Niiice. It's the little things that make itinerant characters possible that really add value to a game. I fully intend to start a war by purposefully mis-translating things.
Ever read The History of the Runestaff, by Michael Moorcock? It's all pretty low fantasy (if you ignore the eponymous object), but the elite soldiers of the "good guys" have swords and fire lances (super-early spear-mounted guns/flamethrowers) . Everyone else is still going at it with swords, though. I'd recommend giving that a read. There's only about 100 years between the development of the fire lance and the cannon, and it sits firmly in the 1200s.
I fully intend to make sure that is possible
. I have not, but that's interesting; I'm not sure yet whether I want technology to 'advance', either, or maybe the age of the world you generate could determine the technology in play?!
A little while ago I posted something in the 'games you wish existed thread' about a medieval game where all information had to be collected personally or by one of your subordinates (unless they are common knowledge). Someone posted the following and I just thought that some of it might be something I'd like to see in your game.
...
So my question is, how close will is the above post to the ideal completed version of your game?
This is with the player being the leader of a primarily political power, although leading an army would still be an option (you can send your subordinates to lead an army while you stay at home right?).
Note that the quoted post has nothing to do with your game or any roguelike/ASCII game at all.
Yes, very close! Things must actually be enacted; the messengers/envoys sent; etc. Similarly, it should be a game of incomplete information, where more information can be gained by sending spies, scouting etc. And if you are in charge, and your army is a long way away, it will take a long time for a) you to contact them, and b) them to contact you with successes/failures etc.
One thing, capture balls, magical capture balls, gotta catch them all. No no, just kidding.
But hey, asking about destruction, personally, I'd like to be able to throw people, if I throw them hard enough, through windows, and maybe even wooden houses, and if I were to throw them off a cliff, maybe break a tree or the roof of a straw hut below. Maybe I'm asking a bit much, but I'd like to see a little destructibility, even if its small if we were to do crazy things like jump off a cliff and plummet into a house below, or throwing people into it, or the simple throwing a stone through someone's window cause we really just don't like them.
Again because of this, a bit of assassin's creed goes a bit of a way I suppose, I'm not saying we need the hidden blades and gadgets, but it would be nice, if people checked you for weapons if you went into a place like a castle. Unless you have rights of a nobleman or otherwise, I would want to make it so people can not just waltz up to the king and stab him. The guards and the king himself would provide a challenge to your unarmored, nonweaponised body. However also give a bit of sneaking, so maybe, just maybe you can sneak a vial of poison, or a dagger, or something small in for such situations.
Also, again personal request, I would like to be able to cuddle things mid-fight. Yes I want to cuddle a bleeding lion, leave me alone!
Furthering my destruction asking, if we throw a living thing into another living thing, i want the possibility of break both their bones, or at least hurting them both. Or even if they are dead, if I swing them around, I would like to think their arm would still break.
Large creatures will be able to throw small; it's not a 0.0.1 objective, but definitely in the reasonably near future. There is destructibility in the basics now; large creatures like Dragons, if running through a forest, will tear trees from the ground, and they will (in 0.0.2) be hurled around and crash into other things, causing an extra threat. I love the checking for weapons idea, and it's actually already on my list! You will not be able to wander around most areas with weapons visible - well, no. If you have a weapon wielded, people will be concerned, but sheathed will normally be fine; but there will be some areas you must be de-weaponed, but I'm sure you'll be able to try hiding something...
when this comes out, the first thing I'm gonna do when I master the controls is grab the cutest animal that is nearby, and snap every bone in it's body, and use it as some sort of weapon, if I can.
beating someone to death with a kitten that no longer has an unbroken bone? yes please!
please!
Haha - I'm afraid there are very few species in the 0.0.1 planned (currently 3, but maybe 4) and none of them are particularly adorable. Which is not to say bones can't be broken...
Ooh, this seems cool. Watching this.
Thanks!