That's quite an extensive skill list.
Also, that border is really cool.
Thanks! Glad you like it - it's in for all the initial menu options.
That's list is...
Fucking Awesome! And screw the perks.
Will it be possible to murder leaders without anyone noticing you are the killer if you have a high infiltration and/or stealth skill?
"ALL HAIL THE REGICIDE KING!"
EDIT: Hey, what about a mapping skill of some sorts? Being able to record the areas you visit and seeing the lands known to you without running around or zooming in and out. If you don't have a high mapping skill your character will "forget" those areas and it will be blank in the world map. Maybe you can buy maps from shopkeepers or ask around for surroundings like in DF.
Hahaha, thank you! And I agree, perks no longer really fit with this. I hope so - it wouldn't be unlike killing anybody else, in that some could notice, but if nobody is aware, then it's a mystery. Again, maybe in the long, LONG term, I could add a crime system for NPCs to try and deduce criminals, but that is literally years in the future. That's an interesting one - currently the 3x3 around your location is revealed each time you move on the world map, but I could certainly be persuaded to change that, or have a forgetting function. Definitely intending to have maps that can be purchased.
What is the purpose of tearing every weapon skill and every magic skill into 3-5 pieces? Is there really a need for separate aim and force skills, especially since there's already a strength stat and a dexterity stat kicking around to ensure strong creatures hit hard and deft creatures hit accurately?
I'ma have to back sundial up on this. 5 seems... a little excessive. I could understand 2, perhaps even 3 if there's a good argument for it, but 5 seems like it's a little...too comprehensive. Balance, sir. Balance.
I kinda liked it myself. First 3 skills is same with every weapon and last to 2 skills changes according to the weapon type. Like, dual wielding for short weapons.
And we already concluded that magic was going to have different schools.
I see your point, sundial. Maybe I should remove the stats! I realize that wasn't the point you were making, but now you say it, maybe the stats are redundant with this many skills. Hmm. Actually, yeah - stats are redundant here, I think. I shall likely remove them and have only skills. Thanks for the (I think unintentional!) pushing me towards getting rid of the pointless stats
I think there is a need for separate skills for much the reason Leatra said - each serves a different function, can be tailored specifically to the foes you're fighting, and then each weapon type gets two unique aspects to it too. Obviously the first two you want for any weapon type, the third is for fighting armored foes, then the fourth/fifth are 'specialist' ones depending on your needs. Indeed, one way to look at it would be that - the first two you always want, the third you sometimes want, and the fourth/fifth depend on your play style, enemies, objectives, etc.
If the computer and the 'dice-roll' algorithms can handle these skills in interesting and unique ways (which it sounds like it will), all these different skills could be absolutely wonderful.
My concern would be the computer / player interface, and whether the human brain is keyed up to really be able to understand and care enough about all this esoterica, which it may not if not presented carefully.
It is really up to the game designer to implement these methods in a useful and elegant way. I hope you can do it, because I think the system sounds really interesting.
Thanks! I've already got the computer in combat using the correct skills, but I think an important facet of this many skills being developed well is to give the computer intelligent control over which skills they choose to train up, recruit into an army, etc.
I think that while there is a ton, there aren't a lot of skills that will apply to any given situation. A lot of the skills apply to one particular facet, and while some are important 'general' skills, there aren't that many of those. I'd be interested to hear what you mean by presenting it carefully - do you mean in terms of this page, or in terms of how they are deployed in game, or something else?