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Author Topic: Dwarf Fortress meets The Outer Wilds? "Ultima Ratio Regum", v0.10.1 out Feb 2023  (Read 632795 times)

teoleo

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #720 on: July 09, 2012, 11:18:03 am »

first game:
 explored entire game map and found no city '.
 Looked inventory, weapons, and that's' crashed
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #721 on: July 09, 2012, 11:19:26 am »

first game:
 explored entire game map and found no city '.
 Looked inventory, weapons, and that's' crashed

Well, there aren't cities yet! What was the crash? What were you doing? Detail is needed...

Hope that dll was the right one!
« Last Edit: July 09, 2012, 11:21:24 am by Ultima Ratio Regum »
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teoleo

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #722 on: July 09, 2012, 11:26:06 am »

ehm...i have not take the screen sorry.. But i have start another game and no crash with the inventory....
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #723 on: July 09, 2012, 11:26:42 am »

ehm...i have not take the screen sorry.. But i have start another game and no crash with the inventory....

So the INVENTORY crashed it? That's interesting (if that's what you mean?)
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Robsoie

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #724 on: July 09, 2012, 11:28:59 am »

Created a character, spent the points and noticed that the "shift to increment by 10" didn't seem to increment by 10 , then once in the world i walked around and was attacked by a wolf that my character killed by hitting it on the head repeatedly.

Then walking around a bit more i found a copper greave, didn't found on how to check if it was any better than my equipment (i didn't read anything for that 1st run, just quickly giving a look) than proceeding to walk west.

After a while a message appeared with a "loading map", and once it seemed to complete i was back to desktop without a error message, was playing windowed with the 10x10 tileset as the 12x12 was making the window too big for my monitor resolution.

Then i started the game again and noticed it didn't saved anything (probably my bad for not having saved manually after my character appeared in that world) , so i clicked on Quit and it crashed, this time with a log :
Quote
Traceback (most recent call last):
  File "alphatime.pyw", line 60806, in <module>
  File "alphatime.pyw", line 53601, in place_menu
NameError: global name 'quit' is not defined
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Sharp

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #725 on: July 09, 2012, 11:31:19 am »

Created a character, spent the points and noticed that the "shift to increment by 10" didn't seem to increment by 10

That's just a wording problem, it's not shift to increment 10 but shift to move 10 spaces up or down for skill selection.
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monk12

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #726 on: July 09, 2012, 11:32:26 am »

Whee!

Started a new game, and wandered around a bit while my combat log filled up with "A male dragon attacks a yew tree!" notifications. He murdered a fair bit of the forest before I found him and what appeared to be his chums. After taking a look at him, I went to check out his species information and crashed the game.

Spoiler: URR v010.exe.txt (click to show/hide)

Now to see if I can go smack that tree-hating dragon upside the head!!

Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #727 on: July 09, 2012, 11:34:01 am »

Created a character, spent the points and noticed that the "shift to increment by 10" didn't seem to increment by 10 , then once in the world i walked around and was attacked by a wolf that my character killed by hitting it on the head repeatedly.

Then walking around a bit more i found a copper greave, didn't found on how to check if it was any better than my equipment (i didn't read anything for that 1st run, just quickly giving a look) than proceeding to walk west.

After a while a message appeared with a "loading map", and once it seemed to complete i was back to desktop without a error message, was playing windowed with the 10x10 tileset as the 12x12 was making the window too big for my monitor resolution.

Then i started the game again and noticed it didn't saved anything (probably my bad for not having saved manually after my character appeared in that world) , so i clicked on Quit and it crashed, this time with a log :
Quote
Traceback (most recent call last):
  File "alphatime.pyw", line 60806, in <module>
  File "alphatime.pyw", line 53601, in place_menu
NameError: global name 'quit' is not defined

Ah, the increment is for shifting up/down the list by ten, not across by ten. That's ambiguous, I'll change it. Did it crash on the loading screen, or straight after? Or on the 'saving/loading chunks' notice? Or somewhere in the middle? A few people have reported the quit error; working on it!
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #728 on: July 09, 2012, 11:35:09 am »

Whee!

Started a new game, and wandered around a bit while my combat log filled up with "A male dragon attacks a yew tree!" notifications. He murdered a fair bit of the forest before I found him and what appeared to be his chums. After taking a look at him, I went to check out his species information and crashed the game.

Spoiler: URR v010.exe.txt (click to show/hide)

Now to see if I can go smack that tree-hating dragon upside the head!!

Awesome; I've found exactly what caused it, and I've fixed it :)
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rhesusmacabre

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #729 on: July 09, 2012, 11:35:49 am »

In my first ever game of DF, I was killed by a wolf.

Happily, your game has blessed me in the same manner. Liking it so far!
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #730 on: July 09, 2012, 11:36:40 am »

In my first ever game of DF, I was killed by a wolf.

Happily, your game has blessed me in the same manner. Liking it so far!

That is awesome news :).
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Karlito

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #731 on: July 09, 2012, 11:39:08 am »

I killed the first wolf I came across just in time for his friend to come over and finish me off.
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This sentence contains exactly threee erors.

Draxis

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #732 on: July 09, 2012, 11:42:59 am »

I was not able to get it working on Wine, but it works on my XP fine, until I exited. The log is:
Spoiler (click to show/hide)
Also I kept getting messages about a Dragon attacking trees, but I never saw it.  Are they supposed to do that?
« Last Edit: July 09, 2012, 11:47:38 am by Draxis »
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #733 on: July 09, 2012, 11:44:34 am »

I was not able to get it working on Wine, but it works on my XP fine, until I exited. The log is:
Traceback (most recent call last):
  File "alphatime.pyw", line 60806, in <module>
  File "alphatime.pyw", line 53578, in place_menu
  File "alphatime.pyw", line 53781, in gender_menu
  File "alphatime.pyw", line 54167, in stats_menu
  File "alphatime.pyw", line 58873, in skills_menu
  File "alphatime.pyw", line 58947, in sure_menu
  File "alphatime.pyw", line 59011, in name_menu1
  File "alphatime.pyw", line 59250, in name_menu2
  File "alphatime.pyw", line 60624, in world_menu
  File "alphatime.pyw", line 53133, in play_game
  File "alphatime.pyw", line 46936, in handle_keys
NameError: global name 'quit' is not defined

Also I kept getting messages about a Dragon attacking trees, but I never saw it.

Yeah, lots of quitting issues. Do you have more information wine can give us :(? If you saw them, there was 100% a dragon on its way to you!
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Ultima Ratio Regum

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Re: Ultima Ratio Regum - a 'strategy roguelike' (v 0.1.0 finally released)
« Reply #734 on: July 09, 2012, 11:45:14 am »

I killed the first wolf I came across just in time for his friend to come over and finish me off.

I am both saddened and wonderfully pleased by this.
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