Oh, yes - you can only hold/wield things made for your size. And larger shields and armor are indeed thicker and much tougher, while large creatures will find it much easier to break through lesser armors .
Work-In-Progress and all that, but this makes me question one thing. How will things balance out? That makes it sound like a single giant (or similar creature), kitted out in decent gear, would be able to beat several human sized units in an even fight.
While you talk of fully kitted titans as a possibility, will they be absent most of the time due to lack of resources (small ratio of giants to smaller humanoids, metal working is expensive). That actually leads to my second question. Will majority of the armies be equipped semi-historically or hollywood style? That is, are majority of the units peasant levy types or knights in full gear?
Yes, that is certainly true; large creatures have a significant advantage, both in terms of practical combat and in terms of the fear they instill in their foes. That's why they'll be suitably rare, and at the moment anyway, giants and colossi are not recruitable. As for question #2, the larger an army gets, the poorer equipped most of its forces are likely to be; I hope to get peasant militias as well as those that are actually kitted out, and most often a combination of the two. And yeah, fully-kitted titans will be supremely rare
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I actually think that starting a common foot soldier would make an excellent setting a tutorial.
There has been some discussion of being able to play a successor once you die, which implies that there are some options at game start. One of those options could be buying your own squad of soldiers so you start off semi-independent versus playing a successor from an old game or starting off as a new recruit.
I agree - that's a great idea. I don't want to make it an explicit 'Tutorial', but I will certainly make it very easy to sign up in the army regardless of what civ you start off in, and make a clear suggestion to the player they do. Good thinking! As for starting conditions, I don't intend to let you start off with a squad of soldiers; either a continuation, or a new player. However, you choose your stats, your skills, and also have a significant level of choice over your starting items, too. I'm also debating allowing you to choose what kind of biome/climate zone you start in, depending on the kind of civilization you select (e.g. 'Nomadic' might give you desert, etc).
Seeing how this will be a medieval/fantasy setting, I'm fully expecting the ability to play as the head or subordinate of your own mercenary company at some point down the road. Who says you have to suck up to the sovereigns?
Yep, I'd definitely like that possible (and will probably exist before armies!)
Just a little hint of the history of the title of this game: It is latin for "The final argument of kings." It was inscribed on French cannons by the order of Louis XIV.
Yup - military force being the 'final argument'. On the topic of history/setting/etc (given that quite a few people have mentioned it lately), here's a blog entry about the thematic setting of URR. Enjoy!
http://www.ultimaratioregum.co.uk/game/2012/04/24/opj/