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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 632787 times)

Yoink

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #750 on: July 09, 2012, 12:26:43 pm »

First impressions: Oh, this is so exciting! :D So many options!
...Hmm, I see what someone was saying about the keymapping, I would rather it was lowercase 'L' to look, etc.
Hang on, why did that wolf have a horn, which I just chopped off? I wish the window was resizable. :P

Still, I'm having fun! Time to figure out just what I'm doing.
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teoleo

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #751 on: July 09, 2012, 12:28:26 pm »

error when quit the game... see the log file...

Traceback (most recent call last):
  File "alphatime.pyw", line 60806, in <module>
  File "alphatime.pyw", line 53595, in place_menu
  File "alphatime.pyw", line 41570, in options_menu
  File "alphatime.pyw", line 53578, in place_menu
  File "alphatime.pyw", line 53781, in gender_menu
  File "alphatime.pyw", line 54167, in stats_menu
  File "alphatime.pyw", line 58873, in skills_menu
  File "alphatime.pyw", line 58947, in sure_menu
  File "alphatime.pyw", line 59011, in name_menu1
  File "alphatime.pyw", line 59250, in name_menu2
  File "alphatime.pyw", line 60624, in world_menu
  File "alphatime.pyw", line 53133, in play_game
  File "alphatime.pyw", line 49068, in handle_keys
  File "alphatime.pyw", line 36254, in weaponquery
AttributeError: 'str' object has no attribute 'terrain'
Traceback (most recent call last):
  File "alphatime.pyw", line 60806, in <module>
  File "alphatime.pyw", line 53578, in place_menu
  File "alphatime.pyw", line 53781, in gender_menu
  File "alphatime.pyw", line 54167, in stats_menu
  File "alphatime.pyw", line 58873, in skills_menu
  File "alphatime.pyw", line 58947, in sure_menu
  File "alphatime.pyw", line 59011, in name_menu1
  File "alphatime.pyw", line 59250, in name_menu2
  File "alphatime.pyw", line 60624, in world_menu
  File "alphatime.pyw", line 53133, in play_game
  File "alphatime.pyw", line 49359, in handle_keys
  File "alphatime.pyw", line 53601, in place_menu
NameError: global name 'quit' is not defined
Traceback (most recent call last):
  File "alphatime.pyw", line 60806, in <module>
  File "alphatime.pyw", line 53597, in place_menu
  File "alphatime.pyw", line 41049, in version_details
  File "alphatime.pyw", line 53578, in place_menu
  File "alphatime.pyw", line 53781, in gender_menu
  File "alphatime.pyw", line 54167, in stats_menu
  File "alphatime.pyw", line 58873, in skills_menu
  File "alphatime.pyw", line 58947, in sure_menu
  File "alphatime.pyw", line 59011, in name_menu1
  File "alphatime.pyw", line 59250, in name_menu2
  File "alphatime.pyw", line 60624, in world_menu
  File "alphatime.pyw", line 53133, in play_game
  File "alphatime.pyw", line 49359, in handle_keys
  File "alphatime.pyw", line 53601, in place_menu
NameError: global name 'quit' is not defined
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #752 on: July 09, 2012, 12:29:12 pm »

Downloading now! 'Tis half past 3AM, but damnit I'm gonna try this out before I sleep! :D

Awesome!

@ Robsoie, ah, that's a tough one. Hmm. I'll have to think about a solution!
could it be because that key can actually display by default an accented character ( é ) in AZERTY keyboard that is not present for that key press for both QWERTY and DVORAK ?

I think that might be just it; I'll have to limit what characters it can/can't accept. Were you typing your name, or in the inventory for that?

I have got to fix this map-moving bug; I'm going to upload 0.1.1 in a little while, and if you set Wild Creatures to its lowest setting, none will spawn. If people could then test running for long distances in one direction, and let me know a) if it crashes, and if so, b) when, that would be great!
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #753 on: July 09, 2012, 12:30:21 pm »

First impressions: Oh, this is so exciting! :D So many options!
...Hmm, I see what someone was saying about the keymapping, I would rather it was lowercase 'L' to look, etc.
Hang on, why did that wolf have a horn, which I just chopped off? I wish the window was resizable. :P

Still, I'm having fun! Time to figure out just what I'm doing.

Wolf had a horn?! Heh - fixed. And thanks, that's awesome.

I *might* have just fixed the moving-a-long-distance glitch; trying now.
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #754 on: July 09, 2012, 12:32:09 pm »

Also, wine users - I think the python27.dll is meant to be in the wine folder! Could someone give that a shot?
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monk12

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #755 on: July 09, 2012, 12:34:55 pm »

RE: Keybindings, I'd say that it would be worth the time investment to make them customizable. I myself would probably make Inventory and Look both lower case, though.

Also, when examining the steel sabre I am currently wielding it is described as "lying on sparse grass 2 levels above where you are standing." And actually, now that I'm paying attention all my equipment says that.

Also also, and this is probably just shame on me for not paying as close attention to development as I should have, but am I always supposed to start with a steel sabre, or has that just been a fluke? I rolled with the Footsoldier preset this time so I have slashing skill, but it was a little strange to start with a slashy weapon playing as the bashy Warrior the previous games.

Yoink

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #756 on: July 09, 2012, 12:38:23 pm »

So, onto my second character after the game froze up somehow. This time I decided to try fast travel, to look around for any towns or similiar. Unsure what I was looking for, I just wandered aimlessly until I saw a big red triangle- Oh hey, a volcano! Let's explore THAT!
...It didn't end so well.
Spoiler (click to show/hide)
Maybe you shouldn't be able to fast-travel into such a place? :P I liked the message it gave me, though.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #757 on: July 09, 2012, 12:40:38 pm »

RE: Keybindings, I'd say that it would be worth the time investment to make them customizable. I myself would probably make Inventory and Look both lower case, though.

Also, when examining the steel sabre I am currently wielding it is described as "lying on sparse grass 2 levels above where you are standing." And actually, now that I'm paying attention all my equipment says that.

Also also, and this is probably just shame on me for not paying as close attention to development as I should have, but am I always supposed to start with a steel sabre, or has that just been a fluke? I rolled with the Footsoldier preset this time so I have slashing skill, but it was a little strange to start with a slashy weapon playing as the bashy Warrior the previous games.

Firstly, keybindings - I agree, that would be handy; I'll add it to the list of things to sort out.

Secondly, heh - fixed that.

Thirdly, nope, I just stuck that in for now for 0.1.0 - characters that you roll in the future will vary, but for now everybody starts with the same.

Also, think I've fixed the movement issue - deploying 0.1.1 shortly!
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #758 on: July 09, 2012, 12:41:10 pm »

So, onto my second character after the game froze up somehow. This time I decided to try fast travel, to look around for any towns or similiar. Unsure what I was looking for, I just wandered aimlessly until I saw a big red triangle- Oh hey, a volcano! Let's explore THAT!
...It didn't end so well.
Spoiler (click to show/hide)
Maybe you shouldn't be able to fast-travel into such a place? :P I liked the message it gave me, though.

Haha; I'll make sure when you fast-travel onto a volcano, it'll put you a little distance from the lava. That one hadn't even occurred to me! Of course, in the future you may not be able to fast travel up mountains/volcanoes without certain abilities, or it might be a lot harder, or something, but for now you can just leap up there...
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Robsoie

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #759 on: July 09, 2012, 12:48:47 pm »

@ Robsoie, ah, that's a tough one. Hmm. I'll have to think about a solution!
could it be because that key can actually display by default an accented character ( é ) in AZERTY keyboard that is not present for that key press for both QWERTY and DVORAK ?

I think that might be just it; I'll have to limit what characters it can/can't accept. Were you typing your name, or in the inventory for that?
[/quote]
No, i was just randomly pressing on every keys ingame to test ;)
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #760 on: July 09, 2012, 01:03:16 pm »

No, i was just randomly pressing on every keys ingame to test ;)

Haha; hmm. I'll find a way to handle that.

In the mean time, 0.1.1! http://www.ultimaratioregum.co.uk/game/downloads/

Setting Wild Creatures to the lowest setting removes them all, if you just want to explore...
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #761 on: July 09, 2012, 01:23:39 pm »

Right; heading out for a bit now. Do keep sending in the bugs and things, I'll add to the list later. I'm going to put out 0.1.2 with a ton more fixed tomorrow, then get working on 0.2.0 for a couple of months hence. Thanks a ton for all the feedback, everyone :).

EDIT: (and also try and get Mac/Linux releases, too)
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WraithLord24

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #762 on: July 09, 2012, 01:29:00 pm »

Two times has my game crashed one was when I decided to check out a small dormant volcanoe the other was when after I chopped off a Cyclop's leg and taking out the head when it crashed so I checked the log file.
Spoiler (click to show/hide)
Also I can't seem to be able to get it into fullscreen.
« Last Edit: July 09, 2012, 01:30:57 pm by WraithLord24 »
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agentorangesoda

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #763 on: July 09, 2012, 01:33:37 pm »

Spoiler (click to show/hide)

Crash as a dragon appeared.

i also had a crash in 1.0 where i examined the spear i picked up in my inventory.
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BunnyBob77

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #764 on: July 09, 2012, 02:10:24 pm »

Played it, quite fun. Was first killed by a cyclops with a naginata that snuck up behind me, and later got a crash checking informational about humans.
Spoiler: errorlog (click to show/hide)
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