So me (a human) would climb as fast I can walk? This seems odd to me. I know I can't climb a ladder as fast I can walk an equivalent distance, and presumably cliffs and dragon legs are harder to climb than a wooden ladder.
I agree that the climbing mechanics are probably very intuitive, I just couldn't follow them in blog form.
Hmm. Good point. Maybe you should be default climb one square every other turn?
are we going to have to be human, or can we be from different species? (I think this has already been asked)
also, about your modding (or probable lack thereof), hand it over to an internet community, and there WILL be mods.
Humans only; and you're very confident, but I have to intention of making the code open, nor indeed making the code particularly clear (in fact, it may even be deliberately obfuscated, since I don't want all game mechanics to be transparent). If people STILL mess around with it, then I guess they deserve to mod it
Another few questions among many,
about an eating system-
1) Will there be one in the first version?
2) If so, will meat be edible raw? or will you need to cook it into something?
3) would there be more recipes available as your skill gets better?
4) would you be able to create your own recipes?
about writing-
1) Would there be books throughout the land in the first version, with brief randomly generated descriptions of what they are?
2) would you be able to write your own?
3) would you be able to leaves notes to yourself in certain areas, like near a cave reminding you of something, and would there be randomly generated notes from "adventurers" of other races (or your own) where in front of a large cave (or dungeon) giving a hint about what is inside like enemies, loot, and traps? Where if it's in another language you can try to translate it but may screw up, telling you about a different enemy that isn't there, or wrong location of trap, OR getting it translated by a member of your party?
Thanks for all the questions! Some replies:
1) No, 0.0.1 will not have eating and similar (similarly, no corpses will appear, as those need to implemented into an eating system); 0.0.2, which I plan to have out only a couple of months after .1, will have mechanics like eating, sleeping, encumbrance, stamina, etc etc.
2) Yes, and cooking; I have a draft of fire mechanics, but they won't make it into .1, but .2 might have the ability to construct campfires. Maybe!
3) Heh, that's a nice idea. I'll think about it
4) I... don't see why not. Depends on what I decide about flesh and similar of mythical creatures. Hmm...
Writing:
1) 0.0.1, no-where near. I need to have histories generating, which is a target for 0.1.x (indeed, the target which will move from 0.0 to 0.1). 0.0.2 has the stuff in the development plan; .3 is going to have a lot of work on other kinds of items, menus, usability etc, and then we'll probably be moving onto 0.1.0 with the addition of basic histories to the game.
2) I... don't know. That's a very interesting idea, though. What kind of uses do/could you see for that?
3) I've had an idea for something like that, but I really like the idea of notes being left around. And yes, definitely, you'll be able to mistranslate things if your skills aren't high enough, but it hadn't struck me to have potential enemy/creature mistranslations! Great idea - consider it added
Wait, you can climb a dragon's leg?
The blog post mentions climbing creatures as a dev goal of 0.2, and gives dragons as an example of a big creature which you won't be able to hit everywhere from the ground. I think the two go hand in hand.
Yes indeed!
Excited for the demo! Glad to see this is coming along nicely!
Thanks!