leg.

Mongol13524

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Re: Ultima Ratio Regum - strategy/roguelike/4x (v 0.2.0 released 26/11/2012!)
« Reply #1289 on: January 14, 2013, 02:54:06 pm »

I think "spy" would be the best term. Assassins could be a different thing entirely.
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If Nyquil isn't meant to be abused, then why does it come with a shot glass?

My old account on this forum is klingon13524.
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