I'm not sure if it's just me, but there looks to be something up with your website's formatting. There's a big but empty banner on the top of the page.
I did like that generated creation story though. It feels like the flow is a little odd, but it's a really big achievement to make something that can generate a story that coherent.
Weird. So you can't see the banner which says "Ultima Ratio Regum: The Roguelike?". Hmm. What are you viewing it on?
This game is so consistently beautiful. Hurrah!
Thank you!
Thanks for reply
What I meant by owning resource areas was simply owning them as a source of income/materials to sell, while still leaving actual construction of such sites abstracted out. I think it would be interesting to play as a wealthy merchant and owner of many mines/plantations through kingdom, eventually being so rich that you can field own armies of mercenaries and influencing policies of the kingdom from the shadows.
Ah! In that case, yes, definitely, but it's going to be a while
On this forkknife's blog entry: That sun looks beautiful. This is proof that a roguelike can look stunning.
On player-created art: I know you've been dipping into the fast-forwarding time concept, and think this'd be another great thing to implement it with should you decide to. Say, for example, I have a skilled sculptor. Once I get all the materials and somesuch, I decide on the amount of time I want to dedicate to working on it, as well as the general subject (I'll also expand on this idea in a second). The overall quality would depend on the character's skill, the content on their choice, and the size and/or detail on the time dedicated.
To elaborate on the choosing of a general subject, I don't know if it'd be easy, since events would have to be neatly sorted, but have multiple categories with subcategories to choose from. For example:
History: People
History: Battles
History: Places
Personal: Battles
Personal: Accolades
Lore: Civilization X Legends
Lore: Civilization Y Legends
Lore: Civilization Z Legends
Lore: Artifacts
Of course that'd need to be heavily worked on. In the example list Personal: Battles would just be a more specific area of History: Battles. Unless of course "History" would include only the time before the character was splatted out into the world.
Thanks re: the blog entry! Glad you like. That's a very cool idea re: the sculptor; interesting. Hmm. It would be something very new if you could actually generate a sculpture, or mural, or similar, displaying the thing in question... hmm. I suppose I could just offer the same variety of options I intend to include for generating non-player art etc, but I'm not sure how I could/would make the time thing work. I'll ponder.
I also very much like the term "splatted out into the world". I shall use it.
Looking at this (and some other stuff I have seen in game), it's fair to say that this roguelike is going to be the most graphically beautiful roguelike ever.
I've mostly only tried the more famous ones, but i would say that this is the only 'pretty' one
Then my mission is succeeding!
That's a way of putting it. The symbol has some nice, sexy curves.
I rather thought so.
I'm having trouble launching the game. After I extract the files to a folder and launch either of the two applications that came with the download it gives me an error about configuration.
Hmmm. What OS are you on? You want to launch the one that isn't w9popup or whatever it's called (as you can see, I know the technical side of my game well). Can you copy or print-screen the error?