How will you handle contested areas?
how will policies apply and can we attack foreigners freely in contested areas? (assuming you are a member of one of the civs concerned?)
and how will it look on teh mapz?
In what way do you mean handling? How they're resolved in history generation? I haven't got to that step yet, but it'll have a lot of factors - military strength, tactics, military traditions, generals, assorted other quasi-random events, etc. Policies affect lots of things, like the speed of border expansion, or the damage done by a particular kind of military unit, or food produced by that empire, or the number of generals that empire can have, etc etc. Conflict on the map, I'm not sure yet! I'll probably have to choose a different symbol that isn't the double-lines to display contested borders. Or, any square that is having control taken from its owner might get a different symbol/colour (like yellow/orange/red 'x's to display the severity of the attack?).
Sorry, I meant how do you pick the tiles out? Just a long line of If statements?
Yeah, pretty much! Check each tile, see if it's a border, then a set of Ifs to calculate what exactly that border is.
Any plans for kickstarter?
None at the moment, though if people think it would be a worthwhile/valid move, then maybe. I also don't really know the rewards I'd offer, and that kind of thing, but I'd certainly be interested to hear what people think.
Regarding your facebook post about religous symbols. will they always be black and white, or will the religious groups color it depending on how/where it's being displayed? and they look awesome so far!
edit: messed up the link
editedit: would you have preferred this to be on the related post from facebook, or on this thread?
I'm not sure. By default they will be white on black, but I might add in a possibility for a theocracy to change its flag to a religious symbol, and pick some colours for it. I was intending to post that image here (I normally cross-post, but I do forget sometimes), but since symbol generation has improved further, here's a new version:
http://www.ultimaratioregum.co.uk/game/files/2013/01/Relig-II.png