Kind of just hit me now, but someone mentioned elephants that they'd ride and you did not dispute it, so besides taming mounts, with enough skill will we be able to tame other things as well? I'd like to tame a wolf. OR BETTER YET. If we could kill parents and take the eggs/baby animals from their parents and they would love us forever! This also coincides my idea with time being able to wait for a year or so and also some sort of house or area to leave them in care. Yes love me forever, I want a panther army. *Sorry if it hasn't been mentioned but I would like it to be clear personally.*
Also, considering we will be able to order military around, could we also devise default pre-battle plans? So they wont appear randomly about us. Maybe just general stuff. Like where I want melee/ranged/other to be.
I'm not sure about taming - I'm currently intending to add just horses and elephants in one of the early alphas. I had considered letting you handle larger and more deadly creatures; while I do intend to allow you to, say, chain a Dragon then try and release it in front of an enemy city, I'm not sure about taming. And, I'm afraid, URR is (for now) a panther-free world
Yes, absolutely re: battle plans. I have a draft screen drawn up for exactly that. If your army is marching on the world map and you enter the actual map for combat, depending on various factors you'll get more/less time to arrange your units before battle.
I don't think weapon kill sheets is really necessary, honestly. Kill tracking can wait, can't it?
PS. Nothing has square brackets. That's depressing.
Agreed re: kill sheets. They're a factor for weapons being 'promoted' to noted/famed/legendary etc, but that can wait. Ah, yes, that's true about the square brackets, but the development page is explicitly a list of what I
haven't yet done. If you saw the master list, about 95% of what I wanted for the first alpha is done!
Bravo, good sir! I like the presence of non-combat-y stuff in the first two versions. Now if I can die of sepsis before 0.05 and cholera before 0.10 I'll be in heaven!
Thanks! I'm trying to stress the focus of the first few alphas is on the world and the UI, given how few of the actual game mechanics are in a finalized form yet. As for diseases and plagues... hmmm... they may be some way after 0.5, I'm afraid